adjust usage to game structure reunification

develop
Myk Taylor 2023-05-15 15:17:06 -07:00
parent ffe8de1292
commit 9d8a825eb4
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GPG Key ID: 8A39CA0FA0C16E78
1 changed files with 4 additions and 4 deletions

@ -34,8 +34,8 @@
#include <df/items_other_id.h>
#include <df/plotinfost.h>
#include <df/activity_info.h>
#include <df/gamest.h>
#include <df/global_objects.h>
#include <df/gamest_extra.h>
#include <MiscUtils.h>
@ -51,7 +51,7 @@ using namespace df::enums;
DFHACK_PLUGIN("autolabor");
REQUIRE_GLOBAL(plotinfo);
REQUIRE_GLOBAL(world);
REQUIRE_GLOBAL(game_extra);
REQUIRE_GLOBAL(game);
#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
@ -414,7 +414,7 @@ static void enable_plugin(color_ostream &out)
cleanup_state();
init_state();
df::global::game_extra->external_flag |= 1; // shut down DF's work detail system
game->external_flag |= 1; // shut down DF's work detail system
}
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
@ -1084,7 +1084,7 @@ DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
enable_autolabor = false;
setOptionEnabled(CF_ENABLED, false);
df::global::game_extra->external_flag &= ~1; // reenable DF's work detail system
game->external_flag &= ~1; // reenable DF's work detail system
out << "Autolabor is disabled." << std::endl;
}