Commit Graph

96 Commits (cc752a582e086051a4479ad7ea39194f02a6105d)

Author SHA1 Message Date
PeridexisErrant 26c2d0e16b added two scripts
Added scripts `exportlegends` and `log-region`, including init and
readme entries.  The init file now has a section for legends-mode
keybindings.
2014-05-05 14:59:59 +10:00
Eric Wald b9ed7a5cc2 Stockflow plugin v1.0 2014-04-13 15:19:03 -06:00
Alexander Gavrilov 36b069e981 Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop 2014-03-24 20:10:58 +04:00
Alexander Gavrilov dde0f194e8 Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Warmist 904808b168 Command prompt plugin with docs and readme patch. 2014-03-04 18:51:23 +02:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
Alexander Gavrilov b885123d4e Fix a crash in beehive code if bees die with yet uncollected products.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6368
2013-08-26 16:55:30 +04:00
Petr Mrázek 2e379c4d3f Merge https://github.com/Falconne/dfhack
Conflicts:
	plugins/CMakeLists.txt
	plugins/stonesense
2013-04-24 17:24:03 +02:00
Anuradha Dissanayake 300b24b401 Add example keybindings 2013-04-24 23:47:37 +12:00
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
jj 8a6ec0007e tweak dfhack.init-example 2013-03-16 13:27:03 +01:00
Alexander Gavrilov 39dbaf743a Add a script to fix cloth stockpiles by patching memory objects.
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Alexander Gavrilov 885059c887 Add a script to expose the correct season to soundsense on world load. 2012-12-06 19:00:48 +04:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Alexander Gavrilov d506dd7137 Add a tweak to speed up melee squad training. 2012-11-16 22:51:07 +04:00
Alexander Gavrilov 012d22fa4f Add a script for manipulating binary patches at runtime, and some patches. 2012-11-11 17:24:13 +04:00
Alexander Gavrilov d5c31942b5 Add a way to only count locally-made items in workflow. 2012-11-11 15:56:31 +04:00
Alexander Gavrilov ff982dcf73 Fix representation and parsing of built-in materials.
The trick is to support both FOO and FOO:NONE for all of them,
including INORGANIC[:NONE]. Otherwise the workflow gui scripts
have problems.
2012-11-07 13:31:36 +04:00
Alexander Gavrilov 7219200d17 Split the armory tweak into a separate plugin - it is too big now. 2012-10-28 22:05:00 +04:00
Alexander Gavrilov ed4904fb66 Add a tweak that makes dwarves haul equipment from stockpiles to the armory. 2012-10-28 21:13:28 +04:00
Alexander Gavrilov e353f5f03e Add a script to complement the weapon rack binary patch. 2012-10-27 20:16:27 +04:00
Alexander Gavrilov 79d2cb1a5c Remove the C++ version of the job output deduction code and switch to lua. 2012-10-25 12:44:23 +04:00
Alexander Gavrilov 09f8e8e419 Start working on gui for workflow. 2012-10-23 21:42:03 +04:00
Alexander Gavrilov 46938625fd Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job. 2012-10-21 21:45:51 +04:00
Alexander Gavrilov dee0c97584 Add a gui script for viewing and changing job_item properties. 2012-10-20 21:57:36 +04:00
Alexander Gavrilov 5f9489a843 Start making a script for viewing and changing minecart Guide paths. 2012-10-11 19:32:41 +04:00
Alexander Gavrilov 62cde96724 Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
Alexander Gavrilov ba763b773d New tweaks for the military assign to position screen. 2012-09-28 18:01:17 +04:00
Alexander Gavrilov bd7cd690aa Implement the common suggestion of Shift-Enter in trade screens. 2012-09-28 13:32:41 +04:00
Alexander Gavrilov 7e0365857d Edit docs a bit more. 2012-09-27 11:19:28 +04:00
Alexander Gavrilov a7998f71a2 Add a tweak workaround for the issue with container reactions in advmode. 2012-09-18 17:39:37 +04:00
Alexander Gavrilov 613063cef4 Add a tweak to fix subtractDimension of small amounts. 2012-09-17 17:19:24 +04:00
Alexander Gavrilov aaf5d181bd Add yet one more performance-oriented tweak for temperature updates. 2012-09-14 12:14:36 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov aa449a2180 Add a tweak to work around the endless temperature update bug.
This obsoletes fix/stable-temp.lua, which only fixes items once.
2012-09-03 21:11:35 +04:00
Alexander Gavrilov 3713c5ea9e Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Alexander Gavrilov 1dee51abb0 Use generic DOCTOR tile for wound dresser labor. 2012-08-30 19:01:43 +04:00
Alexander Gavrilov 84f6663a07 Add a tweak to save the cursor position of dwarfmode between menus. 2012-08-26 21:19:56 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov 601a3a7927 Add a script that implements a linked mechanism browser. 2012-08-20 23:04:01 +04:00
Alexander Gavrilov 36d2e6efde Add an example of focus string usage and a lua command keybinding. 2012-06-06 19:05:07 +04:00
Petr Mrázek 9bba09b78c Fix digv command in init script example 2012-04-09 00:59:22 +02:00
Alexander Gavrilov ad7b9d42a1 Add a command for swapping body with another units in adventure mode.
Based on dfusion code, with lots of safety checks added. Supports two
swap modes: transient and permanent; the former does a minimal change
and is intended for managing companion inventory. The permanent one
performs all known actions necessary to turn it into the real adventurer.

Note: the transient mode is a hack and may cause the game to crash
      if not reverted while within range of the real adventurer unit.
2012-02-25 17:08:05 +04:00
Alexander Gavrilov 174d9d0739 Tweak showmood, add a few validity checks, commit a dfhack.init example. 2012-01-24 15:36:30 +04:00