Commit Graph

11 Commits (9dddb791657288c5b6ed09511069c58f38218962)

Author SHA1 Message Date
Petr Mrázek 647916e109 Graphic module 2011-12-07 20:37:09 +01:00
Petr Mrázek 780b659210 Zeromq hello world plugin. 2011-11-25 22:14:36 +01:00
Petr Mrázek 0808c9c0ab Add support for stonesense distributed with allegro libs as .so 2011-08-20 13:37:14 +02:00
Petr Mrázek a0f99ef707 Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
Petr Mrázek c423bb6e88 Use 'setarch i386 -R' on linux to be usre that ASLR won't break things. 2011-08-09 20:38:47 +02:00
Petr Mrázek 262a5c9da3 Callgrind in dfhack script, added an option for building stonesense. 2011-07-21 11:29:26 +02:00
Matthew Cline 592a65f9a3 ".dfhackrc" user config file
If the file ".dfhackrc" exists in the user's home directory or in the
game directory it will be sourced, so the user can set environmental
variables like LD_LIBRARY_PATH.  There's also a few shell variables it
can set to alter the behavior of the dfhack script.
2011-07-17 15:50:31 -07:00
Petr Mrázek 459d48d75a Made the linux console super awesome. The dfhack script won't LD_PRELOAD dfhack for gdb. 2011-07-15 15:55:01 +02:00
Petr Mrázek f2b46274ec Fix for a bug in command history queue access. dfhack script can run valgrind. 2011-07-14 08:02:29 +02:00
Matthew Cline fed916bf8d Linux launch script: gdb and terminal reset
1) Giving "-g" or "--gdb" as the first argument to the dfhack script
will launch DF under gdb.

2) "reset -I" is called after DF finishes, to return the terminal to a
sane state in case DF crashed or was killed.
2011-07-12 23:37:49 -07:00
Matthew Cline a30a4a2720 CMake linux: copy LD_PRELOAD script
Copy package/linux/dfhack to the games directory; it's the same as the
normal df script, but sets LD_PRELOAD properly.

Also, CMAkeLists.txt now checks to see that the output directory is set
to the game directory, and fatally fails if it isn't.
2011-07-12 17:25:27 -07:00