DataStaticsFields.cpp used to contain identity_traits specializations for
primitive and opaque STL types, as well as macros used for the generated struct
field definitions. Only one of these were actually used in any compilation unit,
and the identity_traits definitions were hidden behind a guard to prevent them
from being compiled at all when building the struct field definitions.
Now, the identity_traits specializations live in their own file,
DataIdentity.cpp (matching their declarations, which live in DataIdentity.h).
This speeds up build times because modifying these specializations no longer
requires rebuilding all of the field definitions unnecessarily.
this commit also smooths out many conflicts with other layers, but the
anchor layer still gives us trouble. it will overwrite us unless we
cover the upper left tile of the anchor graphic, and then the entire
anchor graphic will disappear. not ideal, but it's a start
Fixes#1803
Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:
- DF screen
- `command-prompt` screen (dismissed)
- New screen
The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.
This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:
- DF screen
- New screen
- `command-prompt` screen (dismissed) - DF removes this screen immediately
command-prompt viewscreen may affect command execution if they are
looking for UI state. To make commands execute simillary to hotkeys or
console commands the viewscreen needs to removed from the top position.
Fixes#1194