Quietust
|
2ddd3df3a8
|
When searching for tile types, only require candidate tile to match variant or special if it actually has them
|
2012-02-13 20:32:41 -06:00 |
Quietust
|
b152a40e83
|
Fix remaining issues
|
2012-02-13 19:56:55 -06:00 |
Quietust
|
d0a8c2edd8
|
Move TileTypes to XML, part 1 - a bunch of stuff is now broken
|
2012-02-13 16:56:33 -06:00 |
Quietust
|
70454842ae
|
Add missing direction indicators to smooth wall tiles, and cleanup spacing
|
2012-01-29 11:38:34 -06:00 |
Quietust
|
cfca04f2d2
|
Cleanup TileTypes
* Group tiletypes by 0x10 instead of by 10
* Change tile type parameters to use int16_t consistently
* Various description fixes
|
2012-01-26 10:38:18 -06:00 |
Petr Mrázek
|
9db20bd84d
|
Header changes/cleanup.
|
2011-12-31 12:48:42 +01:00 |
Petr Mrázek
|
57b5ed8fa7
|
Made invalid tile types really invalid, license and unused depends cleanup.
|
2011-11-25 18:54:50 +01:00 |
Petr Mrázek
|
bd9643c8cc
|
Merge branch 'dfapi'
Conflicts:
CMakeLists.txt
library/DFProcess-linux.cpp
library/include/dfhack-c/modules/Creatures_C.h
library/include/dfhack/modules/Maps.h
library/modules/Creatures_C.cpp
|
2011-07-23 17:29:05 +02:00 |
Petr Mrázek
|
93be1eb1fb
|
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
|
2011-06-16 23:53:39 +02:00 |
Petr Mrázek
|
7136ac7aa4
|
Get rid of the stdint.h garbage and use the real header.
|
2011-06-15 17:35:47 +02:00 |
Petr Mrázek
|
81d648dfa7
|
First 'working' DFHack inside DF, for 'some' values of 'working'.
|
2011-06-12 23:17:40 +02:00 |