Commit Graph

8506 Commits (c006df561e1e6536cd00e6c8944422330baa07a7)
 

Author SHA1 Message Date
Petr Mrázek ac2e45c843 Compatibility with older GCC versions in the search plugin 2013-02-14 12:45:58 +01:00
Petr Mrázek 84f2ee7561 Update readme html 2013-02-14 12:17:23 +01:00
Alexander Gavrilov 8de172f1c8 Binsearch in units.active can't possibly work, ever. 2013-02-14 13:13:25 +04:00
Alexander Gavrilov 7cbd201f31 Nuke the third exit(1) and change building caching code to make more sense. 2013-02-14 13:13:25 +04:00
Alexander Gavrilov 177e45bdd8 Improve fix/cloth-stockpile performance by 30% by reducing garbage. 2013-02-14 13:13:25 +04:00
Petr Mrázek a8f5e54e37 Sync submodules 2013-02-14 09:53:14 +01:00
Petr Mrázek 5df338d167 Merge https://github.com/warmist/dfhack 2013-02-14 09:20:26 +01:00
Kelly Martin e35a1c7720 Correct autolabor2 for changes in structures. 2013-02-13 16:00:09 -06:00
Kelly Martin 148a37b2e4 Sync structures 2013-02-13 13:55:28 -06:00
Kelly Martin 8d278a87db Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
	plugins/devel/CMakeLists.txt
2013-02-13 13:52:02 -06:00
Kelly Martin f9a3450aca Reinstate old autolabor in its original place. 2013-02-13 13:34:39 -06:00
Kelly Martin ff0012c91f Move new autolabor to autolabor2 in devel. 2013-02-13 13:33:32 -06:00
Kelly Martin 27f5dc7631 Autolabor: add in the rest of the building construct and deconstruct labors. Also handle wood crafts at the craftdwarf's shop. 2013-02-13 13:07:54 -06:00
Alexander Gavrilov 9ca435544e Nuke unsafe behavior in Buildings::findAtTile from orbit. 2013-02-13 15:03:15 +04:00
Alexander Gavrilov a17760af4f Communicate the Plugin pointer to the plugin in a decent sort of way. 2013-02-13 14:45:24 +04:00
Alexander Gavrilov 39dbaf743a Add a script to fix cloth stockpiles by patching memory objects.
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Alexander Gavrilov f90737e274 Add more comments to the vmethod interpose implementation. 2013-02-10 15:26:48 +04:00
Anuradha Dissanayake a5c21745eb Enable all plan modes when entering quickfort mode 2013-02-09 16:49:36 +13:00
Anuradha Dissanayake 2f4979d3fa Add Quickfort mode 2013-02-08 00:04:52 +13:00
Anuradha Dissanayake 1956f8b92d Lock selection mode toggle 2013-02-07 22:57:07 +13:00
Warmist e707d4552f advfort.lua: small bugfix for butcher. 2013-02-05 07:21:44 +02:00
Petr Mrázek 0e384ada75 Sync submodules 2013-02-05 05:34:34 +01:00
Petr Mrázek 12c5f9c779 Merge https://github.com/ab9rf/dfhack 2013-02-05 05:34:19 +01:00
Anuradha Dissanayake dff16c3c1d Define nullptr for gcc < 4.6 2013-02-02 02:24:05 +13:00
Anuradha Dissanayake ecf255243f Plugin to easily find and resume suspended constructions 2013-02-02 02:24:05 +13:00
Anuradha Dissanayake 056bde451a Remove some leftover code 2013-01-29 21:22:17 +13:00
Anuradha Dissanayake ae8bb7c9f8 Fix for gcc errors. 2013-01-29 20:44:56 +13:00
falconne 58125a57a7 Merge remote-tracking branch 'remotes/github/buildingplan' 2013-01-27 23:42:28 +13:00
Anuradha Dissanayake 6546af94ee Clear persistent data after item assigned. Fix some material selection screen functionality. 2013-01-24 20:16:18 +13:00
Anuradha Dissanayake f036360688 Add filters for quality, material and decorations. 2013-01-23 23:25:38 +13:00
Kelly Martin 675e92f350 Autolabor: add build floor grate labor, add unbuild screwpump labor, protect pump operators, do not clear labors on already busy dwarfs 2013-01-22 16:34:51 -06:00
Anuradha Dissanayake 62ee18ad06 Disable optimization in MSVC RelWithDebugInfo to make debugging easier. 2013-01-19 12:21:57 +13:00
Anuradha Dissanayake 35f4984b5f Enable multi-processor compilation on MSVC 2013-01-19 11:05:41 +13:00
Anuradha Dissanayake f5a0644b45 Fix bad refactor 2013-01-18 23:29:08 +13:00
Anuradha Dissanayake 192baa5638 Building plan plugin: place furniture before it's built. Initial checkin. 2013-01-18 23:28:45 +13:00
Alexander Gavrilov 1a3987bab3 Proper line breaks in the NEWS file. 2013-01-16 20:42:55 +04:00
Alexander Gavrilov e1a2e6ece4 Block and grey out the trade screen actions when search is active.
After actually trying the search in game, it is obvious that
clearing search upon pressing the trade button is confusing,
because if you don't pay enough attention, it looks exactly
like as if the trade actually happened.
2013-01-16 20:42:41 +04:00
Alexander Gavrilov 597074498f Fix various issues with updated search.
- Priority conflict with tweak military-stable-assign.
- The noble screen misbehaves if only one list item is left.
- Noble screen search string not reset after Enter/Esc.
2013-01-16 20:30:11 +04:00
Alexander Gavrilov 14d41b8eda Update search to the newer structure definitions. 2013-01-16 18:55:05 +04:00
Alexander Gavrilov 309f162566 Fix line endings again. 2013-01-16 18:54:35 +04:00
Anuradha Dissanayake ed0baa3f69 Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin. 2013-01-16 18:48:59 +04:00
Anuradha Dissanayake 4257c9fe84 Ignore vermin in animals screen search 2013-01-16 18:48:55 +04:00
Anuradha Dissanayake 8741983aaa Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified. 2013-01-16 18:48:49 +04:00
Alexander Gavrilov 655cd3602c Merge remote-tracking branch 'falconne/search' 2013-01-16 18:30:29 +04:00
Petr Mrázek 940d5fe891 Merge https://github.com/expwnent/dfhack 2013-01-15 23:49:10 +01:00
Petr Mrázek b9694958ce Merge https://github.com/warmist/dfhack 2013-01-15 23:48:32 +01:00
Petr Mrázek e06b6904f1 Small fix to sync dfhack with the structures. 2013-01-15 23:41:43 +01:00
Petr Mrázek 0073c1bec2 Track xml and stonesense 2013-01-15 23:16:15 +01:00
Kelly Martin 90a62a82f7 Autolabor: add screw pump build labor 2013-01-14 12:12:56 -06:00
expwnent c031a7e081 Merge branch 'infiniteSky' 2013-01-13 15:28:31 -05:00