Alexander Gavrilov
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ef93f2ea4c
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Compute quality of siege engines and use it to extend firing range.
Since parts aren't there until it is built, it requires checking that.
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2014-03-07 17:34:21 +04:00 |
Alexander Gavrilov
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33bd8103de
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Extract an abstract View superclass from Screen to handle widget trees.
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2012-10-15 15:30:00 +04:00 |
Alexander Gavrilov
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9d5adf1b2f
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Update the lua screens to use the new key display string API function.
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2012-10-02 15:25:59 +04:00 |
Alexander Gavrilov
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462bedb757
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Fix the rename plugin and script to use the new getSelectedBuilding API.
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2012-09-20 11:11:59 +04:00 |
Alexander Gavrilov
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57b72831ca
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Overhaul the concept of lua 'class' initialization yet again.
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2012-09-18 20:30:25 +04:00 |
Alexander Gavrilov
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82e870c8dd
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Move siege engine out of devel.
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2012-09-17 14:59:59 +04:00 |
Alexander Gavrilov
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881fed41de
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Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
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2012-09-13 20:20:56 +04:00 |
Alexander Gavrilov
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448d7e3633
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Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
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2012-09-12 12:15:12 +04:00 |
Alexander Gavrilov
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b0938d7e0d
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Allow specifying arbitrary items to use in catapults.
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2012-09-11 22:46:17 +04:00 |
Alexander Gavrilov
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3a075f4bc7
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Trivial siege engine aiming at units, with logic in lua.
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2012-09-11 19:17:24 +04:00 |
Alexander Gavrilov
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bfa6ed3e08
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Support setting the target area for the siege engine.
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2012-09-08 13:46:02 +04:00 |
Alexander Gavrilov
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325e294af2
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |