Commit Graph

15 Commits (d0273b8eff3cfeeefcd7f01b02906a9a9727e7df)

Author SHA1 Message Date
lethosor 88b51fcb5b Allow strangemood to work if debug_nomoods is not available 2014-12-06 20:29:08 -05:00
lethosor a615723b38 Update remaining plugins to use REQUIRE_GLOBAL 2014-12-06 19:30:05 -05:00
Quietust 7c92f4abaa Seems I misread the code from 0.34.11 - it switches against rand(2), not rand(3) 2014-10-31 13:47:04 -05:00
Quietust ed225de365 Update strangemood to check stress level for fell/macabre moods 2014-10-31 13:33:18 -05:00
Alexander Gavrilov 04ec2c9932 Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Quietust 8a9e3d1a72 Plugin cleanup - always do "using df::global::[foo]". Also, get rid of old 0.34.11 binpatches 2014-08-11 15:07:52 -05:00
Quietust a1f9b1d1c4 Sync with structures change 2014-06-06 14:24:57 -05:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
Alexander Gavrilov a01939fce6 Sync structures. 2014-03-24 19:45:27 +04:00
Quietust 56f935aea6 Add bugfix for #6420 2014-01-26 18:55:52 -06:00
Quietust 5c28d7eaf6 Not enough mood tickets given out 2014-01-25 09:15:43 -06:00
Quietust 7f14e109fa Use DF-compatible RNG for better randomness 2014-01-19 20:31:15 -06:00
Quietust 89b3c7bb67 Change syntax for specifying mood type, also allow overriding mood skill 2014-01-19 20:21:41 -06:00
Quietust baf377afba Meant to move this, not copy it 2014-01-18 22:56:56 -06:00
Quietust 24fbf570e6 Add "strangemood" plugin, lets you trigger a strange mood 2014-01-18 22:45:42 -06:00