Commit Graph

499 Commits (b925e4b109b7b2c2051729fc57730b84010fee49)

Author SHA1 Message Date
doomchild 1839c6b843 fixed callback registration
allocator callbacks now cache the buffers and associated pointers so they don't get collected too early
added CreatureCaste, TileColor, and CreatureType classes
2011-03-09 12:29:29 -06:00
doomchild 50af9e2d7e updated to use the pointer caching callbacks 2011-03-09 12:27:58 -06:00
doomchild 5bd51c2e08 updated to use the allocator callbacks correctly 2011-03-09 12:26:04 -06:00
doomchild 44cbc3fd5c fixed allocator callbacks to take pointers to pointers so they'll actually, you know, WORK 2011-03-09 12:23:20 -06:00
doomchild 187a8a0578 added a function to read all the veins at once
updated vein reading functions to use the allocator callbacks correctly
2011-03-09 12:22:00 -06:00
mikestewart 5c32991c40 Corrected game mode enum and added a mode changing tool to the playground. 2011-03-07 00:19:12 -05:00
Petr Mrázek bbbea3d023 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-06 23:57:22 +01:00
Petr Mrázek 9e62ee6e75 Maps + Materials for 31.20. Still many broken offsets! 2011-03-06 20:27:40 +01:00
Petr Mrázek 9b0c426f9c The age of creatures is signed int. 2011-03-06 11:42:02 +01:00
Petr Mrázek 450562437a Memory.xml cleanup, removing redundant information. 2011-03-03 23:54:44 +01:00
doomchild c98bc9da9d updated to actually match the C stuff (not passing allocator callbacks every time, etc) 2011-03-03 14:19:20 -06:00
doomchild d314c733b2 added world and window_io getters 2011-03-03 14:18:28 -06:00
doomchild a816b67362 added key types for window_io module 2011-03-03 14:17:56 -06:00
doomchild 6fc1f31e31 first commit 2011-03-03 14:17:31 -06:00
doomchild 2c9016d2f2 added checks for allocator callback being null 2011-03-03 14:17:09 -06:00
doomchild 4cf037d5d3 changed a couple of argument types to be more explicit 2011-03-03 14:15:38 -06:00
doomchild 368f3c1b2e added World getter renamed get_Window to get_WindowIO 2011-03-03 14:14:59 -06:00
Petr Mrázek f307d2c4c3 Merge https://github.com/doomchild/dfhack 2011-03-03 17:51:27 +01:00
Petr Mrázek 6f7a8e3af5 Export fail removal - sa_feature, other minor changes 2011-03-03 17:50:17 +01:00
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
Petr Mrázek 680fe2981e Merge branch 'master' of https://github.com/tomprince/dfhack 2011-03-03 16:56:38 +01:00
Petr Mrázek 552180d430 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-03 16:24:26 +01:00
Petr Mrázek faea954da1 Now with less endless loops. 2011-03-02 22:43:46 +01:00
Petr Mrázek 777e997da2 Make vein reading a little saner. 2011-03-02 22:36:02 +01:00
Petr Mrázek 3ff4e2c43e Get rid of 'unknown vein' spam. 2011-03-02 22:32:08 +01:00
Petr Mrázek a969f9893f Fix wine process suspend/resume. They use same mechanism as attach/detach now. 2011-03-02 22:23:24 +01:00
Petr Mrázek 509971d6b1 Small fix of the GameMode enum 2011-03-02 09:07:37 +01:00
Tom Prince f28a29d29d Fix some warnings on linux using C99 scanf modifiers.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:36:26 -05:00
Tom Prince a82e249205 Move definition of sa_feature to .cpp to avoid unsed variable warning.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Tom Prince f477fc002c Fix lots of -Wall warnings.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:19:18 -05:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
doomchild f56cad1265 added grass vein and world construction readers 2011-03-01 14:39:56 -06:00
doomchild 42670c798b added grass vein and world construction types 2011-03-01 14:39:33 -06:00
doomchild 06ae98c9dd first commit 2011-03-01 14:39:18 -06:00
doomchild 0b77744905 added game mode reader 2011-03-01 14:38:55 -06:00
doomchild bdb0ebd8ea added grass vein and world construction readers 2011-03-01 14:38:18 -06:00
Petr Mrázek fa220531b7 Proper enum for game mode 2011-03-01 13:08:20 +01:00
Petr Mrázek 54a580ac68 Hide depend headers better, upgraded tinyxml 2011-03-01 07:50:56 +01:00
Petr Mrázek b1061d0f94 Game mode reading, removed some include paths 2011-03-01 06:59:23 +01:00
Petr Mrázek c6a402c2b8 One more vein type. No ready for use. 2011-02-27 20:43:44 +01:00
Petr Mrázek 254aec1787 Alternate way to read vegetation using a vector in map blocks. 31.19 only for now. 2011-02-27 13:59:45 +01:00
Petr Mrázek 4284b948a0 Creature matgloss, creature and color matgloss offsets. 2011-02-27 09:48:08 +01:00
Petr Mrázek d6592502cc No need to start Buildings for reading the custom types 2011-02-25 03:13:50 +01:00
Petr Mrázek 803269122f ... What The Hell ? 2011-02-24 21:34:51 +01:00
Petr Mrázek 820acc7483 Windows fixes 2011-02-24 21:32:12 +01:00
Petr Mrázek 97bfa32a82 More cleanup in the Process lands. 2011-02-24 11:43:33 +01:00
Petr Mrázek 79b78673e5 Fix build on MSVC 2011-02-24 01:32:15 +01:00
Petr Mrázek d26f9ee4a4 Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master 2011-02-23 23:48:24 +01:00
Petr Mrázek 62bec260b1 Fix 32bit linux build again. 2011-02-23 21:57:36 +01:00
Petr Mrázek a62196dea3 Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master
Conflicts:
	library/DFProcess-linux.cpp
2011-02-23 21:55:24 +01:00