lethosor
fe8be90992
Add "tweak burrow-name-cancel" to fix bug 1518
...
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1518
Closes #526
2017-06-25 16:42:30 -04:00
lethosor
10e13c532a
Add "tweak cage-butcher" and some extra Building module functions
...
* Buildings::markedForRemoval()
* Buildings::getCageOccupants()
Closes #906
2017-06-25 15:27:21 -04:00
Japa Illo
c9b5df8989
Merge develop
2017-06-24 11:00:14 +05:30
Japa Illo
52b9a8f4ad
Added a function to get a subset of the plant raws.
2017-06-24 10:52:09 +05:30
lethosor
bf8e65311b
Update submodules
2017-06-23 12:43:38 -04:00
Japa
31dbb792ca
Added a function to get a partial creature raw list.
2017-06-23 19:54:22 +05:30
Japa Illo
a2f6c80298
Add compatibility defines to remotefortressreader.cpp
2017-06-23 16:02:30 +05:30
lethosor
ae809afde7
Add Gui::refreshSidebar()
...
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
Japa
ac0134568e
Don't read empty rooms, and update version
2017-06-22 23:57:04 +05:30
Japa
34f55cec29
Merge remote-tracking branch 'origin/master'
2017-06-22 20:29:21 +05:30
Japa
0348de4880
Add a command to get the current RemoteFortressReader version
2017-06-22 20:29:10 +05:30
Japa Illo
9ae50279a1
Moved the version define into a header file, and fixed removing designations that are alreaddy converted to jobs.
2017-06-20 15:46:03 +05:30
Japa Illo
48f5fd7a39
Fix missing room info on sent buildings.
2017-06-20 11:06:37 +05:30
Japa Illo
96f9faea28
Merge remote-tracking branch 'DFHack/develop'
2017-06-20 10:51:52 +05:30
Japa Illo
3da9176c76
Update submodules
2017-06-20 10:51:41 +05:30
lethosor
65382473f7
Ruby: stop cpp_new from truncating vtable pointers
...
This fixes a crash in levers.rb, for instance.
2017-06-10 17:22:52 -04:00
lethosor
1321a64613
Remove lots of old/unused functions from the Units module
2017-06-10 17:21:34 -04:00
lethosor
acf50b755f
tweak hotkey-clear: fix label position
2017-06-08 11:20:56 -04:00
lethosor
a19e268923
Make re-invoking command-prompt hide the current prompt
2017-06-07 15:00:30 -04:00
lethosor
c3d5663320
Ruby: use Gui module to get selected unit
...
This allows "exterminate it" to work from command-prompt, among other things.
Fixes #1100
2017-06-06 23:34:34 -04:00
lethosor
b2f05834d9
buildingplan: fix an issue preventing some numbers from being used in names
2017-06-03 18:25:49 -04:00
lethosor
9f18cb5bdc
resume: use map y dimension and fix off-by-one error
2017-06-03 11:24:23 -04:00
lethosor
5278856b37
mousequery: Fix parameters to getDepthAt()
2017-06-02 15:39:23 -04:00
lethosor
62c9f2695a
automaterial: use uicommon.h, draw to map
2017-06-02 15:00:51 -04:00
lethosor
43c4a88068
Move some checks in paintTile/readTile after hooks are called
2017-06-02 00:40:14 -04:00
lethosor
044b3a0789
resume: use uicommon and draw to map
2017-06-01 16:19:11 -04:00
lethosor
2681392e27
siege-engine: use map tiles
2017-05-31 12:12:52 -04:00
Japa
9f2eaf35f1
Merge remote-tracking branch 'DFHack/develop'
2017-05-31 19:52:53 +05:30
lethosor
2905376042
Fix multiple issues with the confirm plugin
...
- Only allow one confirmation to be open at once. This avoids situations where
pressing "s" would open another confirmation instead of the settings screen
(e.g. in the trade screen), and allows all confirmations to be implemented
without priorities specified.
- Fix #821 : close any active confirmations when they are disabled.
- Some misc. cleanup, C++11 features
- Fixed a memory leak
2017-05-27 00:26:14 -04:00
lethosor
49ea61562f
uicommon: remove nullptr definition
...
This is available in GCC 4.8+ and MSVC 2015
2017-05-25 18:06:51 -04:00
Japa Illo
addbb1a94f
(Hopefully) send active-state wil all applicable buildings.
2017-05-25 15:38:31 +05:30
Japa
2d6dab0f24
Add a special case for retraction bridge direction
2017-05-23 21:41:34 +05:30
Japa
3f98cd3da0
Add active state to some building types.
2017-05-22 22:03:12 +05:30
lethosor
22de28c3ed
embark-tools sand: hide indicator when it overlaps with confirmation window
2017-05-19 11:49:25 -04:00
lethosor
b92095190f
Update stonesense, scripts, xml
2017-05-18 20:52:41 -04:00
Japa
5831665231
Fix wrong units used between two bounding boxes.
2017-05-14 16:07:05 +05:30
Japa
4ec42f7994
Merge branch 'develop' of https://github.com/DFHack/dfhack into develop
2017-05-14 11:17:09 +05:30
Japa
236561ff43
get the full building list in the requested area in one go, rather than several overlapping chunks.
2017-05-14 11:12:41 +05:30
lethosor
d083b92e9c
probe: display tiletype enum names as well
2017-05-10 12:40:57 -04:00
lethosor
d42bfd7a1d
Merge remote-tracking branch 'quietust/develop' into develop
2017-05-10 10:28:49 -04:00
lethosor
5d9a3cdc99
Merge branch 'develop' of dfhack/dfhack into develop
2017-05-09 13:51:38 -04:00
lethosor
88f9eaeebb
stonesense: Disable overlay in STANDARD-based modes
...
Closes dfhack/dfhack#1078
2017-05-09 13:50:08 -04:00
lethosor
4dff218976
ruby: fix crash when unloading plugin on Windows
2017-05-09 13:49:07 -04:00
Quietust
67e60fdaa1
Fix issue #874 (revflood doesn't always see past constructed downstairs)
2017-05-07 13:23:33 -06:00
Japa
de7ef79d76
Merge remote-tracking branch 'DFHack/develop' into develop
2017-05-07 19:24:39 +05:30
Japa
a1f692686a
Use forward slashes instead of underscored to separate building subtypes
2017-05-07 19:24:30 +05:30
lethosor
d309839b74
Update stonesense - fix #1083
2017-05-06 15:15:32 -04:00
lethosor
3dc2c2259b
Update getplants to use Designations module
...
Fixes #531
Fixes #1014
Fixes #1018
2017-05-06 00:11:07 -04:00
lethosor
adaccceba7
autochop: fix display of unnamed burrows
2017-05-05 17:36:02 -04:00
lethosor
5c784f4ba3
autochop: Avoid moving menu options around when toggling burrows
2017-05-05 17:31:54 -04:00
lethosor
a527091172
autochop: Fix marking/unmarking trees (use Designations module)
...
Fixes #656
Fixes #1076
Closes #1030
2017-05-04 21:51:16 -04:00
lethosor
690fec9d81
manipulator: show social activities in job column
2017-04-28 17:26:20 -04:00
lethosor
3cfbd735dc
Update xml, stonesense, scripts
2017-04-23 17:14:22 -04:00
lethosor
098481c60d
Merge branch 'develop' of dfhack/dfhack into develop
2017-04-19 13:45:45 -04:00
lethosor
06737644cd
new tweak: hotkey-clear
2017-04-19 13:31:25 -04:00
Japa Illo
e36e4fa1c1
Support archery target rotation in RemoteFortressReader
2017-04-05 15:35:48 +05:30
Japa Illo
06225dd896
Send building items and items kept in buildings separately.
2017-03-30 16:23:14 +05:30
Japa
7c626ba3c2
Actually add the versionInfo function to the RPC list.
2017-03-29 22:05:49 +05:30
Japa
bbaf3210f1
Send DF version info over remoteFortressReader
2017-03-29 21:58:12 +05:30
Japa
c244901c16
Removed end of line space. (Sorry, travis)
2017-03-29 20:22:09 +05:30
Japa
19a253c132
Merge remote-tracking branch 'DFHack/develop' into develop
2017-03-29 19:46:55 +05:30
lethosor
78cb4a31b9
New tweak: condition-material (fixes bug 9905)
...
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9905
2017-03-28 09:50:38 -04:00
Japa
5ea964b9cf
Send building items with buildings.
2017-03-25 22:23:40 +05:30
lethosor
aea76b7ef3
stockflow: make sure that manager order amounts are integers
...
Fixes #1044
2017-03-18 17:56:06 -04:00
lethosor
815bdb2e57
Merge remote-tracking branch 'TC01/ruby-no-dl-flag' into develop
2017-03-18 00:51:37 -04:00
lethosor
f7f05724aa
Merge branch 'develop' of gh:dfhack/dfhack into develop
2017-03-18 00:36:43 -04:00
lethosor
85e0daf15e
stonesense: basic 64-bit OS X support
2017-03-18 00:34:07 -04:00
lethosor
f17e9d3662
title-folder: fix SDL path on OS X
...
The Stonesense install script appears to do strange things which cause DF to
load SDL.framework/Versions/A/SDL instead of SDL.framework/SDL. Once the former
is loaded, loading the latter and calling SDL_WM_* functions from it will fail.
A better solution would be to remove parts of the Stonesense fix-libs-*.sh
script(s) that are causing this, since they don't appear to be needed, or
use dlsym() to find the already-opened library/symbols.
2017-03-18 00:31:25 -04:00
Japa
61c2fb0a11
Merged branch develop into develop
2017-03-18 00:26:01 +05:30
Japa
e60d8de5fe
Fix array out of bounds errors in remotefortressreader that were crashing linux.
2017-03-18 00:25:46 +05:30
lethosor
19695b4ee7
EventManager/eventful: Pass building ID pointers to event handlers
...
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor
ae92ae7948
Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop
2017-02-09 23:25:55 -05:00
Japa Illo
0d8decd7ec
Remove trailing whitespaces.
2017-02-08 10:54:42 +05:30
Japa Illo
2c19f6b237
remove rsize_t
2017-02-08 10:34:11 +05:30
Japa Illo
873feaee2b
Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures.
2017-02-07 15:57:35 +05:30
Japa Illo
10bbd3cb39
Added a function to spit out a generated graphics pack file. Not done yet.
2017-02-07 11:19:45 +05:30
Japa Illo
b151ad7c75
always make sure the name prefix has an underscore at the end of it.
2017-02-07 11:09:39 +05:30
Japa Illo
f9b296884c
Made the creature renamer work more than once on the same save, and changed the format of the resulting names.
2017-02-07 11:01:42 +05:30
Japa Illo
68faca09ee
Added missing base types given by toady, and reorganized the list to look better.
2017-02-07 10:27:57 +05:30
Japa Illo
64e217132e
Don't offset the raplacement by 1 since there's no space now.
2017-02-06 10:50:18 +05:30
Japa Illo
5b83c6fe68
Add spaces to search string programmatically.
2017-02-06 10:49:22 +05:30
Japa Illo
1aef1d1b98
use STD::Vector instead of a C array, and set version properly.
2017-02-06 10:42:10 +05:30
Japa Illo
b18bd72c05
Replace tab with spaces.
2017-02-06 10:12:20 +05:30
lethosor
7823d78cd9
Update xml and embark-tools field name
2017-02-04 14:49:21 -05:00
lethosor
f65a981099
Fix indentation
2017-02-04 14:46:38 -05:00
Japa Illo
c8e6845a7f
Send noble positions and professions along with Units.
2017-02-03 10:08:35 +05:30
Japa Illo
d97b0497b3
Add prosession and noble position info to units.
2017-02-02 12:12:28 +05:30
Japa Illo
c3c3f37b06
Added more descriptor types, and made it run on world load.
2017-01-26 15:58:43 +05:30
Japa Illo
24a653f77b
added ants and apes to the list.
2017-01-26 12:50:37 +05:30
Japa Illo
365624453e
Finish up the generated-creature-renamer plugin.
2017-01-26 12:45:40 +05:30
Japa
934d5b32bc
Fix creature listing and plugin name
2017-01-26 10:00:38 +05:30
Japa
c659b885b6
Start a plugin to rename generated creatures to have sensible IDs
2017-01-25 23:06:03 +05:30
Ben Rosser
f0d4a1f563
Add DOWNLOAD_RUBY option to Ruby plugin cmake, defaulting to ON
...
If DOWNLOAD_RUBY is set to OFF, the build will not attempt to download
a prebuilt libruby.so and not fire a warning that one is not present.
This may be desired if one wants to link dfhack against a newer system
libruby.so, now that dfhack supports ruby 2.x and also supports linking
against system libruby (at least, on Linux), as per the following commit:
df9b5bca73
This also allows the dfhack build to proceed without network access
(once all submodules have been fetched), which at least some Linux
distributions, like Fedora, require.
By default DOWNLOAD_RUBY is set to ON, so this should not change
the behavior of default builds.
I tested that when DOWNLOAD_RUBY is set to OFF, dfhack still launches
and that the Ruby plugin still functions, e.g. by running
```rb_eval puts('Hello world.')``` in the dfhack console.
2017-01-20 17:40:14 -05:00
lethosor
affcd658dc
title-version: Hide when loading a game (e.g. arena)
2017-01-04 12:30:59 -05:00
lethosor
cda4e7a300
title-version: add prerelease indicator
2016-12-30 18:03:28 -05:00
Kelly Kinkade
c99780aafd
Add support for shell crafts.
2016-12-27 23:40:53 -05:00
lethosor
cd0d9fed18
stocks: Support getSelectedItem()
2016-12-27 17:41:32 -05:00
Kelly Kinkade
3c7d2626e2
df::dfhack_material_category has no constructor, must be manually initialized
...
see #1047
2016-12-18 17:58:24 -06:00
Lethosor
ba48afe908
stockflow: Simplify calculation
...
See #1046
Use math.floor() for now until we can get Lua 5.3 working on Travis
2016-12-16 14:22:00 -05:00
Kelly Kinkade
1419d58b9a
stockflow: Use "floor division"
...
Per suggestion by @dscorbett
2016-12-16 13:04:51 -06:00