Cleanup TileTypes

* Group tiletypes by 0x10 instead of by 10
* Change tile type parameters to use int16_t consistently
* Various description fixes
develop
Quietust 2012-01-26 10:38:18 -06:00
parent be51221939
commit cfca04f2d2
2 changed files with 183 additions and 188 deletions

@ -30,45 +30,45 @@ namespace DFHack
{
const TileRow tileTypeTable[TILE_TYPE_ARRAY_LENGTH] =
{
// 0
// 0x000
{"void",tileshape_invalid, tilematerial_invalid, VAR_1},
{"ramp top",RAMP_TOP, AIR, VAR_1},
{"pool",POOL, SOIL, VAR_1},
{"murky pool",POOL, SOIL, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
// 10
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x010
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{0, tileshape_invalid, tilematerial_invalid, VAR_1},
{"driftwood stack",FLOOR, DRIFTWOOD, VAR_1},
// 20
{"driftwood",FLOOR, DRIFTWOOD, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"tree",TREE_OK, SOIL, VAR_1},
{"ice stair up/down",STAIR_UPDOWN, ICE, VAR_1},
{"ice stair down",STAIR_DOWN, ICE, VAR_1},
{"ice stair up",STAIR_UP, ICE, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 30
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x020
{"empty space",EMPTY, AIR, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"shrub",SHRUB_OK, SOIL, VAR_1},
@ -77,46 +77,44 @@ namespace DFHack
{"obsidian stair down",STAIR_DOWN, OBSIDIAN, VAR_1},
{"obsidian stair up",STAIR_UP, OBSIDIAN, VAR_1},
{"soil stair up/down",STAIR_UPDOWN, SOIL, VAR_1},
// 40
{"soil stair down",STAIR_DOWN, SOIL, VAR_1},
{"soil stair up",STAIR_UP, SOIL, VAR_1},
{"eerie pit",ENDLESS_PIT, HFS, VAR_1},
{"smooth stone floor",FLOOR, STONE, VAR_1 , TILE_SMOOTH },
{"smooth obsidian floor",FLOOR, OBSIDIAN, VAR_1 , TILE_SMOOTH },
{"smooth featstone? floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH },
{"smooth featstone floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH },
{"smooth vein floor",FLOOR, VEIN, VAR_1 , TILE_SMOOTH },
{"smooth ice floor",FLOOR, ICE, VAR_1 , TILE_SMOOTH },
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1},
// 50
{"grass stair down",STAIR_DOWN, GRASS, VAR_1},
{"grass stair up",STAIR_UP, GRASS, VAR_1},
{"grass2 stair up/down",STAIR_UPDOWN, GRASS2, VAR_1},
{"grass2 stair down",STAIR_DOWN, GRASS2, VAR_1},
{"grass2 stair up",STAIR_UP, GRASS2, VAR_1},
// 0x030
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"light grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1},
{"light grass stair down",STAIR_DOWN, GRASS, VAR_1},
{"light grass stair up",STAIR_UP, GRASS, VAR_1},
{"dark grass stair up/down",STAIR_UPDOWN, GRASS2, VAR_1},
{"dark grass stair down",STAIR_DOWN, GRASS2, VAR_1},
{"dark grass stair up",STAIR_UP, GRASS2, VAR_1},
{"stone stair up/down",STAIR_UPDOWN, STONE, VAR_1},
{"stone stair down",STAIR_DOWN, STONE, VAR_1},
{"stone stair up",STAIR_UP, STONE, VAR_1},
{"vein stair up/down",STAIR_UPDOWN, VEIN, VAR_1},
{"vein stair down",STAIR_DOWN, VEIN, VAR_1},
// 60
{"vein stair up",STAIR_UP, VEIN, VAR_1},
{"featstone? stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1},
{"featstone? stair down",STAIR_DOWN, FEATSTONE, VAR_1},
{"featstone? stair up",STAIR_UP, FEATSTONE, VAR_1},
{"featstone stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1},
{"featstone stair down",STAIR_DOWN, FEATSTONE, VAR_1},
{"featstone stair up",STAIR_UP, FEATSTONE, VAR_1},
// 0x040
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"stone fortification",FORTIFICATION, STONE, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"campfire",FLOOR, CAMPFIRE, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 70
{"fire",FLOOR, FIRE, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -126,45 +124,45 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"stone pillar",PILLAR, STONE, VAR_1},
//80
// 0x050
{"obsidian pillar",PILLAR, OBSIDIAN, VAR_1,TILE_SMOOTH},
{"featstone? pillar",PILLAR, FEATSTONE, VAR_1,TILE_SMOOTH},
{"featstone pillar",PILLAR, FEATSTONE, VAR_1,TILE_SMOOTH},
{"vein pillar",PILLAR, VEIN, VAR_1,TILE_SMOOTH},
{"ice pillar",PILLAR, ICE, VAR_1,TILE_SMOOTH},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"waterfall landing",FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material
// 90
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"waterfall",FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material
{"river source",FLOOR, SOIL, VAR_1, TILE_RIVER_SOURCE }, // verify material
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x060
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 100
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 110
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x070
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -174,7 +172,6 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 120
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -183,36 +180,36 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x080
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 130
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 140
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x090
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 150
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -222,7 +219,7 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 160
// 0x0A0
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -231,36 +228,36 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 170
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x0B0
{"cracked stone wall" ,WALL, STONE, VAR_1, TILE_CRACKED },
{"damaged stone wall" ,WALL, STONE, VAR_1, TILE_DAMAGED },
{"worn stone wall" ,WALL, STONE, VAR_1, TILE_WORN },
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 180
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 190
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x0C0
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -270,7 +267,6 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 200
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -279,46 +275,46 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x0D0
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 210
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"stone wall" ,WALL, STONE, VAR_1},
// 220
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x0E0
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 230
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"sapling" ,SAPLING_OK, SOIL, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"dry grass ramp" ,RAMP, GRASS_DRY, VAR_1},
{"dead grass ramp" ,RAMP, GRASS_DEAD, VAR_1},
{"grass ramp" ,RAMP, GRASS, VAR_1},
{"grass ramp" ,RAMP, GRASS2, VAR_1},
{"light grass ramp" ,RAMP, GRASS, VAR_1},
{"dark grass ramp" ,RAMP, GRASS2, VAR_1},
{"stone ramp" ,RAMP, STONE, VAR_1},
{"obsidian ramp" ,RAMP, OBSIDIAN, VAR_1},
{"featstone? ramp" ,RAMP, FEATSTONE, VAR_1},
{"featstone ramp" ,RAMP, FEATSTONE, VAR_1},
// 240
// 0x0F0
{"vein ramp" ,RAMP, VEIN, VAR_1},
{"soil ramp" ,RAMP, SOIL, VAR_1},
{"ashes" ,FLOOR, ASHES, VAR_1},
@ -327,36 +323,36 @@ namespace DFHack
{"ice ramp" ,RAMP, ICE, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 250
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x100
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"ice floor" ,FLOOR, ICE, VAR_2},
{"ice floor" ,FLOOR, ICE, VAR_3},
// 260
{"ice floor" ,FLOOR, ICE, VAR_4},
{"furrowed soil" ,FLOOR, SOIL, VAR_1},
{"ice floor" ,FLOOR, ICE, VAR_1},
{"semi-molten rock" ,WALL, MAGMA, VAR_1},// unminable magma wall
{"magma" ,FLOOR, MAGMA, VAR_1},
{"magma flow" ,FLOOR, MAGMA, VAR_1},
{"soil wall" ,WALL, SOIL, VAR_1},
{"glowing barrier" ,WALL, CYAN_GLOW, VAR_1},
{"glowing floor" ,FLOOR, CYAN_GLOW, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"smooth obsidian wall RD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--SS--E-" },
// 270
{"smooth obsidian wall R2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---EE" },
{"smooth obsidian wall R2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-----EE" },
// 0x110
{"smooth obsidian wall RU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN----E-" },
{"smooth obsidian wall L2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---WW--" },
{"smooth obsidian wall LU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN--W---" },
@ -366,7 +362,6 @@ namespace DFHack
{"smooth obsidian wall RUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S---E-" },
{"smooth obsidian wall LRD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
// 280
{"smooth obsidian wall LRU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---W-E-" },
{"smooth obsidian wall LUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-W---" },
{"smooth obsidian wall RD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---E-" },
@ -375,36 +370,36 @@ namespace DFHack
{"smooth obsidian wall LD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W---" },
{"smooth obsidian wall UD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-----" },
{"smooth obsidian wall LR",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "----W-E-" },
// 0x120
{"smooth featstone wall RD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SS--E-" },
{"smooth featstone wall R2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---EE" },
// 290
{"smooth featstone wall R2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----EE" },
{"smooth featstone wall RU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN----E-" },
{"smooth featstone wall L2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---WW--" },
{"smooth featstone wall LU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN--W---" },
{"smooth featstone wall L2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
{"smooth featstone wall LD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SSW---" },
{"smooth featstone wall LRUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH ,"N-S-W-E-" },
{"smooth featstone wall RUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
{"smooth featstone wall LRD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
{"smooth featstone wall LRU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
//300
{"smooth featstone wall LUD",WALL,FEATSTONE,VAR_1, TILE_SMOOTH , "N-S-W---" },
{"smooth featstone wall RD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---E-" },
{"smooth featstone wall RU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----E-" },
{"smooth featstone wall LU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W---" },
// 0x130
{"smooth featstone wall LD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W---" },
{"smooth featstone wall UD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S-----" },
{"smooth featstone wall LR",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "----W-E-" },
{"smooth stone wall RD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SS--E-" },
{"smooth stone wall R2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---EE" },
{"smooth stone wall R2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----EE" },
//310
{"smooth stone wall RU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN----E-" },
{"smooth stone wall L2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---WW--" },
{"smooth stone wall LU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN--W---" },
{"smooth stone wall L2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
{"smooth stone wall LD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SSW---" },
@ -414,7 +409,7 @@ namespace DFHack
{"smooth stone wall LRU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
{"smooth stone wall LUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-W---" },
//320
// 0x140
{"smooth stone wall RD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---E-" },
{"smooth stone wall RU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----E-" },
{"smooth stone wall LU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W---" },
@ -422,47 +417,46 @@ namespace DFHack
{"smooth stone wall UD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-----" },
{"smooth stone wall LR",WALL,STONE,VAR_1 , TILE_SMOOTH , "----W-E-" },
{"obsidian fortification",FORTIFICATION,OBSIDIAN,VAR_1},
{"featstone? fortification",FORTIFICATION,FEATSTONE,VAR_1},
{"featstone fortification",FORTIFICATION,FEATSTONE,VAR_1},
{"cracked obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_CRACKED },
{"damaged obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_DAMAGED },
// 330
{"worn obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_WORN},
{"obsidian wall",WALL,OBSIDIAN,VAR_1},
{"cracked featstone wall",WALL,FEATSTONE,VAR_1, TILE_CRACKED },
{"damaged featstone wall",WALL,FEATSTONE,VAR_1, TILE_DAMAGED },
{"worn featstone wall",WALL,FEATSTONE,VAR_1, TILE_WORN },
{"featstone wall",WALL,FEATSTONE,VAR_1},
{"stone floor",FLOOR,STONE,VAR_1},
{"stone floor",FLOOR,STONE,VAR_2},
{"stone floor",FLOOR,STONE,VAR_3},
{"stone floor",FLOOR,STONE,VAR_4},
// 340
{"obsidian floor",FLOOR,OBSIDIAN,VAR_1},
{"obsidian floor",FLOOR,OBSIDIAN,VAR_2},
{"obsidian floor",FLOOR,OBSIDIAN,VAR_3},
{"obsidian floor",FLOOR,OBSIDIAN,VAR_4},
// 0x150
{"stone floor 1",FLOOR,STONE,VAR_1},
{"stone floor 2",FLOOR,STONE,VAR_2},
{"stone floor 3",FLOOR,STONE,VAR_3},
{"stone floor 4",FLOOR,STONE,VAR_4},
{"obsidian floor 1",FLOOR,OBSIDIAN,VAR_1},
{"obsidian floor 2",FLOOR,OBSIDIAN,VAR_2},
{"obsidian floor 3",FLOOR,OBSIDIAN,VAR_3},
{"obsidian floor 4",FLOOR,OBSIDIAN,VAR_4},
{"featstone floor 1",FLOOR,FEATSTONE,VAR_1},
{"featstone floor 2",FLOOR,FEATSTONE,VAR_2},
{"featstone floor 3",FLOOR,FEATSTONE,VAR_3},
{"featstone floor 4",FLOOR,FEATSTONE,VAR_4},
{"grass 1",FLOOR,GRASS,VAR_1},
{"grass 2",FLOOR,GRASS,VAR_2},
// 350
{"grass 3",FLOOR,GRASS,VAR_3},
{"grass 4",FLOOR,GRASS,VAR_4},
{"soil floor",FLOOR,SOIL,VAR_1},
{"soil floor",FLOOR,SOIL,VAR_2},
{"soil floor",FLOOR,SOIL,VAR_3},
{"soil floor",FLOOR,SOIL,VAR_4},
{"wet soil floor",FLOOR,SOIL,VAR_1},
{"wet soil floor",FLOOR,SOIL,VAR_2},
{"wet soil floor",FLOOR,SOIL,VAR_3},
{"wet soil floor",FLOOR,SOIL,VAR_4},
// 360
{"dark grass 1",FLOOR,GRASS2,VAR_1},
{"dark grass 2",FLOOR,GRASS2,VAR_2},
{"dark grass 3",FLOOR,GRASS2,VAR_3},
{"dark grass 4",FLOOR,GRASS2,VAR_4},
// 0x160
{"soil floor 1",FLOOR,SOIL,VAR_1},
{"soil floor 2",FLOOR,SOIL,VAR_2},
{"soil floor 3",FLOOR,SOIL,VAR_3},
{"soil floor 4",FLOOR,SOIL,VAR_4},
{"wet soil floor 1",FLOOR,SOIL,VAR_1},
{"wet soil floor 2",FLOOR,SOIL,VAR_2},
{"wet soil floor 3",FLOOR,SOIL,VAR_3},
{"wet soil floor 4",FLOOR,SOIL,VAR_4},
{"ice fortification",FORTIFICATION,ICE,VAR_1},
{"cracked ice wall",WALL,ICE,VAR_1, TILE_CRACKED},
{"damaged ice wall",WALL,ICE,VAR_1, TILE_DAMAGED},
@ -471,84 +465,84 @@ namespace DFHack
{"river N",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "N" },
{"river S",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "S" },
{"river E",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "E" },
// 0x170
{"river W",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "W" },
{"river NW",RIVER_BED,SOIL,VAR_1,TILE_NORMAL, "NW"},
//370
{"river NE",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "NE" },
{"river SW",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "SW" },
{"river SE",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "SE" },
{"brook bed N",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "N" },
{"brook bed S",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "S" },
{"brook bed E",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "E" },
{"brook bed W",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "W" },
{"brook bed NW",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "NW" },
{"brook bed NE",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "NE" },
{"brook bed SW",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "SW" },
// 380
{"brook bed SE",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "SE" },
{"brook top",BROOK_TOP,SOIL,VAR_1 },
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 0x180
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"dry grass 1",FLOOR,GRASS_DRY,VAR_1},
{"dry grass 2",FLOOR,GRASS_DRY,VAR_2},
{"dry grass 3",FLOOR,GRASS_DRY,VAR_3},
// 390
{"dry grass 4",FLOOR,GRASS_DRY,VAR_4},
{"dead tree",TREE_DEAD,SOIL,VAR_1},
{"dead sapling",SAPLING_DEAD,SOIL,VAR_1},
{"dead shrub",SHRUB_DEAD,SOIL,VAR_1},
{"dead grass 1",FLOOR,GRASS_DEAD,VAR_1},
{"dead grass 2",FLOOR,GRASS_DEAD,VAR_2},
{"dead grass 3",FLOOR,GRASS_DEAD,VAR_3},
{"dead grass 4",FLOOR,GRASS_DEAD,VAR_4},
{"grass B1",FLOOR,GRASS2,VAR_1},
{"grass B2",FLOOR,GRASS2,VAR_2},
{"light grass 1",FLOOR,GRASS,VAR_1},
{"light grass 2",FLOOR,GRASS,VAR_2},
// 400
{"grass B3",FLOOR,GRASS2,VAR_3},
{"grass B4",FLOOR,GRASS2,VAR_4},
// 0x190
{"light grass 3",FLOOR,GRASS,VAR_3},
{"light grass 4",FLOOR,GRASS,VAR_4},
{"boulder",BOULDER,STONE,VAR_1},
{"obsidian boulder",BOULDER,OBSIDIAN,VAR_1},
{"featstone? boulder",BOULDER,FEATSTONE,VAR_1},
{"pebbles 1",PEBBLES,STONE,VAR_1},
{"pebbles 2",PEBBLES,STONE,VAR_2},
{"pebbles 3",PEBBLES,STONE,VAR_3},
{"pebbles 4",PEBBLES,STONE,VAR_4},
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_1},
// 410
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_2},
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_3},
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_4},
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_1},
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_2},
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_3},
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_4},
{"featstone boulder",BOULDER,FEATSTONE,VAR_1},
{"stone pebbles 1",PEBBLES,STONE,VAR_1},
{"stone pebbles 2",PEBBLES,STONE,VAR_2},
{"stone pebbles 3",PEBBLES,STONE,VAR_3},
{"stone pebbles 4",PEBBLES,STONE,VAR_4},
{"obsidian pebbles 1",PEBBLES,OBSIDIAN,VAR_1},
{"obsidian pebbles 2",PEBBLES,OBSIDIAN,VAR_2},
{"obsidian pebbles 3",PEBBLES,OBSIDIAN,VAR_3},
{"obsidian pebbles 4",PEBBLES,OBSIDIAN,VAR_4},
{"featstone pebbles 1",PEBBLES,FEATSTONE,VAR_1},
{"featstone pebbles 2",PEBBLES,FEATSTONE,VAR_2},
{"featstone pebbles 3",PEBBLES,FEATSTONE,VAR_3},
// 0x1A0
{"featstone pebbles 4",PEBBLES,FEATSTONE,VAR_4},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SS--E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---EE"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----EE" },
// 420
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN----E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---WW--"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN--W---"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-WW--" },
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SSW---"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S---E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W-E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W-E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W---"},
// 430
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---E-"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----E-"},
// 0x1B0
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W---"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W---"},
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-----"},
@ -558,45 +552,44 @@ namespace DFHack
{"damaged vein wall",WALL,VEIN,VAR_1, TILE_DAMAGED },
{"worn vein wall",WALL,VEIN,VAR_1 , TILE_WORN },
// 440
{"vein wall",WALL,VEIN,VAR_1},
{"vein floor",FLOOR,VEIN,VAR_1},
{"vein floor",FLOOR,VEIN,VAR_2},
{"vein floor",FLOOR,VEIN,VAR_3},
{"vein floor",FLOOR,VEIN,VAR_4},
{"vein floor 1",FLOOR,VEIN,VAR_1},
{"vein floor 2",FLOOR,VEIN,VAR_2},
{"vein floor 3",FLOOR,VEIN,VAR_3},
{"vein floor 4",FLOOR,VEIN,VAR_4},
{"vein boulder",BOULDER,VEIN,VAR_1},
{"vein pebbles",PEBBLES,VEIN,VAR_1},
{"vein pebbles",PEBBLES,VEIN,VAR_2},
{"vein pebbles",PEBBLES,VEIN,VAR_3},
{"vein pebbles",PEBBLES,VEIN,VAR_4},
{"vein pebbles 1",PEBBLES,VEIN,VAR_1},
{"vein pebbles 2",PEBBLES,VEIN,VAR_2},
// 450
// 0x1C0
{"vein pebbles 3",PEBBLES,VEIN,VAR_3},
{"vein pebbles 4",PEBBLES,VEIN,VAR_4},
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SS--E-"},
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---EE" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----EE" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN----E-"},
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---WW--" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN--W---" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SSW---" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
// 460
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W---"},
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---E-"},
// 0x1D0
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----E-" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W---" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W---" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-----" },
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "----W-E-"},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 470
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -606,7 +599,7 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 480
// 0x1E0
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
@ -615,36 +608,36 @@ namespace DFHack
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
// 490
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1},
{"constructed floor",FLOOR,CONSTRUCTED, VAR_1},
{"constructed fortification",FORTIFICATION,CONSTRUCTED, VAR_1},
{"constructed pillar",PILLAR,CONSTRUCTED, VAR_1},
// 0x1F0
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SS--E-" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---EE" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----EE" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN----E-" },
// 500
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---WW--" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN--W---" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-WW--" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SSW---" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W-E-" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S---E-" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W-E-" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W-E-" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W---" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---E-" },
// 510
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----E-" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W---" },
// 0x200
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W---" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-----" },
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "----W-E-" },
@ -652,7 +645,9 @@ namespace DFHack
{"constructed stair down",STAIR_DOWN,CONSTRUCTED, VAR_1},
{"constructed stair up",STAIR_UP,CONSTRUCTED, VAR_1},
{"constructed ramp",RAMP,CONSTRUCTED, VAR_1},
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1} // end
// end
{0 ,tileshape_invalid, tilematerial_invalid, VAR_1}
};
//set tile class string lookup table (e.g. for printing to user)
@ -679,9 +674,9 @@ namespace DFHack
};
#undef X
int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape )
int16_t findSimilarTileType( const int16_t sourceTileType, const TileShape tshape )
{
int32_t match=0;
int16_t match=0;
int value=0, matchv=0;
const TileRow *source = &tileTypeTable[sourceTileType];
@ -716,7 +711,7 @@ namespace DFHack
}
//Run through until perfect match found or hit end.
for(int32_t tt=0;tt<TILE_TYPE_ARRAY_LENGTH && value<(8|4|1); ++tt)
for(int16_t tt=0;tt<TILE_TYPE_ARRAY_LENGTH && value<(8|4|1); ++tt)
{
if( tshape == tileTypeTable[tt].shape )
{

@ -48,7 +48,7 @@ namespace DFHack
X(RAMP_TOP, "used for pathing?" ) \
X(FLOOR, "") \
X(BROOK_TOP, "water-passable floor on top of BROOK_BED tiles") \
X(RIVER_BED, "It's a riverbed. Basically a floor.'") \
X(RIVER_BED, "It's a riverbed. Basically a floor that doesn't get muddy.") \
X(POOL, "A pool. Gathers water while it's raining.'") \
X(TREE_DEAD, "") \
X(TREE_OK, "") \
@ -77,14 +77,14 @@ namespace DFHack
X(SOIL, "ordinary soil. material depends on geology" ) \
X(STONE, "ordinary layer stone. material depends on geology" ) \
X(FEATSTONE, "map special stone. used for things like hell, the hell temple or adamantine tubes. material depends on local/global special" ) \
X(OBSIDIAN, "cast obsidian" ) \
X(OBSIDIAN, "lava stone created by mixing magma and water" ) \
X(VEIN, "vein stone. material depends on mineral veins present" ) \
X(ICE, "frozen water... not much to say. you can determine what was on the tile before it froze by looking into the 'ice vein' objects" ) \
X(GRASS, "grass (has 4 variants)" ) \
X(GRASS2, "grass (has 4 variants)" ) \
X(GRASS, "light grass (has 4 variants)" ) \
X(GRASS2, "dark grass (has 4 variants)" ) \
X(GRASS_DEAD, "dead grass (has 4 variants)" ) \
X(GRASS_DRY, "dry grass (has 4 variants)" ) \
X(DRIFTWOOD, "non-specified wood - normally on top of the local layer stone/soil." ) \
X(DRIFTWOOD, "driftwood. normally shows up on beaches" ) \
X(HFS, "the stuff demon pits are made of - this makes them different from ordinary pits." ) \
X(MAGMA, "material for semi-molten rock and 'magma flow' tiles" ) \
X(CAMPFIRE, "human armies make them when they siege. The original tile may be lost?" ) \
@ -111,11 +111,11 @@ namespace DFHack
// When the TileType class gets created, everything should be re-thought.
#define TILESPECIAL_MACRO \
X(NORMAL, "Default for all type, nothing present" ) \
X(RIVER_SOURCE, "Rivers Source, when it exists on a map" ) \
X(WATERFALL, "Special case for Waterfall Landing. How's this used?" ) \
X(CRACKED, "Walls being dug" ) \
X(DAMAGED, "Walls being dug" ) \
X(WORN, "Walls being dug ??" ) \
X(RIVER_SOURCE, "River Source, when it exists on a map" ) \
X(WATERFALL, "Waterfall from Nowhere, used by cave rivers back in 40d" ) \
X(CRACKED, "Partially (75%) mined walls" ) \
X(DAMAGED, "Partially (50%) mined walls" ) \
X(WORN, "Partially (25%) mined walls" ) \
X(SMOOTH, "Walls and floors." )
//end TILESPECIAL_MACRO
@ -255,7 +255,7 @@ namespace DFHack
// tile is missing a floor
inline
bool LowPassable(uint16_t tiletype)
bool LowPassable(int16_t tiletype)
{
switch(DFHack::tileTypeTable[tiletype].shape)
{
@ -271,7 +271,7 @@ namespace DFHack
// tile is missing a roof
inline
bool HighPassable(uint16_t tiletype)
bool HighPassable(int16_t tiletype)
{
switch(DFHack::tileTypeTable[tiletype].shape)
{
@ -299,81 +299,81 @@ namespace DFHack
};
inline
bool FlowPassable(uint16_t tiletype)
bool FlowPassable(int16_t tiletype)
{
TileShape tc = tileTypeTable[tiletype].shape;
return tc != WALL && tc != PILLAR && tc != TREE_DEAD && tc != TREE_OK;
};
inline
bool isWallTerrain(int tiletype)
bool isWallTerrain(int16_t tiletype)
{
return tileTypeTable[tiletype].shape >= WALL && tileTypeTable[tiletype].shape <= FORTIFICATION ;
}
inline
bool isFloorTerrain(int tiletype)
bool isFloorTerrain(int16_t tiletype)
{
return tileTypeTable[tiletype].shape >= FLOOR && tileTypeTable[tiletype].shape <= PEBBLES;
}
inline
bool isRampTerrain(int tiletype)
bool isRampTerrain(int16_t tiletype)
{
return tileTypeTable[tiletype].shape == RAMP;
}
inline
bool isStairTerrain(int tiletype)
bool isStairTerrain(int16_t tiletype)
{
return tileTypeTable[tiletype].shape >= STAIR_UP && tileTypeTable[tiletype].shape <= STAIR_UPDOWN;
}
inline
bool isOpenTerrain(int tiletype)
bool isOpenTerrain(int16_t tiletype)
{
return tileTypeTable[tiletype].shape == EMPTY;
}
inline
const char * tileName(int tiletype)
const char * tileName(int16_t tiletype)
{
return tileTypeTable[tiletype].name;
}
inline
TileShape tileShape(int tiletype)
TileShape tileShape(int16_t tiletype)
{
return tileTypeTable[tiletype].shape;
}
inline
TileSpecial tileSpecial(int tiletype)
TileSpecial tileSpecial(int16_t tiletype)
{
return tileTypeTable[tiletype].special;
}
inline
TileVariant tileVariant(int tiletype)
TileVariant tileVariant(int16_t tiletype)
{
return tileTypeTable[tiletype].variant;
}
inline
TileMaterial tileMaterial(int tiletype)
TileMaterial tileMaterial(int16_t tiletype)
{
return tileTypeTable[tiletype].material;
}
inline
TileDirection tileDirection(int tiletype)
TileDirection tileDirection(int16_t tiletype)
{
return tileTypeTable[tiletype].direction;
}
/// Safely access the tile type array.
inline const
TileRow * getTileRow(int tiletype)
TileRow * getTileRow(int16_t tiletype)
{
if( tiletype<0 || tiletype>=TILE_TYPE_ARRAY_LENGTH ) return 0;
return ( const TileRow * ) &tileTypeTable[tiletype];
@ -387,9 +387,9 @@ namespace DFHack
* @return matching index in tileTypeTable, or -1 if none found.
*/
inline
int32_t findTileType( const TileShape tshape, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir )
int16_t findTileType( const TileShape tshape, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir )
{
int32_t tt;
int16_t tt;
for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt)
{
if( tshape>-1 && tshape != tileTypeTable[tt].shape ) continue;
@ -410,7 +410,7 @@ namespace DFHack
*
* @todo Definitely needs improvement for wall directions, etc.
*/
DFHACK_EXPORT int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape );
DFHACK_EXPORT int16_t findSimilarTileType( const int16_t sourceTileType, const TileShape tshape );
}