Commit Graph

2246 Commits (dde7d151b73144d812f28894442b2e73552256dc)

Author SHA1 Message Date
lethosor b36193857c Add string:startswith(), endswith() 2016-04-16 17:13:41 -04:00
lethosor 0d37209063 use trade_state enum 2016-04-13 09:44:57 -04:00
Warmist 7c91b8f755 Add more informative focus_path
This with conjunction of changes in eventful will make the sidebar overlay more bug-free :)
2016-04-10 16:53:18 +03:00
Warmist 8b8ce4eff9 Spelling mistake 2016-04-10 15:45:43 +03:00
Warmist d1c45d00d2 Fix some bugs in workshopOverlay
Fix bugs relating to "remove building"/"suspend remove" part of overlay.
2016-04-10 14:44:09 +03:00
Warmist 80521d1bb1 add onGetSelectedBuilding to workshop overlay
This will make other stuff that depends on dfhack.gui.getSelectedBuilding work with workshop overlay
2016-04-10 12:28:15 +03:00
lethosor 49863a9f32 Add a file-like lua JSON wrapper 2016-04-08 17:40:14 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
lethosor d9e368cab4 Update xml 2016-04-03 21:10:02 -04:00
lethosor e0ae7bde79 Add Lua primitives: ptr-string, pointer, ptr-vector, bit-vector, bit-array
These are most useful with df.reinterpret_cast, but df.new can also be used for
most of these (except ptr-string)
2016-04-03 20:48:57 -04:00
lethosor 37c81df21c Add reverse vtable name lookup 2016-04-03 20:45:44 -04:00
lethosor a49f313f84 update xml 2016-04-03 13:34:52 -04:00
lethosor ec5e91bd6a Update xml 2016-03-28 21:00:27 -04:00
lethosor b115fdc73f Load script paths from dfhack-config/script-paths.txt 2016-03-27 15:56:23 -04:00
lethosor 866d31f121 Update xml 2016-03-26 11:12:06 -04:00
lethosor af4a3428a6 Split DataStaticsFields into multiple compilation units 2016-03-22 17:34:25 -04:00
lethosor b8bbf5f545 field_offset: Use actual type instances instead of reinterpret_cast(type, 1)
ui_build_selector is a virtual class as of 0.42.06, so reinterpret_cast-ing it
with bad addresses will crash. 'df.new(df.ui_build_selector)' works just fine.
2016-03-22 17:27:53 -04:00
Japa a3ddc63836 Merge branch 'develop' of https://github.com/DFHack/dfhack into develop
Conflicts:
	plugins/remotefortressreader.cpp
2016-03-20 16:30:49 +05:30
lethosor e505bf0a58 Update xml 2016-03-18 17:05:59 -04:00
lethosor 76793045a9 Only block keyboard events in OS X SDL_PollEvent hook without focus
Blocking all events causes issues with window manager controls when the window
is not focused - for example, DF doesn't resize certain screen buffers, leading
to flickering in OpenGL print modes.
2016-03-13 10:33:25 -04:00
expwnent f8ff447cb5 Add a check to the histfig fix and tweak NEWS. 2016-03-10 08:50:03 -05:00
expwnent fd132d3fe7 Fix persistent histfig crashbug. 2016-03-10 08:38:55 -05:00
lethosor cbb4275a44 Update xml 2016-03-09 14:54:24 -05:00
sv-esk dd9f1bf759 make world friend of machine and building handlers to allow use their
protected constructor
2016-03-09 13:03:16 +02:00
lethosor c700847bcf Remove a couple unneeded includes 2016-03-04 20:23:00 -05:00
lethosor c595f7908a Update xml 2016-03-04 20:22:09 -05:00
sv-esk 9da79544de fix Units::isCitizen
fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
lethosor 8eb39cc1d0 Merge branch 'develop' of https://github.com/dfhack/dfhack into develop 2016-03-03 23:19:03 -05:00
lethosor 0db3c72557 Update xml 2016-03-03 23:18:36 -05:00
sv-esk d508028bcc fix job-duplicate (do not clone posting_index)
if job cannot be done right now, game puts it in df.global.world.job_postings
when job finally can be done, game removes job from postings and clears posting_index
that index should not be cloned by job-duplicate(new jobs(added by vanilla way) have that value -1 always anyway)
cloning posting_index into the new job causes that job to be ignored
2016-03-03 21:32:16 +02:00
lethosor 5334bd8a6a Bump version to 0.42.06-alpha0 and update xml 2016-02-28 11:18:27 -05:00
lethosor 5bb19a230f getKillCount: also search kills->events 2016-02-25 15:34:56 -05:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
lethosor 297bbd6f20 Merge remote-tracking branch 'warmist/develop' into develop (closes #772) 2016-02-24 17:24:03 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
lethosor fafe1e9ce1 Update xml 2016-02-03 23:19:41 -05:00
Warmist d4988c5faf Add no handler version of lua event. 2016-02-01 22:22:12 +02:00
lethosor 2d23a848cc git-describe: Add git xml information 2016-02-01 10:30:53 -05:00
lethosor 77466f01e0 Merge remote-tracking branch 'BenLubar/benlubar-valgrind' into develop 2016-01-31 14:52:04 -05:00
lethosor 248331a196 buildingplan: Support floodgates, grates, bars
See #808
2016-01-31 14:50:07 -05:00
Ben Lubar ea9261f5b5 allow dfhack to run inside valgrind
valgrind replaces the readlink system call, but not the open system
call. By calling readlink first, we guarantee that /proc/self/exe is the
actual Dwarf Fortress executable and not the valgrind executable.

See also: https://bugs.kde.org/show_bug.cgi?id=86921
2016-01-31 13:34:07 -06:00
lethosor 80fd2270db Merge branch 'develop' of https://github.com/dfhack/dfhack into develop 2016-01-31 14:22:57 -05:00
Ben Lubar a316dfa074 set floodgate flags correctly when allocating it in lua or c++
https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
lethosor 80ecbbd369 get rid of "private" comment in BitArray.h 2016-01-21 16:49:16 -05:00
Ben Lubar 675d173266 set civzone number when constructing a civzone 2016-01-18 14:46:39 -06:00
lethosor 0b2ba377be Update xml 2016-01-18 11:49:37 -05:00
lethosor ab8cce2a86 Update xml 2016-01-18 10:13:16 -05:00
lethosor 0bcc8dc443 exportlegends: fix day/month issues more reliably
Fixes #783, #791
2016-01-09 19:28:12 -05:00
lethosor d670ee8ab4 New tweak: block-labors
Prevents labors that can't be used from being toggled

Suggested at http://www.bay12forums.com/smf/index.php?topic=121451.msg6719464#msg6719464
2016-01-08 19:27:11 -05:00