Alexander Gavrilov
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ae8d630cfa
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Merge remote-tracking branch 'warmist/dev-rendermax' into develop
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2014-05-11 15:44:29 +04:00 |
Warmist
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64ff24f27f
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Added building filter to advfort.
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2014-03-07 19:58:21 +02:00 |
Warmist
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a52451a97a
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eventful: added support for custom workshops and a convenience function to interpose side panel generation
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2014-03-07 19:41:50 +02:00 |
Warmist
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5cce67eca7
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changed weapon skill check. Might allow tools too?
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2013-03-21 11:50:14 +02:00 |
Warmist
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216cc7f1e9
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Carving of tracks added.
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2013-03-19 21:49:35 +02:00 |
Warmist
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3ed5f06f49
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Fix for eventful and a advfort not to show worn items.
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2013-03-09 12:54:07 +02:00 |
Warmist
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5be2ecb080
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advfort.lua: added BuildLast for mass building of e.g. walls etc.
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2013-03-06 00:22:59 +02:00 |
Warmist
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54046c74da
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advfort: added site name display.
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2013-03-03 17:33:07 +02:00 |
Warmist
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e707d4552f
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advfort.lua: small bugfix for butcher.
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2013-02-05 07:21:44 +02:00 |
Warmist
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87d79b1119
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advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
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2013-01-06 18:58:58 +02:00 |
Warmist
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4d731d0c28
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advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
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2013-01-05 01:41:44 +02:00 |
Warmist
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8ffafd8a26
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advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
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2013-01-04 00:48:24 +02:00 |
Warmist
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179c7ae32a
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advfort:
reset using df button.
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2013-01-03 23:53:42 +02:00 |
Warmist
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e3ca612ed5
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many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
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2013-01-03 23:21:57 +02:00 |
Warmist
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bd4f49598d
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Yet again forgot to disable debug spam.
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2012-12-10 07:23:05 +02:00 |
Warmist
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bd368ea81c
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Added check for reaction class items
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2012-12-10 00:14:05 +02:00 |
Warmist
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ff4278d04e
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Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
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2012-12-09 23:07:13 +02:00 |
Warmist
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4f5fdebbe9
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furnaces added and custom reactions.
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2012-12-09 00:53:03 +02:00 |
Warmist
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c174998fec
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Advfort: added ability to put items on table or in buildings that can hold them.
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2012-12-06 18:27:54 +02:00 |
Warmist
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3bce3838af
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Advfort now supports workshops and siege weapons >:)
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2012-12-03 21:49:17 +02:00 |
Warmist
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92503db505
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Sanity check before showing gui.
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2012-12-01 18:42:23 +02:00 |
Warmist
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397fdb00ae
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Work started on adventurer workshops.
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2012-12-01 18:20:27 +02:00 |
Warmist
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0fb5ad7729
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Some readme and bugfixes
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2012-11-30 01:17:01 +02:00 |
Warmist
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c31b320722
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Building now respects required items.
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2012-11-30 00:02:03 +02:00 |
Warmist
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49de3fe237
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Removed spam yet again...
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2012-11-29 20:50:02 +02:00 |
Warmist
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471d15ba4c
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New building selection dialog.
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2012-11-29 20:49:16 +02:00 |
Warmist
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346b402a0f
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Allow look up/down, unsuspend job if pressing wait with job.
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2012-11-29 18:49:36 +02:00 |
Warmist
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f617d2844b
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Fixed look exit and allow skip messages
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2012-11-29 18:33:04 +02:00 |
Warmist
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3858fb320d
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in Advfort- splint removeconstruction into building/construction removal.
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2012-11-29 17:50:22 +02:00 |
Warmist
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5b53f07905
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Real construction removal added.
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2012-11-29 17:24:45 +02:00 |
Warmist
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2d4fc739ed
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Removed console spam
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2012-11-29 17:16:58 +02:00 |
Warmist
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7f23c1f55f
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Added ability to look in advfort, moved to tiletypes and fixed most of predicates
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2012-11-29 17:16:32 +02:00 |
Warmist
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364dd01142
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Allowed moving up/down in advfort, now correctly checks for main weapon.
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2012-11-29 12:41:27 +02:00 |
Warmist
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f4d048526a
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Moved advfort to gui subfolder
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2012-11-29 12:10:25 +02:00 |