@ -1,135 +1,428 @@
 
		
	
		
			
				# quickfort aliases common baseline configuration file 
 
		
	
		
			
				# Common baseline for aliases for quickfort query mode blueprints. 
 
		
	
		
			
				#
 
		
	
		
			
				# Defines custom keycode shortcuts for blueprints.  Please DO NOT EDIT this file
 
		
	
		
			
				# directly. Instead, custom aliases should be added to 
 
		
	
		
			
				# dfhack-config/quickfort/aliases.txt .
 
		
	
		
			
				# Please DO NOT EDIT this file directly. Instead, custom aliases should be added 
 
		
	
		
			
				# to dfhack-config/quickfort/aliases.txt. See that file for syntax 
 
		
	
		
			
				# documentation .
 
		
	
		
			
				#
 
		
	
		
			
				# Syntax:
 
		
	
		
			
				#   aliasname: keystrokes
 
		
	
		
			
				#
 
		
	
		
			
				# Special keys:
 
		
	
		
			
				#   {Right}, {Left}, {Up}, {Down}, >, < move the DF cursor
 
		
	
		
			
				#   {/}, {*}, {+}, {-} can be used to navigate some DF menus
 
		
	
		
			
				#   {Enter}, +{Enter}, {ExitMenu} - Enter, Shift+Enter, and Escape, respectively
 
		
	
		
			
				#   {Wait} pauses playback briefly
 
		
	
		
			
				#
 
		
	
		
			
				# Special keys can be repeated by adding a number inside the curly braces, for
 
		
	
		
			
				# example: {Down 5}
 
		
	
		
			
				# The aliases in this file were tested in DF 0.47.04 on 2020 Jul 18.
 
		
	
		
			
				#
 
		
	
		
			
				# Some shorthand:
 
		
	
		
			
				#   &   expands to {Enter}
 
		
	
		
			
				#   @   expands to +{Enter}
 
		
	
		
			
				#   ^   expands to {ExitMenu}
 
		
	
		
			
				#   %   expands to {Wait}
 
		
	
		
			
				# The aliases are generally split into three categories:
 
		
	
		
			
				# 1) The aliases that name a type disables everything else for that stockpile
 
		
	
		
			
				#    category and enable only that type. For example, "preparedfood" enables
 
		
	
		
			
				#    prepared food and disables all other types of food.
 
		
	
		
			
				# 2) The aliases that start with "forbid" only forbid (or toggle) the named type
 
		
	
		
			
				#    and leave the rest of the stockpile untouched.
 
		
	
		
			
				# 3) The aliases that start with "permit" only permit (or toggle) the named type
 
		
	
		
			
				#    and leave the rest of the stockpile untouched.
 
		
	
		
			
				#
 
		
	
		
			
				# The aliases in this file were tested in DF 0.47.04 on 2020 Jul 18.
 
		
	
		
			
				# Aliases that don't fit into those two categories have comments explaining
 
		
	
		
			
				# their usage.
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				########################################
 
		
	
		
			
				# general purpose stockpile adjustments
 
		
	
		
			
				########################################
 
		
	
		
			
				
 
		
	
		
			
				linksonly: a
 
		
	
		
			
				nocontainers: CE
 
		
	
		
			
				
 
		
	
		
			
				# for configuring stockpiles to give to other nearby stockpiles/workshops
 
		
	
		
			
				give2up: g{Up 2}&
 
		
	
		
			
				give2down: g{Down 2}&
 
		
	
		
			
				give2left: g{Left 2}&
 
		
	
		
			
				give2right: g{Right 2}&
 
		
	
		
			
				give10up: g{Up 10}&
 
		
	
		
			
				give10down: g{Down 10}&
 
		
	
		
			
				give10left: g{Left 10}&
 
		
	
		
			
				give10right: g{Right 10}&
 
		
	
		
			
				
 
		
	
		
			
				# use to toggle a sequence of stockpile options. for example: {togglesequence 5}
 
		
	
		
			
				togglesequence: &{Down}
 
		
	
		
			
				togglesequence2: &{Down 2}
 
		
	
		
			
				enablesequence: e{Down}
 
		
	
		
			
				
 
		
	
		
			
				# Enables everything but corpses and refuse. Refuse is excluded since otherwise
 
		
	
		
			
				# clothes and armor in this quantum stockpile will rot away. If you want bones
 
		
	
		
			
				# in your quantum stockpile, apply this alias to a refuse stockpile (but don't
 
		
	
		
			
				# put useful clothes or armor in there!)
 
		
	
		
			
				quantum: {linksonly}{nocontainers}{enableanimals}{enablefood}{furnitureprefix}{enablestone}{enableammo}{enablecoins}{enablebars}{enablegems}{enablefinishedgoods}{enableleather}{enablecloth}{enablewood}}{enableweapons}{enablearmor}{enablesheet}
 
		
	
		
			
				
 
		
	
		
			
				# Run one of the quantumstopfrom* aliases over a track stop that is set to dump
 
		
	
		
			
				# into a quantum stockpile. The alias will set up the stop to accept all types
 
		
	
		
			
				# (the actual types stored in the quantum stockpile is controlled by the feeder
 
		
	
		
			
				# stockpile) and link the indicated adjacent feeder stockpile. All you need to
 
		
	
		
			
				# do afterwards is assign a vehicle to the stop (and optionally give the route a
 
		
	
		
			
				# name). The track stop does not need to be constructed yet, but the stockpile
 
		
	
		
			
				# needs to be in place so we can link to it.
 
		
	
		
			
				quantumstopprefix: ^hrs&xxx&{enablesequence 17}^
 
		
	
		
			
				quantumstopfromeast: {quantumstopprefix}s{Right}p^{Left}^q
 
		
	
		
			
				quantumstopfromsouth: {quantumstopprefix}s{Down}p^{Up}^q
 
		
	
		
			
				quantumstopfromwest: {quantumstopprefix}s{Left}p^{Right}^q
 
		
	
		
			
				quantumstopfromnorth: {quantumstopprefix}s{Up}p^{Down}^q
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# animal stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				animalsprefix:  s
 
		
	
		
			
				enableanimals:  {animalsprefix}e^
 
		
	
		
			
				disableanimals: {animalsprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				# enables only the specified type (and disables everything else)
 
		
	
		
			
				cages: {animalsprefix}bu^
 
		
	
		
			
				traps: {animalsprefix}bj^
 
		
	
		
			
				
 
		
	
		
			
				# forbids specific items in an already-configured stockpile
 
		
	
		
			
				forbidcages: {animalsprefix}u^
 
		
	
		
			
				forbidtraps: {animalsprefix}j^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# food stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				seeds: s{Down}deb{Right}{Down 9}p^
 
		
	
		
			
				noseeds: s{Down}dea{Right}{Down 9}f^
 
		
	
		
			
				booze: s{Down}deb{Right}{Down 5}p{Down}p^
 
		
	
		
			
				food: s{Down}dea{Right}{Down 5}f{Down}f{Down 3}f^
 
		
	
		
			
				plants: s{Down}deb{Right}{Down 4}p^
 
		
	
		
			
				foodprefix:  s{Down}
 
		
	
		
			
				enablefood:  {foodprefix}e^
 
		
	
		
			
				disablefood: {foodprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				preparedfood:   {foodprefix}bu^
 
		
	
		
			
				unpreparedfish: {foodprefix}b{Right}{Down 2}p^
 
		
	
		
			
				plants:         {foodprefix}b{Right}{Down 4}p^
 
		
	
		
			
				booze:          {foodprefix}b{Right}{Down 5}p{Down}p^
 
		
	
		
			
				seeds:          {foodprefix}b{Right}{Down 9}p^
 
		
	
		
			
				dye:            {foodprefix}b{Right}{Down 11}{Right}{Down 28}{togglesequence 4}^
 
		
	
		
			
				tallow:         {foodprefix}b{Right}{Down 13}{Right}{Down}{togglesequence2 811}^
 
		
	
		
			
				miscliquid:     {foodprefix}b{Right}{Down 18}p^
 
		
	
		
			
				
 
		
	
		
			
				forbidpreparedfood:   {foodprefix}u^
 
		
	
		
			
				forbidunpreparedfish: {foodprefix}{Right}{Down 2}f^
 
		
	
		
			
				forbidplants:         {foodprefix}{Right}{Down 4}f^
 
		
	
		
			
				forbidbooze:          {foodprefix}{Right}{Down 5}f{Down}f^
 
		
	
		
			
				forbidseeds:          {foodprefix}{Right}{Down 9}f^
 
		
	
		
			
				forbiddye:            {foodprefix}{Right}{Down 11}{Right}{Down 28}{togglesequence 4}^
 
		
	
		
			
				forbidtallow:         {foodprefix}{Right}{Down 13}{Right}{Down}{togglesequence2 811}^
 
		
	
		
			
				forbidmiscliquid:     {foodprefix}{Right}{Down 18}f^
 
		
	
		
			
				
 
		
	
		
			
				permitpreparedfood:   {forbidpreparedfood}
 
		
	
		
			
				permitunpreparedfish: {foodprefix}{Right}{Down 2}p^
 
		
	
		
			
				permitplants:         {foodprefix}{Right}{Down 4}p^
 
		
	
		
			
				permitbooze:          {foodprefix}{Right}{Down 5}p{Down}p^
 
		
	
		
			
				permitseeds:          {foodprefix}{Right}{Down 9}p^
 
		
	
		
			
				permitdye:            {forbiddye}
 
		
	
		
			
				permittallow:         {forbidtallow}
 
		
	
		
			
				permitmiscliquid:     {foodprefix}{Right}{Down 18}p^
 
		
	
		
			
				
 
		
	
		
			
				# enables everything but seeds
 
		
	
		
			
				noseeds: {disablefood}{enablefood}{forbidseeds}
 
		
	
		
			
				
 
		
	
		
			
				# enables all food except for the types listed above
 
		
	
		
			
				food:    {noseeds}{forbidpreparedfood}{forbidunpreparedfish}{forbidplants}{forbidbooze}{forbiddye}{forbidtallow}{forbidmiscliquid}
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# refuse stockpile adjustments
 
		
	
		
			
				# furnitur e stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				corpses: s{Down 4}deb{Right 2}&{Down 2}&{Left}{Down}p{Down}p^
 
		
	
		
			
				bones: s{Down 4}deb{Right}{Down 3}p{Down}p^
 
		
	
		
			
				rawhides: s{Down 4}deb{Right 2}{Down}&^
 
		
	
		
			
				tannedhides: s{Down 4}deb{Right 2}{Down 53}&^
 
		
	
		
			
				furnitureprefix:  s{Down 2}
 
		
	
		
			
				enablefurniture:  {furnitureprefix}e^
 
		
	
		
			
				disablefurniture: {furnitureprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				pots:    {furnitureprefix}de{Right}f{Right}{Up 5}&^
 
		
	
		
			
				bags:    {furnitureprefix}de{Right}f{Right}{Up 10}&{Left}{Down}f{Down}f{Down}f{Right}{Down}&{Down 6}&{Down}&{Down 6}&^
 
		
	
		
			
				buckets: {furnitureprefix}de{Right}f{Right}{Up 12}&^
 
		
	
		
			
				sand:    {furnitureprefix}de{Right}f{Right}{Up}&^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				###########################################
 
		
	
		
			
				# corpses and refuse stockpile adjustments
 
		
	
		
			
				###########################################
 
		
	
		
			
				
 
		
	
		
			
				corpsesprefix:  s{Down 3}
 
		
	
		
			
				enablecorpses:  {corpsesprefix}e^
 
		
	
		
			
				disablecorpses: {corpsesprefix}d{Up}d^
 
		
	
		
			
				
 
		
	
		
			
				refuseprefix:  s{Down 4}
 
		
	
		
			
				enablerefuse:  {refuseprefix}e^
 
		
	
		
			
				disablerefuse: {refuseprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				# bodyparts include remains/corpses and rotten rawhdes
 
		
	
		
			
				bodyparts:   {refuseprefix}b{Right 2}&{Down 2}&{Left}{Down}p{Down}p^
 
		
	
		
			
				rawhides:    {refuseprefix}b{Right 2}{Down}&^
 
		
	
		
			
				tannedhides: {refuseprefix}b{Right 2}{Down 53}&^
 
		
	
		
			
				skulls:      {refuseprefix}b{Right}{Down 3}p^
 
		
	
		
			
				bones:       {refuseprefix}b{Right}{Down 4}p^
 
		
	
		
			
				shells:      {refuseprefix}b{Right}{Down 5}p^
 
		
	
		
			
				teeth:       {refuseprefix}b{Right}{Down 6}p^
 
		
	
		
			
				horns:       {refuseprefix}b{Right}{Down 7}p^
 
		
	
		
			
				hair:        {refuseprefix}b{Right}{Down 8}p^
 
		
	
		
			
				craftrefuse: {skulls}{permitbones}{permitshells}{permitteeth}{permithorns}{permithair}
 
		
	
		
			
				
 
		
	
		
			
				forbidbodyparts:   {refuseprefix}{Right 2}&{Down 2}&{Left}{Down}f{Down}f^
 
		
	
		
			
				forbidrawhides:    {refuseprefix}{Right 2}{Down}&^
 
		
	
		
			
				forbidtannedhides: {refuseprefix}{Right 2}{Down 53}&^
 
		
	
		
			
				forbidskulls:      {refuseprefix}{Right}{Down 3}f^
 
		
	
		
			
				forbidbones:       {refuseprefix}{Right}{Down 4}f^
 
		
	
		
			
				forbidshells:      {refuseprefix}{Right}{Down 5}f^
 
		
	
		
			
				forbidteeth:       {refuseprefix}{Right}{Down 6}f^
 
		
	
		
			
				forbidhorns:       {refuseprefix}{Right}{Down 7}f^
 
		
	
		
			
				forbidhair:        {refuseprefix}{Right}{Down 8}f^
 
		
	
		
			
				forbidcraftrefuse: {forbidskulls}{forbidbones}{forbidshells}{forbidteeth}{forbidhorns}{forbidhair}
 
		
	
		
			
				
 
		
	
		
			
				permitbodyparts:   {refuseprefix}{Right 2}&{Down 2}&{Left}{Down}p{Down}p^
 
		
	
		
			
				permitrawhides:    {forbidrawhides}
 
		
	
		
			
				permittannedhides: {forbidtannedhides}
 
		
	
		
			
				permitskulls:      {refuseprefix}{Right}{Down 3}p^
 
		
	
		
			
				permitbones:       {refuseprefix}{Right}{Down 4}p^
 
		
	
		
			
				permitshells:      {refuseprefix}{Right}{Down 5}p^
 
		
	
		
			
				permitteeth:       {refuseprefix}{Right}{Down 6}p^
 
		
	
		
			
				permithorns:       {refuseprefix}{Right}{Down 7}p^
 
		
	
		
			
				permithair:        {refuseprefix}{Right}{Down 8}p^
 
		
	
		
			
				permitcraftrefuse: {permitskulls}{permitbones}{permitshells}{permitteeth}{permithorns}{permithair}
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# stone stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				metal: s{Down 5}deb{Right}p^
 
		
	
		
			
				nometal: s{Down 5}dea{Right}f^
 
		
	
		
			
				bauxite: s{Down 5}deb{Right}{Down 2}{Right}{Down 42}&^
 
		
	
		
			
				stoneprefix:  s{Down 5}
 
		
	
		
			
				enablestone:  {stoneprefix}e^
 
		
	
		
			
				disablestone: {stoneprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				metal:         {stoneprefix}b{Right}p^
 
		
	
		
			
				iron:          {stoneprefix}b{Right}{Right}&{Down}&{Down 13}&^
 
		
	
		
			
				economic:      {stoneprefix}b{Right}{Down}p^
 
		
	
		
			
				flux:          {stoneprefix}b{Right}{Down}{Right}{togglesequence 4}{Down 4}&^
 
		
	
		
			
				plaster:       {stoneprefix}b{Right}{Down}{Right}{Down 6}&{Down 3}{togglesequence 3}^
 
		
	
		
			
				coalproducing: {stoneprefix}b{Right}{Down}{Right}{Down 4}{togglesequence 2}^
 
		
	
		
			
				otherstone:    {stoneprefix}b{Right}{Down 2}p^
 
		
	
		
			
				bauxite:       {stoneprefix}b{Right}{Down 2}{Right}{Down 42}&^
 
		
	
		
			
				clay:          {stoneprefix}b{Right}{Down 3}p^
 
		
	
		
			
				
 
		
	
		
			
				forbidmetal:         {stoneprefix}{Right}f^
 
		
	
		
			
				forbidiron:          {stoneprefix}{Right}{Right}&{Down}&{Down 13}&^
 
		
	
		
			
				forbideconomic:      {stoneprefix}{Right}{Down}f^
 
		
	
		
			
				forbidflux:          {stoneprefix}{Right}{Down}{Right}{togglesequence 4}{Down 4}&^
 
		
	
		
			
				forbidplaster:       {stoneprefix}{Right}{Down}{Right}{Down 6}&{Down 3}{togglesequence 3}^
 
		
	
		
			
				forbidcoalproducing: {stoneprefix}{Right}{Down}{Right}{Down 4}{togglesequence 2}^
 
		
	
		
			
				forbidotherstone:    {stoneprefix}{Right}{Down 2}f^
 
		
	
		
			
				forbidbauxite:       {stoneprefix}{Right}{Down 2}{Right}{Down 42}&^
 
		
	
		
			
				forbidclay:          {stoneprefix}{Right}{Down 3}f^
 
		
	
		
			
				
 
		
	
		
			
				permitmetal:         {stoneprefix}{Right}p^
 
		
	
		
			
				permitiron:          {forbidiron}
 
		
	
		
			
				permiteconomic:      {stoneprefix}{Right}{Down}p^
 
		
	
		
			
				permitflux:          {forbidflux}
 
		
	
		
			
				permitplaster:       {forbidplaster}
 
		
	
		
			
				permitcoalproducing: {forbidcoalproducing}
 
		
	
		
			
				permitotherstone:    {stoneprefix}{Right}{Down 2}p^
 
		
	
		
			
				permitbauxite:       {forbidbauxite}
 
		
	
		
			
				permitclay:          {stoneprefix}{Right}{Down 3}p^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# ammo stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				ammoprefix:  s{Down 6}
 
		
	
		
			
				enableammo:  {ammoprefix}e^
 
		
	
		
			
				disableammo: {ammoprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				bolts: {ammoprefix}a{Right 2}{Down}{togglesequence 2}^
 
		
	
		
			
				
 
		
	
		
			
				forbidmetalbolts:  {ammoprefix}{Right}{Down}f^
 
		
	
		
			
				forbidwoodenbolts: {ammoprefix}{Right}{Down 2}{Right}&^
 
		
	
		
			
				forbidbonebolts:   {ammoprefix}{Right}{Down 2}{Right}{Down}&^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# bar stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				barsprefix:  s{Down 8}
 
		
	
		
			
				enablebars:  {barsprefix}e^
 
		
	
		
			
				disablebars: {barsprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				bars:        {barsprefix}b{Right}p{Down}p^
 
		
	
		
			
				metalbars:   {barsprefix}b{Right}p^
 
		
	
		
			
				ironbars:    {barsprefix}b{Right 2}&^
 
		
	
		
			
				steelbars:   {barsprefix}b{Right 2}{Down 8}&^
 
		
	
		
			
				pigironbars: {barsprefix}b{Right 2}{Down 9}&^
 
		
	
		
			
				otherbars:   {barsprefix}b{Right}{Down}p^
 
		
	
		
			
				coal:        {barsprefix}b{Right}{Down}{Right}&^
 
		
	
		
			
				potash:      {barsprefix}b{Right}{Down}{Right}{Down}&^
 
		
	
		
			
				ash:         {barsprefix}b{Right}{Down}{Right}{Down 2}&^
 
		
	
		
			
				pearlash:    {barsprefix}b{Right}{Down}{Right}{Down 3}&^
 
		
	
		
			
				soap:        {barsprefix}b{Right}{Down}{Right}{Down 4}&^
 
		
	
		
			
				blocks:      {barsprefix}b{Down 2}p{Down}p{Down}p^
 
		
	
		
			
				
 
		
	
		
			
				forbidbars:        {barsprefix}{Right}f{Down}f^
 
		
	
		
			
				forbidmetalbars:   {barsprefix}{Right}f^
 
		
	
		
			
				forbidironbars:    {barsprefix}{Right 2}&^
 
		
	
		
			
				forbidsteelbars:   {barsprefix}{Right 2}{Down 8}&^
 
		
	
		
			
				forbidpigironbars: {barsprefix}{Right 2}{Down 9}&^
 
		
	
		
			
				forbidotherbars:   {barsprefix}{Right}{Down}f^
 
		
	
		
			
				forbidcoal:        {barsprefix}{Right}{Down}{Right}&^
 
		
	
		
			
				forbidpotash:      {barsprefix}{Right}{Down}{Right}{Down}&^
 
		
	
		
			
				forbidash:         {barsprefix}{Right}{Down}{Right}{Down 2}&^
 
		
	
		
			
				forbidpearlash:    {barsprefix}{Right}{Down}{Right}{Down 3}&^
 
		
	
		
			
				forbidsoap:        {barsprefix}{Right}{Down}{Right}{Down 4}&^
 
		
	
		
			
				forbidblocks:      {barsprefix}{Down 2}f{Down}f{Down}f^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# gem stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				gemsprefix:  s{Down 9}
 
		
	
		
			
				enablegems:  {gemsprefix}e^
 
		
	
		
			
				disablegems: {gemsprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				roughgems:  {gemsprefix}b{Right}p^
 
		
	
		
			
				roughglass: {gemsprefix}b{Right}{Down}p^
 
		
	
		
			
				cutgems:    {gemsprefix}b{Right}{Down 2}p^
 
		
	
		
			
				cutglass:   {gemsprefix}b{Right}{Down 3}p^
 
		
	
		
			
				cutstone:   {gemsprefix}b{Right}{Down 4}p^
 
		
	
		
			
				
 
		
	
		
			
				forbidroughgems:  {gemsprefix}{Right}f^
 
		
	
		
			
				forbidroughglass: {gemsprefix}{Right}{Down}f^
 
		
	
		
			
				forbidcutgems:    {gemsprefix}{Right}{Down 2}f^
 
		
	
		
			
				forbidcutglass:   {gemsprefix}{Right}{Down 3}f^
 
		
	
		
			
				forbidcutstone:   {gemsprefix}{Right}{Down 4}f^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				#######################################
 
		
	
		
			
				# finished goods stockpile adjustments
 
		
	
		
			
				#######################################
 
		
	
		
			
				
 
		
	
		
			
				finishedgoodsprefix:  s{Down 10}
 
		
	
		
			
				enablefinishedgoods:  {finishedgoodsprefix}e^
 
		
	
		
			
				disablefinishedgoods: {finishedgoodsprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				jugs: {finishedgoodsprefix}{Right}f{Right}{Up 2}&{Left}{Down 2}f{Down}f{Down}f^
 
		
	
		
			
				
 
		
	
		
			
				# Only use nobauxite on stone piles that you want to accept all "Other Stone" on.
 
		
	
		
			
				# This alias works by permitting all "Other Stone",then forbidding just bauxite.
 
		
	
		
			
				# Thus you wouldn't want to use this on a metal-only pile, for example.
 
		
	
		
			
				nobauxite: s{Down 5}{Right}{Down 2}p{Right}{Down 42}&^
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# misc stockpile adjustments
 
		
	
		
			
				# cloth
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				# Artifacts-only stockpile, usable on any type of existing pile.
 
		
	
		
			
				artifacts: sd{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down 4}deu{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down}e{Right}{Up}f{Right}{Up}&{Left 2}^
 
		
	
		
			
				clothprefix:  s{Down 12}
 
		
	
		
			
				enablecloth:  {clothprefix}e^
 
		
	
		
			
				disablecloth: {clothprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				# Bans artifacts on any pile (or rather, allows items of any quality except Artifact quality).
 
		
	
		
			
				# This should be safe to run on any type of pile.
 
		
	
		
			
				noartifacts: sd{Down 2}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}^
 
		
	
		
			
				thread:           {clothprefix}b{Right}p{Down}p{Down}p^
 
		
	
		
			
				adamantinethread: {clothprefix}b{Right}{Down 3}p^
 
		
	
		
			
				cloth:            {clothprefix}b{Right}{Down 4}p{Down}p{Down}p^
 
		
	
		
			
				adamantinecloth:  {clothprefix}b{Right}{Up}p^
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# weapon stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				weaponsprefix:  s{Down 14}
 
		
	
		
			
				enableweapons:  {weaponsprefix}e^
 
		
	
		
			
				disableweapons: {weaponsprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				metalweapons:  {forbidtrapcomponents}{forbidstoneweapons}{forbidotherweapons}
 
		
	
		
			
				ironweapons:   {metalweapons}{forbidweapons}{permitironweapons}
 
		
	
		
			
				copperweapons: {metalweapons}{forbidweapons}{permitcopperweapons}
 
		
	
		
			
				steelweapons:  {metalweapons}{forbidweapons}{permitsteelweapons}
 
		
	
		
			
				
 
		
	
		
			
				forbidweapons:        {weaponsprefix}{Right}f^
 
		
	
		
			
				forbidtrapcomponents: {weaponsprefix}{Right}{Down}f^
 
		
	
		
			
				forbidmetalweapons:   {weaponsprefix}{Right}{Down 2}f^
 
		
	
		
			
				forbidstoneweapons:   {weaponsprefix}{Right}{Down 3}f^
 
		
	
		
			
				forbidotherweapons:   {weaponsprefix}{Right}{Down 4}f^
 
		
	
		
			
				forbidironweapons:    {weaponsprefix}{Right}{Down 2}{Right}&^
 
		
	
		
			
				forbidcopperweapons:  {weaponsprefix}{Right}{Down 2}{Right}{Down 3}&^
 
		
	
		
			
				forbidsteelweapons:   {weaponsprefix}{Right}{Down 2}{Right}{Down 8}&^
 
		
	
		
			
				
 
		
	
		
			
				permitweapons:        {weaponsprefix}{Right}p^
 
		
	
		
			
				permittrapcomponents: {weaponsprefix}{Right}{Down}p^
 
		
	
		
			
				permitmetalweapons:   {weaponsprefix}{Right}{Down 2}p^
 
		
	
		
			
				permitstoneweapons:   {weaponsprefix}{Right}{Down 3}p^
 
		
	
		
			
				permitotherweapons:   {weaponsprefix}{Right}{Down 4}p^
 
		
	
		
			
				permitironweapons:    {forbidironweapons}
 
		
	
		
			
				permitcopperweapons:  {forbidcopperweapons}
 
		
	
		
			
				permitsteelweapons:   {forbidsteelweapons}
 
		
	
		
			
				
 
		
	
		
			
				masterworkweapons: {weaponsprefix}{Right}{Down 5}f{Right}{Down 5}&^
 
		
	
		
			
				artifactweapons:   {weaponsprefix}{Right}{Down 5}f{Right}{Down 6}&^
 
		
	
		
			
				
 
		
	
		
			
				forbidmasterworkweapons: {weaponsprefix}{Right}{Down 5}{Right}{Down 5}&^
 
		
	
		
			
				forbidartifactweapons:   {weaponsprefix}{Right}{Down 5}{Right}{Down 6}&^
 
		
	
		
			
				
 
		
	
		
			
				permitmasterworkweapons: {forbidmasterworkweapons}
 
		
	
		
			
				permitartifactweapons:   {forbidartifactweapons}
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# armor stockpile adjustments
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				armorprefix:  s{Down 15}
 
		
	
		
			
				enablearmor:  {armorprefix}e^
 
		
	
		
			
				disablearmor: {armorprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				metalarmor:  {forbidotherarmor}
 
		
	
		
			
				otherarmor:  {forbidmetalarmor}
 
		
	
		
			
				ironarmor:   {metalarmor}{forbidmetalarmor}{permitironarmor}
 
		
	
		
			
				copperarmor: {metalarmor}{forbidmetalarmor}{permitcopperarmor}
 
		
	
		
			
				steelarmor:  {metalarmor}{forbidmetalarmor}{permitsteelarmor}
 
		
	
		
			
				
 
		
	
		
			
				forbidmetalarmor:  {armorprefix}{Right}{Down 6}f^
 
		
	
		
			
				forbidotherarmor:  {armorprefix}{Right}{Down 7}f^
 
		
	
		
			
				forbidironarmor:   {armorprefix}{Right}{Down 6}{Right}&^
 
		
	
		
			
				forbidcopperarmor: {armorprefix}{Right}{Down 6}{Right}{Down 3}&^
 
		
	
		
			
				forbidsteelarmor:  {armorprefix}{Right}{Down 6}{Right}{Down 8}&^
 
		
	
		
			
				
 
		
	
		
			
				permitmetalarmor:   {armorprefix}{Right}{Down 6}p^
 
		
	
		
			
				permitotherarmor:   {armorprefix}{Right}{Down 7}p^
 
		
	
		
			
				permitironarmor:    {forbidironarmor}
 
		
	
		
			
				permitcopperarmor:  {forbidcopperarmor}
 
		
	
		
			
				permitsteelarmor:   {forbidsteelarmor}
 
		
	
		
			
				
 
		
	
		
			
				masterworkarmor: {armorprefix}{Right}{Down 8}f{Right}{Down 5}&^
 
		
	
		
			
				artifactarmor:   {armorprefix}{Right}{Down 8}f{Right}{Down 6}&^
 
		
	
		
			
				
 
		
	
		
			
				forbidmasterworkarmor: {armorprefix}{Right}{Down 8}{Right}{Down 5}&^
 
		
	
		
			
				forbidartifactarmor:   {armorprefix}{Right}{Down 8}{Right}{Down 6}&^
 
		
	
		
			
				
 
		
	
		
			
				permitmasterworkarmor: {forbidmasterworkarmor}
 
		
	
		
			
				permitartifactarmor:   {forbidartifactarmor}
 
		
	
		
			
				
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# others
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				coinsprefix:  s{Down 7}
 
		
	
		
			
				enablecoins:  {coinsprefix}e^
 
		
	
		
			
				disablecoins: {coinsprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				leatherprefix:  s{Down 11}
 
		
	
		
			
				enableleather:  {leatherprefix}e^
 
		
	
		
			
				disableleather: {leatherprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				woodprefix:  s{Down 13}
 
		
	
		
			
				enablewood:  {woodprefix}e^
 
		
	
		
			
				disablewood: {woodprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				sheetprefix:  s{Down 16}
 
		
	
		
			
				enablesheet:  {sheetprefix}e^
 
		
	
		
			
				disablesheet: {sheetprefix}d^
 
		
	
		
			
				
 
		
	
		
			
				# Set a finished goods stockpile to crappy low-quality trade goods only.
 
		
	
		
			
				# Position such a stockpile near fort entrances to (hopefully) let thieves steal low quality junk.
 
		
	
		
			
				junkgoods: s{Down 10}de{Right 2}&{Down 5}&{Down}&{Down}&{Down}&{Down 8}&{Down 2}&{Down}&{Down}&{Down}&{Down}&{Down}&{Left}{Down}f{Right}{Down}&{Down}&{Left}{Down}f{Down 2}f{Right}&{Down}&^
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# farm plots
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				# Sets a farm plot to grow the LAST type of seed in the list of available seeds, for all 4 seasons.
 
		
	
		
			
				# The last seed is used because it's usually Plump helmet spawn, suitable for post-embark. If you
 
		
	
		
			
				# only have 1 seed type, that'll be grown.
 
		
	
		
			
				growlastcropall: a{/}&b{/}&c{/}&d{/}&
 
		
	
		
			
				# Sets a farm plot to grow the LAST type of seed in the list of available seeds
 
		
	
		
			
				# for all 4 seasons. The last seed is used because it's usually Plump helmet
 
		
	
		
			
				# spawn, suitable for post-embark. If you only have 1 seed type, that'll be
 
		
	
		
			
				# grown.
 
		
	
		
			
				growlastcropall: a/&b/&c/&d/&
 
		
	
		
			
				
 
		
	
		
			
				# Like growlastcropall but grows the first one in the list instead.
 
		
	
		
			
				growfirstcropall: a&b&c&d&
 
		
	
		
			
				
 
		
	
		
			
				##################################
 
		
	
		
			
				# mining tracks
 
		
	
		
			
				##################################
 
		
	
		
			
				
 
		
	
		
			
				# The following aliases make it more convenient to build the various types of mine tracks.
 
		
	
		
			
				# For example, to build a north/south track 'Track (NS)', you would put trackNS in a cell(s).
 
		
	
		
			
				trackN: CT{Enter}
 
		
	
		
			
				trackS: CT{+ 1}{Enter}
 
		
	
		
			
				trackE: CT{+ 2}{Enter}
 
		
	
		
			
				trackW: CT{+ 3}{Enter}
 
		
	
		
			
				trackNS: CT{+ 4}{Enter}
 
		
	
		
			
				trackNE: CT{+ 5}{Enter}
 
		
	
		
			
				trackNW: CT{+ 6}{Enter}
 
		
	
		
			
				trackSE: CT{+ 7}{Enter}
 
		
	
		
			
				trackSW: CT{+ 8}{Enter}
 
		
	
		
			
				trackEW: CT{+ 9}{Enter}
 
		
	
		
			
				trackNSE: CT{+ 10}{Enter}
 
		
	
		
			
				trackNSW: CT{+ 11}{Enter}
 
		
	
		
			
				trackNEW: CT{+ 12}{Enter}
 
		
	
		
			
				trackSEW: CT{+ 13}{Enter}
 
		
	
		
			
				trackNSEW: CT{+ 14}{Enter}
 
		
	
		
			
				trackrampN: CT{+ 15}{Enter}
 
		
	
		
			
				trackrampS: CT{+ 15}{+ 1}{Enter}
 
		
	
		
			
				trackrampE: CT{+ 15}{+ 2}{Enter}
 
		
	
		
			
				trackrampW: CT{+ 15}{+ 3}{Enter}
 
		
	
		
			
				trackrampNS: CT{+ 15}{+ 4}{Enter}
 
		
	
		
			
				trackrampNE: CT{+ 15}{+ 5}{Enter}
 
		
	
		
			
				trackrampNW: CT{+ 15}{+ 6}{Enter}
 
		
	
		
			
				trackrampSE: CT{+ 15}{+ 7}{Enter}
 
		
	
		
			
				trackrampSW: CT{+ 15}{+ 8}{Enter}
 
		
	
		
			
				trackrampEW: CT{+ 15}{+ 9}{Enter}
 
		
	
		
			
				trackrampNSE: CT{+ 15}{+ 10}{Enter}
 
		
	
		
			
				trackrampNSW: CT{+ 15}{+ 11}{Enter}
 
		
	
		
			
				trackrampNEW: CT{+ 15}{+ 12}{Enter}
 
		
	
		
			
				trackrampSEW: CT{+ 15}{+ 13}{Enter}
 
		
	
		
			
				trackrampNSEW: CT{+ 15}{+ 14}{Enter}
 
		
	
		
			
				
 
		
	
		
			
				# Aliases for building track rollers; use e.g. rollerHqqq to make a low-speed horizontal roller
 
		
	
		
			
				rollerH: Mrs
 
		
	
		
			
				rollerV: Mr
 
		
	
		
			
				rollerNS: Mr
 
		
	
		
			
				rollerSN: Mrss
 
		
	
		
			
				rollerEW: Mrs
 
		
	
		
			
				rollerWE: Mrsss
 
		
	
		
			
				
 
		
	
		
			
				# Aliases for building track stops that dump in each of the four directions
 
		
	
		
			
				trackstopN: CSd
 
		
	
		
			
				trackstopS: CSdd
 
		
	
		
			
				trackstopE: CSddd
 
		
	
		
			
				trackstopW: CSdddd