Commit Graph

1888 Commits (d05f24961997c0bfb5f37c5a2f30c63785fd8f53)

Author SHA1 Message Date
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
Quietust d6162cd189 death_info -> incident 2014-07-29 16:26:14 -05:00
Alexander Gavrilov 0182e0c980 Fix SC_WORLD_LOADED/UNLOADED now that loading and saving takes many frames.
During the loading or saving screen, consider the map and world as not
loaded, because they are likely only partially valid. This fixes errors
from the log-region script.
2014-07-28 08:57:55 +04:00
Alexander Gavrilov 1c409975de Update the version to v0.40.05 2014-07-28 08:15:03 +04:00
Alexander Gavrilov 4902c577b3 Fix some crashes when running without globals and update structures. 2014-07-24 23:10:37 +04:00
JapaMala bc5e0f6ad6 Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Quietust 9435d8f4d9 Fix crashes caused by missing globals 2014-07-21 19:14:43 -05:00
Quietust 38cdb37433 Update plant_tree_info field names 2014-07-21 14:46:51 -05:00
Quietust e711605413 Some minor corrections 2014-07-21 13:26:34 -05:00
Quietust 97de21357c First pass for 0.40 compatibility; still lots left to do, but this will at least build 2014-07-21 13:18:29 -05:00
JapaMala b598cbb0dd Merge branch 'develop' of github.com:DFHack/dfhack into develop 2014-07-20 16:43:00 +05:30
JapaMala a14caa53d0 Fixed mapcache reading plants in for 0.40.01 onwards. 2014-07-20 16:41:20 +05:30
expwnent a8f810cc3b Lots of tweaks. 2014-07-09 06:21:52 -04:00
expwnent 0a16bc2e12 Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
Conflicts:
	plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent 3c06f3bada Allowed per-save script folders. 2014-07-07 08:50:40 -04:00
expwnent 5404b69476 Tweak repeat.lua. 2014-07-03 20:32:15 -04:00
expwnent e28a42b848 Fixed a problem with syndromeUtil, renamed to syndrome-util, and made add-syndrome use proper conventions. 2014-07-03 15:18:00 -04:00
expwnent 649dcd1413 EventManager tweak: make it report the correct invasion id. 2014-07-03 14:37:13 -04:00
expwnent 376bcc6020 create-item script 2014-07-03 12:40:07 -04:00
expwnent 2fb8faf3e6 Added Items::createItem function. 2014-07-03 10:39:20 -04:00
expwnent d8c3a05f42 Made EQUIPMENT_CHANGE event trigger for new units. 2014-07-03 08:10:12 -04:00
expwnent 9d2c7a1abc Tweak to repeatUtil. 2014-07-03 08:09:47 -04:00
expwnent d048335a80 Tweaked item-trigger. 2014-07-03 06:01:58 -04:00
expwnent 81c87d0921 EventManager: INTERACTION event for unit interactions. 2014-07-03 04:55:12 -04:00
JapaMala e04ab11659 Merge branch 'develop' of github.com:DFHack/dfhack into develop
Conflicts:
	library/xml
	plugins/stonesense
2014-07-02 23:18:55 +05:30
JapaMala 516121d4f8 Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race. 2014-07-02 23:07:24 +05:30
expwnent 8f43b97284 EventManager tweaks. 2014-07-01 09:02:20 -04:00
expwnent 4ac32cfd74 EventManager: made UNIT_ATTACK trigger for severed body parts. 2014-07-01 08:58:48 -04:00
expwnent d765de4546 Merge remote-tracking branch 'lethosor/lua-runcommand2' into scriptOrganization 2014-07-01 02:05:14 -04:00
expwnent 1c0ae94539 processArgs now detects duplicate args. 2014-07-01 00:57:24 -04:00
expwnent 2ed7960f96 Tweaked utils.lua::processArgs to allow specification of a table of acceptable argument names. 2014-07-01 00:55:52 -04:00
expwnent c3c025c034 Added Lua subroutine for standardized argument processing. 2014-06-30 02:19:50 -04:00
expwnent 961d033ade EventManager: unload event for convenience. 2014-06-29 10:03:55 -04:00
Alexander Gavrilov 8a3050a1c0 Notify the user when dfhack.init is missing, and fall back to example. 2014-06-28 17:08:14 +04:00
Alexander Gavrilov 3744fc3575 Update structures 2014-06-28 16:59:09 +04:00
expwnent a62b15ccd2 Revert "Allowed dfhack.timeout tick events to be queued before a world is loaded."
This reverts commit ecd75e9b3e.
2014-06-28 03:06:19 -04:00
expwnent f12aa3665b Removed the temporary lua events because EventManager does them better. 2014-06-28 02:46:08 -04:00
expwnent ceae634954 Squashed EventManager commented out thing I don't need anymore. 2014-06-28 02:41:00 -04:00
expwnent 8e7e87ac73 Added UNIT_ATTACK event to EventManager and exposed it to Lua. 2014-06-28 02:31:34 -04:00
expwnent c635632ae7 EventManager.cpp: fix indentation. 2014-06-27 22:09:01 -04:00
expwnent 2443568998 Merge branch 'develop' into scriptOrganization 2014-06-27 22:03:09 -04:00
lethosor 830b39e13b Non-silent version of Lua's run_command 2014-06-27 21:58:36 -04:00
Quietust fc7ac9b47f Update XML and sync plugin 2014-06-27 13:01:46 -05:00
expwnent ecd75e9b3e Allowed dfhack.timeout tick events to be queued before a world is loaded. 2014-06-27 06:49:29 -04:00
expwnent 0db0244d08 Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes. 2014-06-27 05:47:52 -04:00
expwnent 187ce3c58b Fixed the organization of my new lua modules. They now go in library/lua instead of where plugin lua modules go. Updated scripts accordingly. 2014-06-27 02:43:05 -04:00
Alexander Gavrilov 17ed08cfe5 Fix the OSX image base address so that binary patches work correctly. 2014-06-26 18:28:50 +04:00
Alexander Gavrilov 6f162a4e72 Verify that mkmodule is called with the correct module name. 2014-06-26 18:11:05 +04:00
Alexander Gavrilov 9cb913b121 Update structures 2014-06-26 17:24:11 +04:00
expwnent 7313c18a2a EventManager/eventful: added ON_REPORT event and exposed it to Lua. 2014-06-23 09:15:46 -04:00
JapaMala 3f717af0b7 Merge branch 'develop' of https://github.com/DFHack/dfhack into develop
Conflicts:
	library/xml
2014-06-21 16:43:44 +05:30
expwnent 036aae060b Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well. 2014-06-19 22:58:17 -04:00
Lethosor ec64a787c6 Use _getcwd on Windows 2014-06-19 22:34:40 -04:00
Lethosor 73fdb8b125 Fix Windows compile-time error 2014-06-19 21:24:16 -04:00
lethosor ef69522d93 Merge branch 'develop' into filesystem-module-pr 2014-06-18 15:45:42 -04:00
Alexander Gavrilov 2db73a407d Merge branch 'manipulator_show_squad' from git://github.com/pierredavidbelanger/dfhack.git into develop 2014-06-17 10:39:26 +04:00
Alexander Gavrilov 32d8efad54 Merge branch 'lua-runcommand' of git://github.com/lethosor/dfhack into develop 2014-06-17 10:27:50 +04:00
lethosor fb922fab37 Handle invalid arguments to runCommand 2014-06-16 11:40:26 -04:00
lethosor d538e13450 Allow runCommand arguments to be passed as a table internally 2014-06-16 11:16:35 -04:00
Alexander Gavrilov b029690550 Update structures 2014-06-16 13:48:58 +04:00
lethosor 6fa478de22 Filesystem module
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
JapaMala db2d59ac77 Started work on a generic visualizer socket client plugin. Currently only sends over inorganic and creature materials, nothing else. 2014-06-15 10:10:12 +05:30
Pierre-David Bélanger e0808c8c96 Use squad::find instead of indexing the vector 2014-06-10 22:38:32 -04:00
lethosor 2a01259192 Fix runCommand crash, return output and result 2014-06-10 21:38:21 -04:00
lethosor 143b1e3469 Lua runCommand improvements
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor e4876ed752 Merge branch 'develop' into lua-runcommand 2014-06-10 13:12:07 -04:00
Alexander Gavrilov 08b4279c4d Document better how to access fields of the interposed class. 2014-06-10 13:10:10 +04:00
Alexander Gavrilov 0be30b807c Merge branch 'console-move-word' of git://github.com/lethosor/dfhack into develop 2014-06-10 12:53:43 +04:00
Alexander Gavrilov 0e3fb79f0e Update structures 2014-06-10 12:52:17 +04:00
Pierre-David Bélanger bdcc00f6f7 Util method (in the Units class) to get a unit squad name (the translated name, or alias if set) 2014-06-09 21:51:52 -04:00
lethosor 91a93a00d2 Add dfhack.run_command (Lua)
Simplified version of runCommand
2014-06-07 20:31:20 -04:00
lethosor 2242d42c9c Implement runCommand in Lua API 2014-06-07 20:15:49 -04:00
Quietust 7de0b2dd39 Merge pull request #255 from quietust/develop
Fix problems with NONE for item types and subtypes
2014-06-03 08:44:19 -05:00
Alexander Gavrilov 0a0358a8c1 Update structures 2014-06-03 12:59:55 +04:00
lethosor bdca1ee709 Linux: Extended back/forward word sequences 2014-05-26 10:03:28 -04:00
lethosor b14ef95dec Merge branch 'console-move-word' into console-move-word-linux 2014-05-26 10:01:04 -04:00
lethosor d320fe71d1 Implement extended arrow key sequences 2014-05-25 23:39:34 -04:00
lethosor 58b9c02ce5 Migrate esc-b/f sequences to Linux 2014-05-25 22:10:40 -04:00
lethosor 1fcaac9d2e OS X Console: Implement back/forward one word escape sequences 2014-05-25 21:52:16 -04:00
Quietust e483e7439f Fix problems with NONE for item types and subtypes 2014-05-22 08:18:01 -05:00
Alexander Gavrilov fe93aba612 Update structures 2014-05-11 13:36:36 +04:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov 98325757e2 Fix signed-unsigned mismatch warnings in the new item value code.
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust 57fbb1004b Assorted cleanup 2014-04-23 08:23:34 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov 1d1ede279f Update structures 2014-04-21 09:52:07 +04:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 55cea36c76 Use the new API to produce combat reports for aimed siege engine attacks.
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov b56c3a95a6 Fix some signed/unsigned mismatch warnings and whitespace in Job module. 2014-04-15 19:50:23 +04:00
Quietust 22dab5d807 Update XML, fix several scripts that were broken by field name changes 2014-04-14 12:30:34 -05:00
Alexander Gavrilov ddd56d8ea6 Update the structures. 2014-04-12 17:21:35 +04:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
Alexander Gavrilov 788bc55096 Fix a mistake in the lua resize() method of BitArray. 2014-04-04 22:33:05 +04:00
Alexander Gavrilov a09e132107 Support using multiple lua init scripts per save.
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
Quietust e620ae765c Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Alexander Gavrilov ec14b2d1e9 Merge remote-tracking branch 'warmist/dev-modmanager' into develop 2014-03-24 20:07:02 +04:00