Robob27
52fed5d9ad
Update options command
2023-02-05 19:04:21 -05:00
Robob27
23fa38a993
Update confirm docs
2023-02-05 19:04:21 -05:00
Robob27
c09690bb5c
Remove newline in debug
2023-02-05 19:04:21 -05:00
Robob27
300692750a
Add missing ;
2023-02-05 19:04:21 -05:00
Robob27
2c817ec4ef
Enable confirm by default
2023-02-05 19:04:21 -05:00
Robob27
89761bca0c
Remove unnecessary screen params
2023-02-05 19:04:21 -05:00
Robob27
b5e6da3568
Remove unused import
2023-02-05 19:04:21 -05:00
Robob27
edbc9300d8
Remove unused function
2023-02-05 19:04:21 -05:00
Robob27
4e57464f21
Single line debug message
2023-02-05 19:04:21 -05:00
Robob27
c621c33b93
Initialize paused to false, cleanup comments
2023-02-05 19:04:21 -05:00
Robob27
8a08878fd6
Less messy pause display
2023-02-05 19:04:21 -05:00
Robob27
c8d672eb05
Remove duplicate SquadEquipment entry
2023-02-05 19:04:21 -05:00
Robob27
717b133d58
Move unpause detection back to feed
2023-02-05 19:04:21 -05:00
Robob27
d5ada27ed4
Remove unused variable
2023-02-05 19:04:21 -05:00
Robob27
6657fb59e5
Fix pausing and warnings
2023-02-05 19:04:21 -05:00
Robob27
2bf9b86c7b
Fix getCurFocus lua, use where appropriate in c++
2023-02-05 19:04:21 -05:00
Robob27
36e4bba779
Fixup prefix matching
2023-02-05 19:04:21 -05:00
Robob27
cece0bfca1
Remove unnecessary comment
2023-02-05 19:04:21 -05:00
Robob27
1c08b56a89
Proper prefix matching in hotkeys?
2023-02-05 19:04:21 -05:00
Robob27
14f1e4b52f
Per confirm pause maybe?
2023-02-05 19:04:21 -05:00
Robob27
f7df51587c
More focus strings, correct docs
2023-02-05 19:04:21 -05:00
Robob27
a5de0fb0de
Add stockpile removal confirm
2023-02-05 19:04:21 -05:00
Robob27
fdbe91e35b
Add the rest of the bottom modes
2023-02-05 19:04:21 -05:00
Robob27
576fcfbeab
Clean up some nesting
2023-02-05 19:04:21 -05:00
Robob27
a14de11a13
Clean up artifacts during render
2023-02-05 19:04:21 -05:00
Robob27
8f32f1ed7b
Fixup focusStrings->focusString
2023-02-05 19:04:21 -05:00
Robob27
0c80eff087
Remove unnecessary using
2023-02-05 19:04:21 -05:00
Robob27
e049bfee89
Fixup docs
2023-02-05 19:04:21 -05:00
Robob27
86b57380a6
fixup unnecessary changes, remove unnecessary stuff
2023-02-05 19:04:21 -05:00
Robob27
3da1964c53
Fix another warning, test force_full_display_count
2023-02-05 19:04:21 -05:00
Robob27
59db67e654
Remove unnecessary invalidate
2023-02-05 19:04:21 -05:00
Robob27
dc40f7182c
Fix warning
2023-02-05 19:04:21 -05:00
Robob27
2cb9830404
Fix default mouse_button value
2023-02-05 19:04:21 -05:00
Robob27
4a0d542b5e
Add more confirms
2023-02-05 19:04:21 -05:00
Robob27
085a308e99
Remove/readd comments
2023-02-05 19:04:21 -05:00
Robob27
6e442a26ca
More WIP
2023-02-05 19:04:21 -05:00
Robob27
a770a4cae4
WIP
2023-02-05 19:04:21 -05:00
Myk
3ca2521ce9
Merge pull request #2807 from Bumber64/patch-1
...
Update Units::isFortControlled
2023-02-05 15:43:31 -08:00
Myk
87931d99f6
Merge pull request #2810 from TaxiService/patch-2
...
de-hardcoding scrollbar spritesheet definitions
2023-02-05 15:42:41 -08:00
Ryan Williams
8253505e4f
Update changelog.txt
2023-02-05 12:07:54 -08:00
Ryan Williams
35c87dfe11
Update changelog.txt
2023-02-05 12:05:22 -08:00
Ryan Williams
08d90de277
Merge branch 'DFHack:develop' into patch-1
2023-02-05 12:02:58 -08:00
TaxiService
b6196e91e4
increase min scrollbar height to 2 (from 1)
...
rationale:
- vanilla scrollbars dont get shorter than 2.
- 2-tall 'bars are easier to click on than 1-tall 'bars.
- this avoids having to make short custom graphics for 1-tall tiles, which most of the time look terrible...
cons:
- short scrollbars are cool : (
2023-02-05 19:00:38 +01:00
TaxiService
30a1f2f924
de-hardcoding scrollbar spritesheet definitions
...
added a new variable "SBSO", and redefined all scrollbar tile definitions as this variable + an offset.
this could make it easier to switch scrollbar graphics from within the game, if necessary.
2023-02-05 18:56:51 +01:00
DFHack-Urist via GitHub Actions
8c79ca5500
Auto-update submodules
...
scripts: master
2023-02-05 07:13:47 +00:00
Myk
90860f0db0
Merge pull request #2808 from Bumber64/patch-2
...
Update Gui::resetDwarfmodeView
2023-02-04 22:53:18 -08:00
Myk
427b90c9d5
Merge pull request #2802 from myk002/myk_automelt
...
[automelt] improve resistance to morphed building ids
2023-02-04 22:50:34 -08:00
Ryan Williams
1eb67ab239
Update Gui::resetDwarfmodeView
...
* Set `plotinfo->main.mode` again now that alignment is fixed
* Left note about unidentified global
* DF resets the whole `selection_rect` struct
* Comments for `ANNOUNCE_LINE_DURATION` and `ANNOUNCE_DISPLAY_TIME` constants reflect the default 50 GFPS
2023-02-04 19:56:37 -08:00
Ryan Williams
0f78509328
agitated_wilderness_creature is in unit->flags4
2023-02-04 19:29:37 -08:00
Ryan Williams
c345acd417
Update Units::isFortControlled
...
Add check for `agitated_wilderness_creature`.
2023-02-04 18:48:41 -08:00