* add alt-f as a hotkey for quickfort
to mimic the existing windows hotkey for the old quickfort
hopefully this will ease the transition from the old quickfort to the
new
* add and document new quickfort aliases
* reduce quantity requirement for dyeing
15 is just too high. the counter counts bags, not units
* dreamfort blueprint improvements
most of these suggested by ldog on the forums. Thanks!
- significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile
- send adamantine thread to the metalworker stockpiles
- give from thread/cloth stockpiles to clothier, loom, and dyer to protect the adamantine thread
- automatically create tavern, library, and temple locations (restricted to residents only by default)
- automatically associate the rented rooms with the tavern
- place a stockpile under the dump zone so you can set up stockpile links for dumped items
- doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps
* update changelog
* fix typo in cloth stockpile settings
* fix typo in guildhall location setup
* don't restrict stockpiles for clothiers and dyers
* deprecate jugs alias and add stone|woodentools
* remove dye thread, make jugs wooden
remove dye thread to protect adamantine
make jugs wooden to differentiate them from scroll rollers. that gives
us a chance to actually have a usable jugs-only stockpile
* dreamfort improvements
- move trap corridor gates and levers before the walls and traps so they get
constructed first
- give useful names to the craftsdwarf's workshops
- redesign the services level to:
- fit better in a 1x1 embark
- add doors to the hospital recovery rooms to protect from
werebeasts-to-be
- add an interrogation room (sheriff's office) next to the jail
* shape hospital zone to exactly the hospital area
* don't clutter the hospital with statues
* update changelog
so they are more distinct. even I got confused about the difference
between the quickfort library guide (which is about blueprints, but
listing the pre-made onces) and the
quickfort blueprint guide (which is about blueprints, but editing them)
- shift seventh dwarf from craftsdwarf to farmer
- give starting miners some skill in engraving to make smoothing the
cistern go faster
- update embark suggestions and sample profile accordingly
- widen clearcutting area for surface fort so trees don't overhang the
roof
- move wax from the cookables stockpile to the industry goods pile
- move coins from goods to metal
- move sheets from goods to textiles
- move the alias syntax and usage docs from dfhack-config/quickfort/aliases.txt to a proper guide written in RST. Add examples and more details.
- move the alias library docs from data/quickfort/aliases-common.txt to the new guide
- reorder aliases in aliases-common to match the order in the docs
- factor out the character used to enter the stockpile config screen so we can use the same aliases for stockpiles and hauling routes (use 's' for stockpiles and '{Enter}' for hauling routes)
- reference the new guide in the quickfort user guide
- do an editorial pass of the quickfort user guide
- change name to "Quickfort Blueprint Guide", but only in the text, not the filename, so we don't change the URL
- add `quickfort-blueprint-guide` as a label, in addition to the existing `quickfort-user-guide`
- changed table-like lists to actual tables
- changed "grid" tables into "simple" tables where possible
- used ':kbd:' markers whenever we refer to a single character
- turned Meta blueprints and Notes blueprints sections into subsections of a new "Other blueprint modes" section, in preparation for a few new modes coming in -r5.
- updated out-of date caveat about bookcases, display furniture, and offering places not being supported