Commit Graph

1030 Commits (ecbbfb635c6bffe0d2f02abddc2482df02e7ff3e)

Author SHA1 Message Date
Ryan Williams a7267e3c4e
Optimize report deletion 2022-06-07 04:21:48 -07:00
Ryan Williams 5d08e5ae67
More constants; remove extra "using" statements 2022-06-06 01:56:11 -07:00
Ryan Williams ce36abce47
Fixes 2022-06-04 15:46:02 -07:00
Ryan Williams ae4446610b
Update Gui.cpp 2022-06-04 15:36:50 -07:00
Ryan Williams 16b5cade00
Add constants, update old fns
Add MAX_REPORTS_SIZE, RECENT_REPORT_TICKS

Remove redundant "using df::global::world" inside fns

Update `makeAnnouncement`:
Use `word_wrap`, `pauseRecenter`, and utility fn `delete_old_reports`
Handle repeat announcements
Insert sorted into ``world->status.announcements``

Update `addCombatReportAuto`: Use utility fn `recent_report`

Update `showPopupAnnouncement`: Delete old popups at end of fn

Update `getDwarfmodeViewDims_default`: Check for ui_sidebar_mode::Default and ArenaWeather
2022-06-04 15:23:57 -07:00
Ryan Williams 23e85a0d24 Fetch and merge 2022-06-04 12:17:28 -07:00
Ryan Williams b0b601cf0f
Remove recenterViewscreen, update revealInDwarfmodeMap 2022-06-04 11:59:04 -07:00
Ryan Williams b1e118384e Update Maps.cpp 2022-05-30 16:26:30 -07:00
Ryan Williams 574728ac5c
Move add_proper_report up with other utility fns 2022-05-30 15:04:43 -07:00
Ryan Williams 0ff0d272b5
use static instead of anon namespace; suggested changes 2022-05-30 13:51:24 -07:00
Ryan Williams 1c3ea000e1
Trim trailing whitespace 2022-05-28 15:56:49 -07:00
Ryan Williams 249ed2888f
Fix scope issue 2022-05-28 13:28:10 -07:00
Ryan Williams e613085b0e
remove whitespace 2022-05-28 12:39:49 -07:00
Ryan Williams 2b29431806
More fixes
* Use word_wrap()

* add_proper_report utility fn; have addCombatReportAuto use this

* Update Lua API.rst

* Update Gui.cpp
2022-05-28 12:35:49 -07:00
Ryan Williams 4b21e7afb4
Remove parseReportString from API (now utility fn)
Implementations using `word_wrap()` are commented out pending changes to that function.
2022-05-24 03:52:33 -07:00
Ryan Williams ce34ac8f33
Use debugfilter; remove redundant changelog entries 2022-05-16 18:41:47 -07:00
Ryan Williams 74499ad64a
Use to_string on integer 2022-05-03 00:09:34 -07:00
Ryan Williams f565de88e8
Fix stuff (#4)
* Update Lua API.rst

* Update Gui.h

* Update Gui.cpp

* Update LuaApi.cpp
2022-05-01 22:53:53 -07:00
Ryan Williams b56d9520e9
Fix trailing whitespace 2022-04-25 00:39:05 -07:00
Ryan Williams c7be54dac0
Update Gui.cpp
Add reverse engineered functions: parseReportString, autoDFAnnouncement, recenterViewscreen, and pauseRecenter.
Add versions of autoDFAnnouncement that don't take a report_init struct and that log unprinted announcements.
Add utility functions: recent_report, recent_report_any, delete_old_reports, and check_repeat_report.
2022-04-24 22:45:26 -07:00
Josh Cooper 9c9a7ef99a Adds consistent interface signatures for Maps module 2022-04-21 19:40:58 -07:00
Josh Cooper ff2bd8d953 Retypes the EventManager's constructions container 2022-04-18 23:53:23 -07:00
Josh Cooper d6b2629cfc Adds hash functions and operator overloads for event data structures 2022-04-18 23:53:23 -07:00
Josh Cooper 64b7de0339 Revises getVerb signature 2022-04-18 22:46:38 -07:00
Josh Cooper 018d189494 Simplifies report index safety 2022-04-18 22:46:38 -07:00
Josh Cooper 1f972d6c1c Implements clang-tidy suggestions 2022-04-18 22:46:38 -07:00
Josh Cooper 9bf9a79a11
EventManager/Eventful - Generate event arrays (#2097)
* Replaces EventManager.cpp's event array with an auto-gen one

* Replaces eventful.cpp's event array with auto-gen one
2022-04-14 21:47:25 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Josh Cooper b18eff9ce2
Revert EventManager to previous behavior, but keep new events
Fixes #2031
2022-03-29 09:42:24 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Kelly Kinkade 3d4c96de56 update Job.cpp to use the DF-provided job cancel method
use DF's provided job cancel function instead of the hackadoo workaround we used to use
2022-03-12 15:37:33 -08:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
Josh Cooper 3f05859780 Revises manageJobStartedEvent, and adds comments 2022-03-12 11:33:27 -08:00
Josh Cooper c8e7869375 Fixes some build errors 2022-03-12 11:33:27 -08:00
Josh Cooper 524f1670ed Fixes missing namespace 2022-03-12 11:33:27 -08:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 6ace4b2cf8 Fixes mistake in EventManager::manageTickEvent 2022-03-12 11:33:27 -08:00
Josh Cooper b8ad0131ea Modifies EventManager::registerTick to retain old behaviour of re-registering tick events 2022-03-12 11:33:27 -08:00
Josh Cooper 1107c03b86 Modifies EventManager unit loops 2022-03-12 11:33:27 -08:00
Josh Cooper c550a6caf0 Updates EventManager job loops 2022-03-12 11:33:27 -08:00
Josh Cooper 07ffa0b8da Fixes bug in manageJobStartedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 24255d3195 Adds event type JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 48444afbd5 Fixes issue in manageJobCompletedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 3e72d549d1 Switches iterators to pre-increment instead of post for EventManager
My understanding is that iterators (.begin()/end()) are slightly faster with
pre-increment instead of post. Something about avoiding a copy if I recall correctly.
I replaced all `([:alpha:]+)\+\+` with `++$1` so non-iterators were switched as well - luckily there is no impact to pre/post aside from with iterators.
2022-03-12 11:33:27 -08:00
Josh Cooper f5ced46608 Refactors EventManager
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
2022-03-12 11:33:27 -08:00
myk002 31397af99b cache civzones so lookup is O(1) instead of O(N) 2022-02-26 15:32:25 -08:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
myk002 e9eef31344
refactor list item removal into a library fn 2021-08-19 19:51:25 -07:00
Myk 8b824244ac
Update library/modules/Items.cpp
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-08-19 19:21:27 -07:00
myk002 06a85d6f0d
handle projectiles in the Items module 2021-08-19 17:44:13 -07:00
myk002 5b960b97bc
fix comment for Maps::getSize(); add getTileSize() 2021-07-30 13:09:12 -07:00
lethosor f33db33c8f
Merge remote-tracking branch 'myk002/myk_force_extents' into develop + add extra changelog note
Conflicts:
	docs/changelog.txt
2021-07-05 15:52:03 -04:00
lethosor 96dd249be0
getAnyPlant: use Maps::getPlantAtTile
Followup to #1882
2021-06-25 01:08:58 -04:00
Ryan Williams c5e7a54d97
Rename to getPlantAtTile; remove extra variables 2021-06-23 23:03:22 -07:00
Ryan Williams b64e28253f
Update Maps.cpp 2021-06-22 20:03:18 -07:00
myk002 1a016a0ff3
force creation of extents for abstract buildings 2021-06-07 07:02:46 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 aff5c9bf35
add getCursorCoords overload for df::coord
and factor out active cursor detection
2021-05-15 12:05:00 -07:00
lethosor 59b023c71d
Ensure that command-prompt is dismissed after a command creates a new screen
Fixes #1803

Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:

- DF screen
  - `command-prompt` screen (dismissed)
    - New screen

The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.

This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:

- DF screen
  - New screen
    - `command-prompt` screen (dismissed) - DF removes this screen immediately
2021-03-21 20:42:50 -04:00
myk002 9e17bc938c
only set labor validity for the player civ 2021-02-17 09:16:49 -08:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
myk002 32a0363f31
move identity check up a bit to avoid useless work 2021-01-24 08:57:56 -08:00
myk002 03719f58df
avoid infinite parentage when linking rooms 2021-01-24 08:52:34 -08:00
myk002 3ba984c22c
only reset extents if they are unusable
this allows callers of Buildings::setSize() to "pre-initialize" the
extents to declare non-rectangular structures. this allows quickfort to
create non-rectangular stockpiles, farm plots, zones, etc. the extents
are still reset as before if the size of the building doesn't match the
caller's expectations.

this commit also fixes a memory leak when setSize() allocates memory for
extents, but the memory is not deallocated if the building is ultimately
invalid for some reason.
2020-12-16 11:10:47 -08:00
lethosor 8cb38ecf5b
Merge remote-tracking branch 'myk002/myk_metalhead_mario' into develop 2020-11-13 14:04:30 -05:00
myk002 76e8c495fe
revert skip_vector=true for now 2020-11-13 10:45:53 -08:00
myk002 fa126af1fd
undo unnecessary edits 2020-11-12 22:49:06 -08:00
myk002 10616a387f
cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
myk002 02a86d761a
identify bars as non_economic items
allows Job::isSuitableMaterial() to match metal bars as a building
material
2020-11-12 19:10:06 -08:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
lethosor 23b230495e
Merge branch 'develop' into cwd-handling 2020-11-12 18:44:05 -05:00
lethosor 1d0e2dc6bc
Update extents handling to use building_extents_type 2020-11-03 14:56:16 -05:00
Myk Taylor 09fbaba726 buildingplan: support all building types
Allow buildingplan to handle all building types, update the docs, and add in little extra fixes to ensure all the new types work correctly.
2020-10-16 14:23:35 -07:00
Myk Taylor 82013c0c5e prep buildingplan for core algorithm changes
Lots of refactoring and reorganizing, with only cosmetic player-visible changes.

- show quickfort mode hotlkey label regardless of whether the current building type has buildingplan enabled. before, it was only shown after the user enabled buildingplan for the current building. this eliminates the extra step when enabling quickfort mode, which force-enables all building types.
- changed signature of lua-exported isPlannableBuilding to take subtype
  and custom type in addition to building type. this is only used by
  quickfort, and it already sends all three params in preparation for
  this change
- added lua-exported scheduleCycle(), which is like doCycle(), but only
  takes effect on the next non-paused frame. this lets quickfort
  run only one buildingplan cycle regardless of how many #build
  blueprints were run
- declared a few dfhack library methods and params const so buildingplan
  could call them from const methods
- converted buildingplan internal debug logging fn to have a printf api
- reshaped buildingplan-planner API and refactored implementation in
  preparation for upcoming core algorithm changes for supporing all
  building types (no externally-visible functionality changes)
  - changed df::building_type params to type, subtype, custom tuple keys
  - introduced capability to return multiple filters per building type
    (though the current buildings all only have one filter per)
- split monolith hook functions in buildingplan.cpp into one per scope.
  this significantly cleans up the code and preps the hooks to handle
  iterating through multiple item filters.
- got rid of send_key function and replaced with better reporting of
  whether keys have been handled
2020-10-16 13:52:23 -07:00
lethosor ce7772a1c2
Add Filesystem::restorecwd()
This allows restoring the working directory to its original value, which may not actually be the DF root. See #1671, dfhack/scripts#152
2020-10-14 21:22:53 -04:00
lethosor c9609ad590
Make `createitem inspect` consistent for PLANT_GROWTH items 2020-10-09 12:45:49 -04:00
Myk Taylor c73b1f03af buckets can be lye- and milk-free
otherwise the bucket for wells can never be matched
2020-09-29 00:23:44 -07:00
Myk Taylor e546d3eec3 rename is_civzone to the more general allow_wall 2020-08-15 20:13:48 -07:00
Myk Taylor ae872e812f properly detect valid tiles for civzones 2020-08-15 17:24:12 -07:00
lethosor 8c5b21b7ee
Fix a couple warnings in the Units module (#1615) 2020-08-08 14:35:12 -04:00
Ryan Bennitt 23c22b3b9d Merge branch 'develop' of https://github.com/DFHack/dfhack into feature/manipulator_goal 2020-08-07 22:17:32 +01:00
Ryan Bennitt a85b77e6f1 Retrieve goal string values from enum attributes and add new Units methods to Lua API and docs 2020-08-07 22:07:48 +01:00
lethosor d3fc691858
Merge remote-tracking branch 'PatrikLundell/Units' into develop 2020-08-06 00:12:54 -04:00
Ryan Bennitt 9510dd52e1 Add Goal to Manipulator Detail Modes 2020-08-04 23:01:28 +01:00
Myk Taylor 16cfd34678 recurs-ify default config copying logic
I refactored Filesystem::listdir_recursive to support removing the path
prefix from the returned files list. There are no current calls that
make use of the prefix parameter, so I converted it into a boolean.
Current usages will use the new default parameter and will not see any
changed behavior.
2020-07-18 22:22:37 -07:00
Myk Taylor 0afbe9d931 include algorithm on windows for std::replace 2020-07-16 08:42:39 -07:00
Myk Taylor bb1fcff410 use FILENAME_MAX instead of PATH_MAX for compat 2020-07-16 08:33:23 -07:00
Myk Taylor 1ae341b637 Check that we created a dir before we return true 2020-07-15 22:02:12 -07:00
Myk Taylor c19fc1f349 gcc-4.8 compatibility 2020-07-15 21:35:21 -07:00
Ben Lubar 72ce52e004
update structures 2020-07-01 23:10:34 -05:00
Ben Lubar a9f219baf9
update for DFHack/df-structures#7dfea1f1d4e453b97d5529785701db46360596ce 2020-06-29 16:16:44 -05:00
PatrikLundell 5570a5743b Merge branch 'develop' of https://github.com/DFHack/dfhack into Units 2020-06-26 09:53:41 +02:00
Quietust e2301ecae7 Update structures, fix reaction_productst::produce() parms 2020-06-23 13:31:27 -06:00
PatrikLundell d5b5b81450 changes 2020-06-02 15:03:59 +02:00
Ben Lubar 5d05cfc7cc
Fix several functions in the Units module ignoring unit caste.
Fixes #1583.
2020-06-02 01:18:57 -05:00
PatrikLundell ec7f97bb7a adapted to enum value name change 2020-05-02 17:37:10 +02:00
lethosor 7c1d1c43e5 Merge remote-tracking branch 'PatrikLundell/stocks' into develop
Conflicts:
	docs/changelog.txt
2020-04-25 21:12:27 -04:00
PatrikLundell 21be5cf061 adapted to structures 2020-04-22 15:32:49 +02:00
PatrikLundell f371ae6da8 adapted to histfig_nemesis_id->union 2020-04-22 12:38:37 +02:00
PatrikLundell f4f2aa0d5e removed underscores, adapted to structure (re)naming 2020-04-15 10:18:37 +02:00
PatrikLundell b0d184e2f9 Merge branch 'develop' of https://github.com/DFHack/dfhack into Units 2020-04-15 09:45:54 +02:00
PatrikLundell 55988e3fc4 adapted to updated structures, remote Using units for age 2020-04-08 08:45:40 +02:00
PatrikLundell a0e2abe20a Units update need coordination with structure identity 2020-04-04 14:00:26 +02:00
PatrikLundell 63a26b987d Fix issue #1528 2020-04-01 11:16:24 +02:00
Ben Lubar ffb3c29cfc
simplify Graphic module. update structures.
it appears that all this added complexity including an extra pointer dereference was to avoid including the vector header.
2020-03-08 00:12:48 -06:00
Ben Lubar 635e709d95
name ui_look_list union
update scripts and structures
2020-03-06 16:06:27 -06:00
Ben Lubar e356925795
update structures 2020-03-02 23:12:03 -06:00
Ben Lubar 66ded03bc1
update structures 2020-03-02 20:41:13 -06:00
Ben Lubar 0d36e62d81
fix some weird uses of the part of speech enum 2020-02-18 16:39:39 -06:00
Clément Vuchener c2584d615c
Define MapExtras::BiomeInfo::MAX_LAYERS (#1496)
Definition is required even for constexpr variables in some compilation
setups (e.g. debug builds).
2020-02-15 01:22:58 -06:00
Ben Lubar 0243e422e5
Allow plugins to define subclasses of dfhack_viewscreen that have their own virtual_identity. 2020-02-07 16:00:14 -06:00
Ben Lubar 5db7d518ee
update structures; fix some minor compile warnings 2020-02-05 12:35:43 -06:00
PatrikLundell 876ac6c056 Renamed to getBookTitle, cut down on virtual_cast 2020-01-25 21:46:10 +01:00
PatrikLundell c6bbf39c6c Issue #1262. Added Items::getTitle and used in stocks 2020-01-25 12:43:02 +01:00
lethosor 5eca50476e Merge remote-tracking branch 'nornagon/unit-description' into develop 2020-01-13 23:31:23 -05:00
Ben Lubar be5dc2d4a4
Make Units::isGay act consistently when called on an asexual unit.
The function appears to be used to determine whether heterosexual relationships are possible, so asexual units will always return true for isGay.

Old behavior was to treat asexual units as male.
2020-01-09 14:48:30 -06:00
Jeremy Apthorp 5de368a1ed unit_{=> get_}physical_description 2020-01-04 22:17:03 +11:00
Jeremy Apthorp 7644dde9e4
default to empty description if symbol unavailable 2019-12-14 12:01:13 -08:00
Jeremy Apthorp 50e696acf6 getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Jeremy Apthorp 7fce6fe0b0 move THISCALL define to header, clean up code a little 2019-12-13 23:54:27 -08:00
Jeremy Apthorp dfab521a71
specify __thiscall
According to https://docs.microsoft.com/en-us/cpp/cpp/thiscall?view=vs-2019, "on ARM and x64 machines, __thiscall is accepted and ignored by the compiler.". So it should be OK to specify this for all win32
2019-12-12 17:51:41 -08:00
Jeremy Apthorp 9a37849603 use symbols.xml 2019-12-07 22:41:55 -08:00
Jeremy Apthorp 910f965838 wip 2019-12-07 22:17:59 -08:00
lethosor 08aeb6faeb Fix EventManager building ID type
The pointer to the building ID was sometimes not dereferenced properly.
Addressed by switching to an ID cast to a pointer type for consistency with
other types of events.

Fixes #1434
Ref #1003 (19695b4ee7)
Broken in #1253 (a7dfacd1c5)
2019-10-05 20:26:31 -04:00
lethosor 07575095fd Merge branch 'develop' into persist 2019-08-22 22:00:50 -04:00
lethosor 99038c395a Merge remote-tracking branch 'ab9rf/biometype' into develop 2019-07-20 16:32:46 -04:00
lethosor ceebef5fe2 Merge branch 'develop' into persist 2019-05-28 21:08:16 -04:00
lethosor 13c6bfc1b2 Merge remote-tracking branch 'sgayda2/memory_fixes' into develop 2018-12-22 11:54:31 -05:00
Kelly Kinkade 02f047e9f1 a pox on whitespace 2018-09-11 18:41:32 -05:00
Kelly Kinkade 3817773b5a eliminate stray whitespace 2018-09-11 17:32:33 -05:00
Ben Lubar 4e690df96a
Add Persistence module.
Alter World to use Persistence instead of storing data in historical figures.

Fake historical figures will be converted to the new format when a world is loaded.

Added plugin_save and plugin_load functions to the plugin API.

Made the weird int7/int28 code that was in the old persistence API slightly safer.
2018-08-26 18:27:58 -05:00
Kelly Kinkade 338572d270 resolve uninitialized variable warning 2018-08-16 12:15:56 -05:00
Kelly Kinkade 59d70d6687 Add function to infer biome type to Maps module
This moves code intended to infer biome type currently living in a
couple of plugins into the Maps module, so that this code can be shared
more easily by multiple plugins, as discussed in #1392.
2018-08-15 20:28:18 -05:00
Ben Lubar 4837e65322
Add an identity to dfhack_viewscreen and dfhack_lua_viewscreen. 2018-07-22 17:31:39 -05:00
Stoyan Gaydarov 38cccdb0f4 Update the module create calls to return unique_ptrs 2018-07-14 19:55:25 -07:00
lethosor 9ee368d456 Merge remote-tracking branch 'suokko/MapCache_reduce_latency_from_designation_to_jobs' into develop 2018-07-11 11:51:24 -04:00
Pauli ca5c11603f Support dlsym loading from libgraphics vtables 2018-07-10 17:08:23 +03:00
lethosor 2dac3c53c7 Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor 037e7e4901 Merge remote-tracking branch 'suokko/spotclean_ui_state_fix_1194' into develop
Moved/adjusted changelog entry
2018-07-07 18:08:53 -04:00
lethosor 54cf8b7dc3 Fix getVisibleName for units with identities
As of 0.44.11 (possibly 0.44.01), identity names take precedence over the
associated histfig names. Tested with:

https://drive.google.com/file/d/1bX5CQMqNsb_mjJOEOS4wBm4mGDLLs_cZ/view (#1279)
http://dffd.bay12games.com/file.php?id=13428 (from http://www.bay12games.com/dwarves/mantisbt/view.php?id=10530)

Fixes #1279
2018-07-06 11:06:04 -04:00
lethosor 616675f0ce Merge remote-tracking branch 'suokko/kittens_data_race_fix' into develop 2018-07-03 00:30:36 -04:00
lethosor 81a7ddcf92 Merge remote-tracking branch 'suokko/screen_show_memory_leak' into develop 2018-07-02 22:58:11 -04:00
Pauli 0727403ac1 Fix devel plugins linking in linux 2018-06-30 21:12:42 +03:00
Pauli c39a882b57 Add missing Unit::isDiplomat
Fixes #1324
2018-06-29 16:19:18 +03:00
Pauli 20bd03ab6d Reset dsgn_check_cooldown in Block::write
To make sure that DF generates jobjs from desgination as soon as
possible the dsgn_check_cooldown should be reset when designations
change.
2018-06-24 17:06:32 +03:00
Pauli 123de7fdf7 Use constexpr to prevent attempts of linking static variable 2018-06-24 17:06:32 +03:00
lethosor 854f467f56 Merge remote-tracking branch 'suokko/check_jobs_on_mapcache_commit_1229' into develop 2018-06-21 15:03:51 -04:00
lethosor 7a5e7c7c86 Rename unit_flags1.dead to killed, update submodules/changelog
Follow-up for dfhack/df-structures#247
2018-06-21 11:17:09 -04:00
Pauli 9b6781f0f2 Temporary lower command-prompt when executing the command
command-prompt viewscreen may affect command execution if they are
looking for UI state. To make commands execute simillary to hotkeys or
console commands the viewscreen needs to removed from the top position.

Fixes #1194
2018-06-20 21:51:45 +03:00
lethosor 6077a8ce4c Merge remote-tracking branch 'suokko/printf_warnings' into develop 2018-06-20 11:25:14 -04:00