Commit Graph

59 Commits (b5ddde8475ac08294cf133a6c7077aa03c323884)

Author SHA1 Message Date
lethosor 037e7e4901 Merge remote-tracking branch 'suokko/spotclean_ui_state_fix_1194' into develop
Moved/adjusted changelog entry
2018-07-07 18:08:53 -04:00
Pauli a550e112c3 Allow temporary transfer of main logic thread ownership
Dependency to fix df-ai to work with the new CoreSuspender
2018-07-04 00:02:03 +03:00
Pauli 320e94a1eb Avoid locking CoreSuspender second time in main thread 2018-07-04 00:00:06 +03:00
Pauli f6b0ac7819 Refactor CoreSuspender to fix Console::lineedit exit hangs
The old CoreSuspender requires processing from Core::Update to allow
commands execute. But that causes issues if Core::Shutdown wants
quarentee cleanup order with std:🧵:join. Fixing shutdown ordering
adds too many branches to already fairly complex code.

I decided to try to refactor CoreSuspender to use simpler locking
locking using a std::recusive_muted as primary synchronization
primitive.
To help control when Core::Update unlocks the primary mutex there is
std::contition_variable_any and std::atomic<size_t> queue lenght
counter.
The last state variable is std::atomic<std:🧵:id> that is used to
keep track of owner thread for Core::IsSuspended query.

This should be merged only just after a release to make sure that it
gets maximum testing in develop branch before next release.

Fixes #1066
2018-06-22 17:57:37 +03:00
Pauli 0bc1db4f07 Make sure hotkeythread exits before cleanup 2018-06-22 17:57:37 +03:00
Pauli 1acb60daa2 Prevent data races during console/init thread shutdown
There is a minor chance that console or init thread would access already
freed memory when core is shutting down and cleaning up state. To avoid
any danger of having random bugs caused by the potential data race I
decided to make sure the shutdown code waits for the thread to exit
first.

Windows change is completely untested. It is purely based on msdn
documentation.
2018-06-22 17:57:37 +03:00
Pauli 19a169ba65 Convert Core.cpp to use c++11 thread
I noticed that tthread is missing some c++11 features that make thread
handling code a bit easier. To be able to use those features I decided
to convert Core.cpp to use equivalent standard classes.

This patch has no functional changes.
2018-06-22 17:57:37 +03:00
Pauli 9b6781f0f2 Temporary lower command-prompt when executing the command
command-prompt viewscreen may affect command execution if they are
looking for UI state. To make commands execute simillary to hotkeys or
console commands the viewscreen needs to removed from the top position.

Fixes #1194
2018-06-20 21:51:45 +03:00
Pauli 8484b5dc8a Add parameter type checks to printf style functions
gcc supports type checks for printf parameters which can catch some hard
to reproduce bugs. Possible bugs happen when the parameter value is
intepreted differently to the variable value.

Example warnings follow
../library/LuaWrapper.cpp:1011:86: warning: format ‘%llu’ expects argument
    of type ‘long long unsigned int’, but argument 3 has type ‘uint64_t
    {aka long unsigned int}’ [-Wformat=]
../plugins/follow.cpp:159:35: warning: format not a string literal and no
    format arguments [-Wformat-security]
2018-06-11 19:27:35 +03:00
lethosor 0796fafb2a Add new built-in "alias" command
Closes #701
2017-06-19 00:15:20 -04:00
lethosor ba68683964 Fix ncurses wgetch() on OS X
Ref #731
2017-06-08 13:05:31 -04:00
lethosor c44ac8ec6e Improve handling of fatal errors and errors in dfhack.lua
* Several fatal errors that occurred during core initialization didn't
  stop initialization or set 'errorstate' properly, which caused
  update hooks and other code to crash later. This has been fixed and
  should address crashes like the one mentioned in #470.
* Errors when loading dfhack.lua now cause Lua::Open() to fail, which
  triggers a fatal error in Core::Init()
* Failure to initialize the console no longer results in a call to
  fatal() (since it didn't actually stop initialization previously)
2015-10-17 21:18:04 -04:00
lethosor 9eb86c7e38 Support additional script search paths
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor 56dfc66309 Implement map load/unload scripts and allow additional scripts to be registered 2015-02-11 15:03:47 -05:00
lethosor fd1ba80e1f Change MOD_* to DFH_MOD_*
MOD_* constants are defined in Winuser.h on Windows
2015-01-17 09:05:45 -05:00
lethosor 077d149d64 Expose key modifier state to C++/Lua 2015-01-11 12:51:02 -05:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 24cc8b5c7a Expose an API to claim the suspend lock from the Core.
Previously it was hard-coded in Core::Update, but interposed
vmethods may need this feature too.
2012-08-18 11:52:38 +04:00
Petr Mrázek a5977db443 Merge https://github.com/jjyg/dfhack 2012-07-09 01:13:07 +02:00
jj 8e17ebbefc add SC_PAUSED / SC_UNPAUSED onStateChange events 2012-07-05 18:03:02 +02:00
Timothy Collett 6f433ff58f Move back to using interposition to be more portable 2012-06-29 10:15:48 -04:00
Petr Mrázek 316973c463 Re-add fake SDL headers, get rid of real SDL use. 2012-06-14 02:15:43 +02:00
Timothy Collett 1dd4cc5667 More work on getting dfhack building & compiling on Mac OS X 2012-05-25 14:28:59 -04:00
Timothy Collett 24d221052b Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
Alexander Gavrilov 1b4a24c827 Support using focus strings to limit keybinding scope. 2012-05-19 21:31:42 +04:00
Alexander Gavrilov e9ef9b87b5 Add central locations for onUpdate and onStateChange handling in core. 2012-05-17 20:04:09 +04:00
Alexander Gavrilov d4d6349f48 Expose builtin commands to dfhack-run, and add lua script support.
Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Petr Mrázek 7946cafc86 Merge https://github.com/jaxad0127/dfhack 2012-04-16 22:37:07 +02:00
Alexander Gavrilov 14709e5d45 Add an official core lua context, and allow plugins to send events to it.
- This context requires core suspend lock and asserts it in a few places.
- Special 'event' objects are introduced. They can be invoked as
  functions, in which case they iterate all their fields and call
  them as functions. Errors are printed and consumed.
- When a plugin is opened by the core context, events registered in
  a special array are linked to it. The system is organized so as to
  avoid even trying to pass the event to lua if the module isn't loaded.
2012-04-15 19:09:25 +04:00
Jared Adams f3c7a685f5 Make tiletypes more useful
* Paint, filter, and brush state is now saved between calls.
 * Added 'all' paint option to set material, shape, special, and variant at
      the same time.
 * Added tiletypes-here (like liquids here, except is uses the saved brush
      settings)
 * Added tiletypes-here-point (like liquids here, always only the tile under
      the cursor)
 * Added tiletypes-command: runs tiletypes commands seperated by ';' tokens
      (affects saved state)
 * Make the internal workings match liquids a bit more
 * Give brush objects a descriptor string
 * Make Core::cheap_tokenise available
2012-04-15 08:40:19 -06:00
Petr Mrázek fc38371b29 Clean up some chaos in old code. 2012-04-15 01:15:15 +02:00
Alexander Gavrilov cb49c92b99 Allow plugins to export functions to lua with safe reload support.
- To ensure reload safety functions have to be wrapped. Every call
  checks the loaded state and locks a mutex in Plugin. If the plugin
  is unloaded, calling its functions throws a lua error. Therefore,
  plugins may not create closures or export yieldable functions.

- The set of function argument and return types supported by
  LuaWrapper is severely limited when compared to being compiled
  inside the main library.
  Currently supported types: numbers, bool, std::string, df::foo,
  df::foo*, std::vector<bool>, std::vector<df::foo*>.

- To facilitate postponing initialization until after all plugins
  have been loaded, the core sends a SC_CORE_INITIALIZED event.

- As an example, the burrows plugin now exports its functions.
2012-04-14 19:44:07 +04:00
Petr Mrázek 7ff728b6fc Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
Alexander Gavrilov 0f41608ed4 Pull console output support and REPL out of dfusion into core lib. 2012-03-31 15:40:54 +04:00
Alexander Gavrilov 14d6a62e1d Move CoreService to a separate file. 2012-03-17 12:09:30 +04:00
Alexander Gavrilov 4eb4811777 Make the DF suspend lock recursive, and add RPC calls for batch suspend.
The idea is that if you have to execute many RPC calls, it is
faster to suspend once. The service class takes care to auto-resume
in the destructor in case the client just disappears.
2012-03-15 15:33:19 +04:00
Alexander Gavrilov 87f925e72e Add support for exporting functions from plugins, with example in rename.
TODO: test by actually calling them remotely.
2012-03-15 13:01:23 +04:00
Alexander Gavrilov 560e977f05 Implement trivial RPC interface for dfhack via TCP & protobufs.
Use it to make an executable capable of calling commands remotely.
2012-03-14 19:57:29 +04:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Clayton Hughes 47bbe1a3ff Fixed up formatting, debug messages in new Windows Hotkey stuff. 2012-03-09 01:07:47 -08:00
Clayton Hughes 3d1ce32785 Windows now detects hotkeys using the correct keyboard layout. 2012-03-09 00:56:09 -08:00
Petr Mrázek a45fc82743 First pass at windowing, track df2mc, stonesense 2012-03-05 01:34:04 +01:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Petr Mrázek 95ac3db542 Fix normal hooks. 2012-02-28 12:59:02 +01:00
Petr Mrázek 731472a478 Add eggy hooks (linux only for now) 2012-02-28 03:37:56 +01:00
Petr Mrázek aee5efe7c0 Make it run on Windows, re-added more missing globals to memory.xml 2012-02-10 02:35:51 +01:00
Quietust ccad6efeb8 Remove UTF-8 BOMs 2012-01-27 09:47:14 -06:00
Quietust 26730dc6c2 Kill the Constructions module 2012-01-24 16:11:48 -06:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00