Commit Graph

41 Commits (bd9800055dd0c6d346d9741f537dd87993920f2e)

Author SHA1 Message Date
Valentin Ochs 2abb9a898c One more autolabor cleanup 2012-08-08 10:50:07 +02:00
Valentin Ochs 4039d2c0b7 Don't disable autolabor when you input "autolabor 1|enable" and it's
already enabled.
2012-08-08 10:47:02 +02:00
jj 61195859e3 fix autolabor compilation error 2012-08-03 03:28:29 +02:00
Quietust 1ed6d6e7e0 Merge https://github.com/ab9rf/dfhack
Conflicts:
	plugins/autolabor.cpp
2012-08-02 10:32:25 -05:00
Kelly Martin 78fc850ce2 Autolabor: dwarves who are scheduled for a meeting are automatically cleared of all labors.
Labor to skill map is now generated at plugin start rather than with every iteration.
Also partially refactored the code; no behavioral changes from that.
2012-07-22 12:16:50 -05:00
Quietust 2695d55090 Make indentation consistent (spaces), only display "not enabled" error if you actually try to do something 2012-07-17 10:27:30 -05:00
Kelly Martin 4c7c38df93 * Autolabor: really exclude the broker from all labors when trader requested
* Autolabor: add 'haulpct' config option to control percentage of non-idle dwarfs assigned to hauling labors (default is 33)
* Zones: allow nontamed birds to be nestboxes.  warning: does not check for 'hostile to civilization' birds, so if you try to tame a hostile elk bird, !!fun!! will happen
* Stripcaged: changed default behavior to keep armor, reduced noisiness
2012-07-11 14:30:47 -05:00
Kelly Martin 6f4f3039e1 Merge remote-tracking branch 'jjyg/master' 2012-07-05 10:04:28 -05:00
Kelly Martin 83f00e5583 Autolabor: allow setting the nonidle hauler percentage at runtime.
Stripcaged: add keeparmor option
2012-07-05 09:59:28 -05:00
jj e4d4bf23ae update xml, fix autolabor with new trade depot flags name 2012-07-04 19:05:44 +02:00
Quietust ae41ddc04a Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
Kelly Martin e77c9dc730 Add new PUSH_HAUL_VEHICLES labor to autolabor.
This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
Kelly Martin 27cc2dc92c Add dwarf state table entries for the new jobs from .34.7 and .34.8. Also add a warning message for a dwarf who is doing an unknown job (instead of just reading random nonsense from off the end of the dwarf_states array).
This code is backward-compatible (the extra job entries will simply be unused in pre-.8).
2012-05-14 21:54:11 -05:00
Kelly Martin bd2b55c490 Merge remote-tracking branch 'upstream/master' 2012-05-12 19:43:02 -05:00
Kelly Martin ccbae58365 Set default beekeeper max to 1 in autolabor (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981) 2012-05-12 11:21:12 -05:00
Alexander Gavrilov 1b5ce7b717 Merge remote-tracking branch 'ab9rf/master' 2012-05-05 19:26:56 +04:00
Alexander Gavrilov 5afe2ca002 Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
Kelly Martin e7c55ab6e1 Also exclude trader from hauling when requested at depot. 2012-04-30 09:01:48 -05:00
Kelly Martin 7c606da636 Autolabor will exclude the trade broker from all labors if the "trader requested" flag is on at the trade depot. 2012-04-26 13:46:38 -05:00
Kelly Martin 53e0ba8b8d Actually write the noble penalty to the dwarf_info structure.... 2012-04-26 12:54:10 -05:00
Kelly Martin 5f5152f449 Autolabor: Instead of guessing who the nobles are based on noble skills, actually find out who they are and behave appropriately. Certain responsibilities are assigned various penalties to increase their holders' availability to perform noble functions. Also, holders of the "manage health" responsibility are always assigned the diagnose labor.
The responsibility penalties are first-approximation and will likely need tuning.
2012-04-26 09:38:25 -05:00
RossM 284ada9432 Better config persistence. 2012-04-05 20:34:06 -07:00
RossM 564150bb19 Persist autolabor config in the savefile. 2012-04-04 23:33:26 -07:00
RossM a76de8b777 Fix detection of military dwarves. Add overview comments explaining why
autolabor works how it does.
2012-04-03 23:26:15 -07:00
RossM 285afa2594 Autolabor tweaks. 2012-04-03 00:12:13 -07:00
RossM 288acf4b79 Tweak autolabor. 2012-04-02 23:40:56 -07:00
RossM 3bd499ff93 Limit number of dwarves assigned when idle dwarves are available. 2012-04-02 22:47:26 -07:00
RossM 1afd3d07ca Add commands to change how autolabor handles specific jobs, and to
list the current settings. Changes are not saved with the current
world (yet).
2012-04-02 22:12:06 -07:00
RossM ecb1ca0972 Large change to how autolabor assigns labors. Military dwarves and
children/nobles will never be assigned labors. Labor assignments are
more understandable.
2012-04-02 20:55:02 -07:00
Petr Mrázek 2b4044f3f2 Tweaks!
Check map presence in autolabor and fastdwarf onupdate() functions
Game state tracking in kittens plugin now respects on/off switch
2012-04-01 03:46:17 +02:00
Petr Mrázek 61fe605676 Merge https://github.com/RossM/dfhack 2012-03-30 20:30:28 +02:00
RossM 590ea629f3 Don't try to give labors to merchant guards or dead dwarves. 2012-03-30 10:01:33 -07:00
Petr Mrázek 0c2c94fa92 Remove random bad asserts 2012-03-29 20:18:14 +02:00
Petr Mrázek 69b1bbe59e Turn sorting lambdas into functors in autolabor. 2012-03-29 20:00:26 +02:00
Kelly Martin 453141920f Merge remote-tracking branch 'upstream/master' 2012-03-28 23:22:28 -05:00
Kelly Martin fea34bfdde autolabor: set reequip flag when appropriate. also tweaked scoring to reduce job clumping. 2012-03-28 21:57:08 -05:00
Petr Mrázek d82120a3db More fixes
Include unistd.h in linux process file
Fix assert in autolabor
Don't print 'script missing' error on DF start
2012-03-29 02:49:44 +02:00
Kelly Martin 166392af62 Make autolabor accept "enable" and "disable" as well as "0" or "1".
Add ability to set target number of miners in autolabor with "autolabor miners".
2012-03-28 10:25:36 -05:00
unknown 1566ae034f Fix crash in autolabor that happens when all dorfs decide to tipple at the same time 2012-03-27 21:39:06 -05:00
Petr Mrázek 7fe5fc9a90 autolabor fixage 2012-03-24 01:33:29 +01:00
Petr Mrázek e90da2bff1 Move autolabor to main plugin folder 2012-03-24 01:29:09 +01:00