Commit Graph

115 Commits (e620ae765cea3f294eb3fdbc0168cbffdf1c2134)

Author SHA1 Message Date
Alexander Gavrilov ec14b2d1e9 Merge remote-tracking branch 'warmist/dev-modmanager' into develop 2014-03-24 20:07:02 +04:00
Alexander Gavrilov dde0f194e8 Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Alexander Gavrilov ef93f2ea4c Compute quality of siege engines and use it to extend firing range.
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Warmist b030548156 Added directory listing to lua api (internal category).
added mod manager and updated readme/news
2014-03-04 18:01:44 +02:00
Petr Mrázek f5ef1464d8 Merge https://github.com/warmist/dfhack 2013-04-24 17:38:47 +02:00
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich fd265b37d6 Added lua GUI front-end for autobutcher. 2013-04-24 23:37:05 +12:00
Warmist 5cce67eca7 changed weapon skill check. Might allow tools too? 2013-03-21 11:50:14 +02:00
Warmist 216cc7f1e9 Carving of tracks added. 2013-03-19 21:49:35 +02:00
Warmist 3ed5f06f49 Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
Warmist 5be2ecb080 advfort.lua: added BuildLast for mass building of e.g. walls etc. 2013-03-06 00:22:59 +02:00
Warmist 54046c74da advfort: added site name display. 2013-03-03 17:33:07 +02:00
Warmist e707d4552f advfort.lua: small bugfix for butcher. 2013-02-05 07:21:44 +02:00
Warmist 99ec3d9841 gm-editor: Fixed bug with arrays with number indexes. 2013-01-13 22:07:10 +02:00
Warmist 87d79b1119 advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really) 2013-01-06 18:58:58 +02:00
Warmist 4d731d0c28 advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Warmist 8ffafd8a26 advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist 179c7ae32a advfort:
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist e3ca612ed5 many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
Warmist bd4f49598d Yet again forgot to disable debug spam. 2012-12-10 07:23:05 +02:00
Warmist bd368ea81c Added check for reaction class items 2012-12-10 00:14:05 +02:00
Warmist ff4278d04e Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions. 2012-12-09 23:07:13 +02:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 4f5fdebbe9 furnaces added and custom reactions. 2012-12-09 00:53:03 +02:00
Warmist c174998fec Advfort: added ability to put items on table or in buildings that can hold them. 2012-12-06 18:27:54 +02:00
Warmist 3bce3838af Advfort now supports workshops and siege weapons >:) 2012-12-03 21:49:17 +02:00
Warmist d9a5eefb9a gm-editor fix: cursor remembers its position. 2012-12-03 21:48:23 +02:00
Warmist 92503db505 Sanity check before showing gui. 2012-12-01 18:42:23 +02:00
Warmist 397fdb00ae Work started on adventurer workshops. 2012-12-01 18:20:27 +02:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Alexander Gavrilov 0bfe006016 Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)

TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
Warmist 0fb5ad7729 Some readme and bugfixes 2012-11-30 01:17:01 +02:00
Warmist c31b320722 Building now respects required items. 2012-11-30 00:02:03 +02:00
Warmist 49de3fe237 Removed spam yet again... 2012-11-29 20:50:02 +02:00
Warmist 471d15ba4c New building selection dialog. 2012-11-29 20:49:16 +02:00
Warmist 346b402a0f Allow look up/down, unsuspend job if pressing wait with job. 2012-11-29 18:49:36 +02:00
Warmist f617d2844b Fixed look exit and allow skip messages 2012-11-29 18:33:04 +02:00
Warmist 3858fb320d in Advfort- splint removeconstruction into building/construction removal. 2012-11-29 17:50:22 +02:00
Warmist 5b53f07905 Real construction removal added. 2012-11-29 17:24:45 +02:00
Warmist 2d4fc739ed Removed console spam 2012-11-29 17:16:58 +02:00
Warmist 7f23c1f55f Added ability to look in advfort, moved to tiletypes and fixed most of predicates 2012-11-29 17:16:32 +02:00
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Warmist 364dd01142 Allowed moving up/down in advfort, now correctly checks for main weapon. 2012-11-29 12:41:27 +02:00
Warmist 57b69da1f0 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-29 12:13:28 +02:00
Warmist f4d048526a Moved advfort to gui subfolder 2012-11-29 12:10:25 +02:00
Warmist 028b535598 removed used minw for labels 2012-11-29 11:13:26 +02:00
Warmist fe2fbe347c Added advfort script, now you can have adventurer forts!!!!! 2012-11-29 02:26:10 +02:00
Warmist 01966167f6 gm-editor updated to use widgets. 2012-11-28 21:13:42 +02:00
Warmist 3964c8a581 gm-editor, set field to lua return value. 2012-11-28 17:40:37 +02:00