lethosor
9b1d393c1c
Append newline to each section of output
2014-05-15 17:30:42 -04:00
lethosor
2074f7e78b
Fix handling of newline characters in command-prompt output
2014-05-15 15:51:03 -04:00
lethosor
d52a07ef76
Dismiss previous command prompt before creating a new one
2014-05-14 18:56:30 -04:00
lethosor
a516811bb1
Only allow 3dveins to be run in fortress mode
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Prevents crash from running in arena mode
2014-05-13 16:42:00 -04:00
Alexander Gavrilov
56903b9374
Merge branch 'tiletypes-blank-args' of git://github.com/lethosor/dfhack into develop
2014-05-12 21:44:31 +04:00
lethosor
b166f51568
Handle missing arguments to filter/paint in tiletypes
2014-05-11 14:17:56 -04:00
Alexander Gavrilov
e829b2eea4
Fix missing newline and update Readme.html
2014-05-11 16:05:00 +04:00
Alexander Gavrilov
ae8d630cfa
Merge remote-tracking branch 'warmist/dev-rendermax' into develop
2014-05-11 15:44:29 +04:00
Warmist
a088219b3e
Fixed ALL the bugs: zooming does not crash and fullscreening also does not crash now.
2014-05-11 14:19:02 +03:00
Alexander Gavrilov
a3d7b54b9c
Merge remote-tracking branch 'falconne/develop' into develop
2014-05-11 13:22:13 +04:00
Alexander Gavrilov
8989c06900
Merge branch 'tweak_changes' into develop
2014-05-11 13:19:44 +04:00
Quietust
4b8f68dfa9
Add a few tweaks - fix wear on cloth/leather items, disable wear on adamantine clothes
2014-05-08 14:22:45 -05:00
Warmist
b6b839c802
Fix for osx to build.
2014-05-06 21:59:11 +03:00
Warmist
fef296110f
Fixed friend class bug.
2014-05-06 07:17:02 +03:00
Anuradha Dissanayake
f824e7f294
stocks plugin: added more filtering and display options.
2014-05-05 16:56:40 +12:00
Eric Wald
144eff4cf2
Clearing the center column.
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The official order selection screen has an extra space to the left of the orders on the right-hand side.
2014-05-04 15:36:42 -06:00
Eric Wald
4fc850445d
Magic Number Reduction: Display placement constants
2014-05-04 15:28:53 -06:00
Eric Wald
767badbfb9
Magic number reduction: Clothing flags
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Bone and shell are used to construct BARRED and SCALED armor/clothing items, for some reason.
2014-05-04 15:13:25 -06:00
Eric Wald
bdb22235af
Magic number reduction: Job types
2014-05-04 15:02:12 -06:00
Eric Wald
2d5f7e4022
Magic number reduction: Persistent storage
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Replaces explicit indices into the ints field of Stockflow persistent storage objects with enumerated values.
2014-05-04 12:55:00 -06:00
Eric Wald
723cfcf28e
Attempting to repair an order object leak.
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Now frees manager_order objects in the reaction_list when the plugin is disabled or the world unloaded. However, there may still be orders leaked elsewhere.
2014-05-04 12:35:10 -06:00
Warmist
e29e29d537
Updated readme, NEWS and changed where rendermax looks for it's config.
2014-05-04 21:00:16 +03:00
Alexander Gavrilov
13584f08c5
Merge remote-tracking branch 'warmist/dev-buildings' into develop
2014-05-04 19:52:01 +04:00
Anuradha Dissanayake
1f93b8e144
getplants: add autochop function to automate woodcutting.
2014-05-04 23:43:52 +12:00
Anuradha Dissanayake
e9c7d502e2
dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
2014-05-04 22:45:48 +12:00
Anuradha Dissanayake
5a3065fa80
Use shifted keys for buildingplan so as not to interfere with QuickFort.
2014-05-04 22:23:10 +12:00
Anuradha Dissanayake
cba143c447
Add workshop profile search.
2014-05-04 22:04:03 +12:00
Anuradha Dissanayake
7fd7d3d48c
mousequery: several usability improvements.
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mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
2014-05-04 21:55:58 +12:00
Anuradha Dissanayake
de9140336f
autotrade: adds "(Un)mark All" options to both panes of trade screen.
2014-05-03 22:56:34 +12:00
Anuradha Dissanayake
5e52bb60f0
Update uicommon.h with new common display functions
2014-05-03 21:19:46 +12:00
Anuradha Dissanayake
a14f31fbfe
Show box select dimensions in Automaterial
2014-05-03 11:44:35 +12:00
Alexander Gavrilov
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
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When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.
This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Timothy Collett
e4641c506f
Replace a std::string method not implemented until C++11 with a C++0x-valid substitute
2014-04-21 09:34:42 +04:00
Eric Wald
5fb87c2ea9
Now accepts the new enable/disable commands.
2014-04-18 21:58:45 -06:00
Alexander Gavrilov
63d256c1e9
Adjust siege engine targeting weights.
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Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
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The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
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This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Eric Wald
0a99bb0cae
Now works when enabled is true by default.
2014-04-13 15:23:37 -06:00
Eric Wald
b9ed7a5cc2
Stockflow plugin v1.0
2014-04-13 15:19:03 -06:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
jj
eac126c884
ruby: use placement-new instead of hack
2014-04-01 15:12:52 +02:00
Quietust
837da8ae98
Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types
2014-03-25 13:30:45 -05:00
Alexander Gavrilov
36b069e981
Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop
2014-03-24 20:10:58 +04:00
Alexander Gavrilov
a01939fce6
Sync structures.
2014-03-24 19:45:27 +04:00
Alexander Gavrilov
827dd121d8
Make createitem default to the controlled unit in adventure mode.
2014-03-24 19:35:34 +04:00
Alexander Gavrilov
8963a49414
Forbid the items shot by siege engines if the forbid ammo order is set.
...
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist
4cbab2b014
Small fix that got lost in rebase
2014-03-07 20:28:07 +02:00
Warmist
50963c73fa
rendermax: added adv mode lights also more proc-expensive diffuse mode.
2014-03-07 20:08:48 +02:00
Warmist
b5b01ea02b
rendermax: mainly organizing
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added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist
372f861010
rendermax: fixed crashes (hopefully for real this time)
2014-03-07 20:08:10 +02:00
Warmist
72259c8eba
Added creature lights and item lights.
2014-03-07 20:08:08 +02:00
Warmist
830d9900fb
Fixed a bug that enabled rendermax even when it was supposed to be off.
2014-03-07 20:08:08 +02:00
Warmist
a3d3c34671
Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode)
2014-03-07 20:08:07 +02:00
Warmist
c2db761a1b
Rendermax: made it use unordered_map instead of map.
2014-03-07 20:07:21 +02:00
Warmist
5ad3a7570f
Fixed a lot of disable lights bugs
2014-03-07 20:07:21 +02:00
Warmist
f34a4ce34e
Renamed lightCell to rgbf
2014-03-07 20:07:20 +02:00
Warmist
ee1bad84fc
Threading rewrite.
2014-03-07 20:07:20 +02:00
Japa
b248eb3e52
Fixed broken buildings, also added floodgate functionality.
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Merge branch 'master' of git://github.com/JapaMala/dfhack
2014-03-07 20:07:19 +02:00
Warmist
0cf5eedc2a
Fixed potential error with building getting transparent on un-powering.
2014-03-07 20:07:17 +02:00
Warmist
48f855c499
Added occlusionON|occlusionOFF commands
2014-03-07 20:06:50 +02:00
Warmist
360b5d2e18
Fix for gems not getting right color.
2014-03-07 20:06:50 +02:00
Warmist
28985167c9
Fixed bug with buildings and added gems to material definition.
2014-03-07 20:06:49 +02:00
Japa
b12fd5a4c5
Changed sun calculation direction.
2014-03-07 20:06:46 +02:00
Warmist
d8b0b82122
Added antialiased lights. They kind of suck. So I disabled them.
2014-03-07 20:06:46 +02:00
Warmist
b4091b5056
Added day colors and day speed parameters.
2014-03-07 20:06:45 +02:00
Warmist
70880897f6
Added sun time manipulation, updated helpstring.
2014-03-07 20:06:45 +02:00
Warmist
7c0a734c97
Added building size. Removed material flags (on by default)
2014-03-07 20:06:18 +02:00
Japa
70e1320e6f
removed something I had for testing.
2014-03-07 20:06:18 +02:00
Warmist
740e3ebc51
Implemented building support.
2014-03-07 20:06:16 +02:00
Warmist
3433eb15fb
fixed (?) ice and made dragon blood glow a little.
2014-03-07 20:06:16 +02:00
Japa
5b0cb86278
Made the lighting engine multithreaded.
2014-03-07 20:06:15 +02:00
Warmist
354ec37046
MAXIMUM SPEED UPDATE!!!!!
2014-03-07 20:06:12 +02:00
Warmist
048395a2cd
Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
2014-03-07 20:06:12 +02:00
Japa
13228855eb
added square light volume, and automatic light radius.
2014-03-07 20:05:52 +02:00
Japa
b015149ac1
Added cmake info for the config lua.
2014-03-07 20:05:51 +02:00
Japa
0551661db2
Added more advanced sun light calculation
2014-03-07 20:05:51 +02:00
Warmist
dceec6c6c7
Plantfix, viewport height fix, and fov viewport fix.
2014-03-07 20:05:47 +02:00
Warmist
4ccc95bc97
Major rewrite of opacity calculation.
2014-03-07 20:05:47 +02:00
Warmist
74bed5529b
Made light plugin read configuration file (rendermax.lua)
2014-03-07 20:04:02 +02:00
jj
20d4707b00
rendermax: lights off when sleeping
2014-03-07 20:03:59 +02:00
jj
de8a76e37f
rendermax: sunlight travels down stairs
2014-03-07 20:03:59 +02:00
Warmist
4d7a7425d0
Prelimenary work on advmode
2014-03-07 20:03:56 +02:00
Japa
4abff416d9
Some performance fixes and tweaks. Opaque blocks can now emit light.
2014-03-07 20:03:56 +02:00
jj
9a8ee755f8
rendermax: basic daylight
2014-03-07 20:03:52 +02:00
jj
2058a822a3
rendermax: make citizen glow
2014-03-07 20:03:17 +02:00
Japa
0a413e179e
Made the low water check actually use floats.
2014-03-07 20:03:17 +02:00
Japa
31de296f31
Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
2014-03-07 20:03:16 +02:00
Warmist
f173810e2a
Fixed skylight
2014-03-07 20:03:14 +02:00
Warmist
2195c4fe28
Small fixes
2014-03-07 20:03:12 +02:00
Warmist
f745de3aff
Added transparency to ice walls
2014-03-07 20:03:10 +02:00
Warmist
83265efaa8
fix for map_block lights, fix for gem window color, dimmed the plant lights.
2014-03-07 20:03:06 +02:00
Warmist
ee7902c529
Fixed unload/disable crash. Added glowing plants.
2014-03-07 20:02:08 +02:00
Warmist
471eb9c02d
Torches for statues, candles on the tables.
2014-03-07 20:01:19 +02:00
Warmist
1c4b5c2d38
Update water a bit.
2014-03-07 20:01:18 +02:00
Warmist
b3ba3b9107
Fixed non-circular light. Do not show hidden tiles.
2014-03-07 20:01:10 +02:00
Warmist
f92e4c91b8
Performance improvements, added flickering cursor light.
2014-03-07 20:00:39 +02:00
Japa
14c494dbfe
Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
2014-03-07 19:58:32 +02:00
Japa
2fef60708d
Added some more operators to the cell color class.
2014-03-07 19:58:32 +02:00
Japa
04f2d4ea58
Made windows transmit colored light.
2014-03-07 19:58:31 +02:00