Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
expwnent
376bcc6020
create-item script
2014-07-03 12:40:07 -04:00
expwnent
2fb8faf3e6
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
lethosor
ef69522d93
Merge branch 'develop' into filesystem-module-pr
2014-06-18 15:45:42 -04:00
lethosor
fb922fab37
Handle invalid arguments to runCommand
2014-06-16 11:40:26 -04:00
lethosor
d538e13450
Allow runCommand arguments to be passed as a table internally
2014-06-16 11:16:35 -04:00
lethosor
6fa478de22
Filesystem module
...
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
lethosor
2a01259192
Fix runCommand crash, return output and result
2014-06-10 21:38:21 -04:00
lethosor
143b1e3469
Lua runCommand improvements
...
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor
2242d42c9c
Implement runCommand in Lua API
2014-06-07 20:15:49 -04:00
Quietust
0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
2014-04-25 11:04:21 -05:00
Quietust
c3d45c3a1e
Add Job::getName(job *), also available from Lua
2014-04-23 08:03:10 -05:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
...
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7844907204
Add new API functions for creating announcements and combat reports.
...
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Warmist
b030548156
Added directory listing to lua api (internal category).
...
added mod manager and updated readme/news
2014-03-04 18:01:44 +02:00
Alexander Gavrilov
36b09c950d
Actually export to lua a few functions that are documented as available.
2014-02-28 09:41:04 +04:00
Alexander Gavrilov
8800cf6f40
Export functions for converting between UTF-8 and CP437 to lua.
2014-02-10 18:54:52 +04:00
Alexander Gavrilov
b2819ea869
Fix wrong argument iteration bounds in dfhack.matinfo.find().
2013-11-07 11:40:26 +04:00
Alexander Gavrilov
e175efa689
Implement a template-based classical Perlin noise generator.
...
The mask argument of the Impl template is there because apparently
an inner template cannot be fully specialized, so there needs to be
some argument besides i.
2013-10-01 18:58:04 +04:00
Alexander Gavrilov
9e81d27cd1
Implement the same random generator as DF uses for DFHack.
2013-09-30 19:46:39 +04:00
Alexander Gavrilov
2401be1b3b
Add an api function to retrieve unit skill experience.
2012-11-16 22:48:49 +04:00
Alexander Gavrilov
b4dcc7e7ad
Add more native api functions for finding general and specific refs.
2012-11-12 19:17:32 +04:00
Alexander Gavrilov
f657c20a1d
Add an internal API for converting between file and memory offsets.
2012-11-11 15:56:31 +04:00
Alexander Gavrilov
9598316855
Add a native pen object for lua with a more checked behavior.
2012-11-03 20:06:33 +04:00
Alexander Gavrilov
3ff5d38a5c
Add a few utility functions to the main library.
2012-10-30 12:40:26 +04:00
Alexander Gavrilov
4aa1999347
Add a lua api function for patching multiple individual bytes.
2012-10-28 11:50:28 +04:00
Alexander Gavrilov
09f8e8e419
Start working on gui for workflow.
2012-10-23 21:42:03 +04:00
Alexander Gavrilov
2b1d856214
Add a few utility functions to the lua api.
2012-10-20 17:06:33 +04:00
Alexander Gavrilov
2d4935bc17
Add lua API functions for verifying item and material vs job_item flags.
2012-10-17 19:16:18 +04:00
Alexander Gavrilov
2865e1373a
Experimental API for associating tile bitmasks with persistent data.
...
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
...
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov
7440e80e6c
Add an API function to retrieve interface key bindings for display.
2012-10-02 13:49:31 +04:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
48da06ec37
Add an API function for reading the nominal skill level.
2012-09-29 15:18:04 +04:00
Alexander Gavrilov
7ce772ae0e
Add an API function that returns the selected building.
2012-09-20 10:41:03 +04:00
Alexander Gavrilov
a4799a384b
Catch C++ exceptions in dfhack.buildings.setSize
2012-09-18 20:45:59 +04:00
Alexander Gavrilov
24772f4dbc
Add an api function for destroying items.
2012-09-14 18:49:02 +04:00
Alexander Gavrilov
7c71aeab5f
Add function for making item projectiles.
2012-09-12 18:17:42 +04:00
Alexander Gavrilov
9679b7729c
Clean up the movement speed calculation function and move into the core.
2012-09-09 17:04:58 +04:00
Alexander Gavrilov
a36fe25e72
Finish the effective skill computation function, and move to core.
2012-09-09 12:27:40 +04:00
Alexander Gavrilov
e925d8f4d9
Add an API function for reading tiles from the screen buffers.
2012-09-07 11:36:45 +04:00
Alexander Gavrilov
c971a819de
Experimental creation of map blocks in gui/liquids script.
2012-09-06 22:45:19 +04:00
Alexander Gavrilov
57086ac56e
Add stock MessageBox and InputBox dialog screens for lua scripts.
2012-09-05 19:45:45 +04:00
Alexander Gavrilov
3713c5ea9e
Add some APIs required by steam engine to the core.
2012-09-02 14:10:58 +04:00
Alexander Gavrilov
f1915915b4
Follow change in xml again.
2012-08-27 23:03:02 +04:00
Alexander Gavrilov
8359e80b23
Expose a few API functions to lua, and implement a room browser overlay.
2012-08-24 18:26:18 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00
Alexander Gavrilov
7987ea9a98
Put some compatibility features into the base dfhack viewscreen.
2012-08-22 18:18:19 +04:00
Alexander Gavrilov
451e965936
Add a Painter class for lua viewscreens, and extract other utilities.
...
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
2012-08-21 11:35:39 +04:00