Commit Graph

108 Commits (a80f14de36f212bcb0b21e320d82f916a8687b77)

Author SHA1 Message Date
expwnent be75883ac5 Update HTML. 2015-03-30 12:27:00 -04:00
expwnent d7bbde0aa0 Update texts. 2015-01-31 23:15:40 -05:00
lethosor 7ddd3ca319 Expand fixTexts.sh
* Fall back to `rst2html.py` (the default location "setup.py" installs to)
  if `rst2html` is not available
* Warn if the installed docutils version is below 0.12, to avoid extraneous
  CSS changes between docutils versions
* Add a status message for updated files
* Update HTML files
2014-12-01 16:13:31 -05:00
expwnent 5a1d88307f Merge remote-tracking branch 'eswald/stockpile-iterator' 2014-09-16 17:05:02 -04:00
Eric Wald 74e709ec19 Adding getStockpileContents to the Lua API. 2014-09-07 14:52:08 -06:00
Eric Wald 4980cd1969 Regenerating the HTML documentation. 2014-08-29 15:00:08 -06:00
Alexander Gavrilov cca8014630 Mention more clearly how the data structures are defined in the Lua API. 2014-05-04 19:53:48 +04:00
Alexander Gavrilov 13584f08c5 Merge remote-tracking branch 'warmist/dev-buildings' into develop 2014-05-04 19:52:01 +04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov a09e132107 Support using multiple lua init scripts per save.
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
Alexander Gavrilov a8716c157d Fix some rst syntax error messages and refresh html docs. 2014-03-25 11:36:47 +04:00
Alexander Gavrilov 8800cf6f40 Export functions for converting between UTF-8 and CP437 to lua. 2014-02-10 18:54:52 +04:00
expwnent d4d4135096 Update texts. Also added some documentation on event stuff. 2013-10-24 20:12:11 -04:00
expwnent fde3b92753 Updated HTML. 2013-10-19 21:44:18 -04:00
Quietust f0b0378caf Fix spelling errors 2013-02-27 08:08:49 -06:00
Alexander Gavrilov bf0795d738 Edit documentation for some scripts, and fix syntax in Lua API.rst. 2013-02-26 12:27:37 +04:00
Alexander Gavrilov bb3a491d68 Implement a per-save lua init script. 2012-12-21 14:00:50 +04:00
Alexander Gavrilov 9703d3fd8f Detect mouse press events for lua. 2012-12-02 14:43:23 +04:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov 2401be1b3b Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Alexander Gavrilov f657c20a1d Add an internal API for converting between file and memory offsets. 2012-11-11 15:56:31 +04:00
Alexander Gavrilov bd8c59462c Add documentation for the core lua gui library stuff. 2012-11-04 17:06:32 +04:00
Alexander Gavrilov 9598316855 Add a native pen object for lua with a more checked behavior. 2012-11-03 20:06:33 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Alexander Gavrilov 4aa1999347 Add a lua api function for patching multiple individual bytes. 2012-10-28 11:50:28 +04:00
Alexander Gavrilov 2b1d856214 Add a few utility functions to the lua api. 2012-10-20 17:06:33 +04:00
Alexander Gavrilov 2865e1373a Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov 408f0cb06e Add a small stand-alone utility for managing binary patches. 2012-10-08 12:10:02 +04:00
Petr Mrázek bb39b2e45b Lua API, not LUA Api. 2012-09-30 06:55:52 +02:00
Petr Mrázek 09ddccea6c Purge html files, add docutils cmake module 2012-09-29 03:06:39 +02:00
Alexander Gavrilov 7e0365857d Edit docs a bit more. 2012-09-27 11:19:28 +04:00
Alexander Gavrilov 7a06c949c7 Document the lua class module. 2012-09-21 15:21:04 +04:00
Alexander Gavrilov c39a337223 Add unit/item/job/building getter hook vmethods to dfhack_viewscreen. 2012-09-20 11:11:20 +04:00
Alexander Gavrilov 7ce772ae0e Add an API function that returns the selected building. 2012-09-20 10:41:03 +04:00
Alexander Gavrilov 24772f4dbc Add an api function for destroying items. 2012-09-14 18:49:02 +04:00
Alexander Gavrilov 7c71aeab5f Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov ec3d489bda Move curse-affected attribute value getters to the core. 2012-09-09 12:51:08 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
Alexander Gavrilov e925d8f4d9 Add an API function for reading tiles from the screen buffers. 2012-09-07 11:36:45 +04:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov 57086ac56e Add stock MessageBox and InputBox dialog screens for lua scripts. 2012-09-05 19:45:45 +04:00
Alexander Gavrilov 27f169e298 Provide a partial application utility function to lua.
Implemented in C++ for efficiency.
2012-09-05 17:37:36 +04:00
Alexander Gavrilov 3713c5ea9e Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00