Fix spelling errors

develop
Quietust 2013-02-27 08:08:49 -06:00
parent 03b91ca26c
commit f0b0378caf
2 changed files with 6 additions and 6 deletions

@ -3070,10 +3070,10 @@ on DF world events.</p>
<p>Is called when projectile hits something.</p>
</li>
<li><p class="first"><tt class="docutils literal">onWorkshopFillSidebarMenu(workshop,callnative)</tt></p>
<p>Is called when viewing a workshop in 'q' mode, to populate reactions, usefull for custom viewscreens for shops.</p>
<p>Is called when viewing a workshop in 'q' mode, to populate reactions, useful for custom viewscreens for shops.</p>
</li>
<li><p class="first"><tt class="docutils literal">postWorkshopFillSidebarMenu(workshop)</tt></p>
<p>Is called after calling (or not) native fillSidebarMenu(). Usefull for job button
<p>Is called after calling (or not) native fillSidebarMenu(). Useful for job button
tweaking (e.g. adding custom reactions)</p>
</li>
</ol>
@ -3113,7 +3113,7 @@ b.onReactionComplete.one=function(reaction,unit,in_items,in_reag,out_items,call_
call_native.value=false
end
</pre>
<p>Granade example:</p>
<p>Grenade example:</p>
<pre class="literal-block">
b=require &quot;plugins.eventful&quot;
b.onProjItemCheckImpact.one=function(projectile)

@ -2993,11 +2993,11 @@ List of events
7. ``onWorkshopFillSidebarMenu(workshop,callnative)``
Is called when viewing a workshop in 'q' mode, to populate reactions, usefull for custom viewscreens for shops.
Is called when viewing a workshop in 'q' mode, to populate reactions, useful for custom viewscreens for shops.
8. ``postWorkshopFillSidebarMenu(workshop)``
Is called after calling (or not) native fillSidebarMenu(). Usefull for job button
Is called after calling (or not) native fillSidebarMenu(). Useful for job button
tweaking (e.g. adding custom reactions)
Functions
@ -3036,7 +3036,7 @@ Reaction complete example::
call_native.value=false
end
Granade example::
Grenade example::
b=require "plugins.eventful"
b.onProjItemCheckImpact.one=function(projectile)