Quietust
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d15d38d536
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Finish conversion, fix compile errors
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2012-02-13 19:17:38 -06:00 |
Quietust
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d0a8c2edd8
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Move TileTypes to XML, part 1 - a bunch of stuff is now broken
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2012-02-13 16:56:33 -06:00 |
Mike Stewart
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cdb171e9b1
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Fixed an issue with hidden plants.
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2012-02-05 13:51:49 -08:00 |
Mike Stewart
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6ac50fccbd
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Fixed mapexport's plant saving.
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2012-02-04 23:51:26 -08:00 |
Mike Stewart
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e5b2c78122
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Added plant and material export to mapexport, and made constructions have the proper material.
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2012-02-04 13:05:41 -08:00 |
Mike Stewart
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7d55b84545
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Merge remote-tracking branch 'upstream/master'
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2012-01-31 11:45:20 -08:00 |
Quietust
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9afcea3deb
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In all loops that iterate across a vector, use a size_t as the index
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2012-01-31 10:55:38 -06:00 |
Mike Stewart
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3816bd7789
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Merge remote-tracking branch 'origin/master'
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2012-01-31 08:42:41 -08:00 |
Mike Stewart
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09f197fa6d
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Fixed mapexport build on Linux.
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2012-01-31 08:42:25 -08:00 |
Mike Stewart
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5c550b9e2f
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Made mapexport put out some (but certainly not all) tile materials.
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2012-01-30 21:12:35 -08:00 |
Mike Stewart
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05c37af4c9
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Mapexport now puts stuff out to a binary file compressed with zlib. Added liquid type and flow size to output as well.
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2012-01-28 23:55:42 -08:00 |
Mike Stewart
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b07d3b25b5
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Merge upstream/master
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2012-01-28 13:32:48 -08:00 |
Mike Stewart
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b89cd43b85
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More work on getting the map exporter up to speed.
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2012-01-27 17:32:52 -08:00 |
Petr Mrázek
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1d7ed14442
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Merge https://github.com/quietust/dfhack
Re-add some get* forms of module calls.
Conflicts:
plugins/mapexport/mapexport.cpp
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2012-01-27 06:27:57 +01:00 |
Petr Mrázek
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d5d4875532
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Make things work properly.
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2012-01-27 05:54:26 +01:00 |
Quietust
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40b82d4e6c
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Fix compilation of mapexport - was trying to load the old Vegetation module (even though it didn't actually use it)
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2012-01-26 09:58:24 -06:00 |
Mike Stewart
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031119ac73
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Made mapexport build with latest Material changes.
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2012-01-22 15:47:39 -08:00 |
Mike Stewart
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df08914549
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Better fix for building protobufs with C++0x turned on.
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2012-01-20 16:21:50 -08:00 |
Mike Stewart
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f02f4510dd
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Added very basic export functionality to mapexport, taken almost directly from prospector. Only tile shapes are exported for now.
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2012-01-20 14:51:51 -08:00 |
Mike Stewart
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bf60f5975a
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Cleaned up the protobuf and mapexport build scripts a lot, and added two more simple proto files to store map geometry information.
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2012-01-20 11:21:29 -08:00 |
Mike Stewart
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941c643b5c
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Cleaned up the protobuf build a bit, and made git ignore files generated in doing so. Fixed building mapexport on Linux by forcing CMake to create a directory for protobuf output files.
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2012-01-20 09:17:08 -08:00 |
Mike Stewart
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fb41e457c4
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Added a plugin that starts up and shuts down protobufs. Will add actual map export functionality to it tomorrow.
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2012-01-19 22:15:51 -08:00 |