Warmist
471d15ba4c
New building selection dialog.
2012-11-29 20:49:16 +02:00
Alexander Gavrilov
94e6690586
Don't complain about fake input tokens in simulateInput.
2012-11-29 13:37:16 +04:00
Alexander Gavrilov
bfc11cf946
Add persistent history of per-constraint item counts in workflow.
...
This will be needed for properly merging or integrating the status
screen by falconne. The history is maintained as a circular buffer
of up to 28 entries, and persists in save files.
2012-11-28 19:25:01 +04:00
Quietust
e3eb325d36
Minimize references to gps->dimx/dimy
2012-11-23 19:18:56 -06:00
Alexander Gavrilov
e7905a5cff
Add docs for the automaterial plugin, and use the new Painter class.
2012-11-22 19:38:45 +04:00
Kelly Martin
bb3c5c02c1
Adjustments for MSVC compatibility
2012-11-20 09:32:04 -06:00
Kelly Martin
3b2b77c693
sync structures
2012-11-20 08:22:21 -06:00
Alexander Gavrilov
767c1b9368
Duplicate the lua Painter class in C++.
2012-11-19 18:11:26 +04:00
Alexander Gavrilov
2953e4c386
Implement a dialog to specify a workflow constraint with all features.
2012-11-17 20:32:39 +04:00
Alexander Gavrilov
0b568942f4
Follow changes in the xml defs.
2012-11-17 16:43:29 +04:00
Quietust
1ab48aa2de
Merge https://github.com/ab9rf/dfhack
2012-11-16 21:15:38 -06:00
Quietust
3f2e583746
Naming consistency
2012-11-16 15:35:34 -06:00
Quietust
e2b9b703a0
Get rid of tabs
2012-11-16 15:33:36 -06:00
Kelly Martin
1379891270
Merge remote-tracking branch 'jjyg/master'
2012-11-16 13:50:59 -06:00
Kelly Martin
648abee285
EXECUTE -> EXEC and add parenthesis to make MSVC whine less.
2012-11-16 13:50:38 -06:00
jj
2b087a7081
fix windows typos
2012-11-16 20:49:30 +01:00
Kelly Martin
a6fba3daf2
const void* -> void* in memDealloc and memProtect for Windows too
2012-11-16 13:44:38 -06:00
Alexander Gavrilov
d506dd7137
Add a tweak to speed up melee squad training.
2012-11-16 22:51:07 +04:00
Alexander Gavrilov
2401be1b3b
Add an api function to retrieve unit skill experience.
2012-11-16 22:48:49 +04:00
Alexander Gavrilov
72912edf58
Ensure AddPersistentData won't create duplicate ids.
...
If anything messes around with the histfig vector between calls.
2012-11-16 18:45:51 +04:00
jj
dd89baf6f8
add raw mmap/mprotect access
2012-11-13 01:41:53 +01:00
Quietust
bbe94c006f
Update for temperaturest
2012-11-12 11:54:21 -06:00
Alexander Gavrilov
b4dcc7e7ad
Add more native api functions for finding general and specific refs.
2012-11-12 19:17:32 +04:00
Quietust
a99d47ee7a
Remove UTF-8 BOMs added by notepad
2012-11-12 08:38:29 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
Alexander Gavrilov
6cf85b4318
Abstract the back-end from the binpatch script, and use in gui/assign-rack.
2012-11-12 12:26:31 +04:00
Alexander Gavrilov
012d22fa4f
Add a script for manipulating binary patches at runtime, and some patches.
2012-11-11 17:24:13 +04:00
Alexander Gavrilov
f657c20a1d
Add an internal API for converting between file and memory offsets.
2012-11-11 15:56:31 +04:00
Warmist
0e4df55364
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-11-11 12:46:55 +02:00
Alexander Gavrilov
56ef33ea0e
Support building steam engines on top of brooks without any down stairs.
2012-11-10 17:33:05 +04:00
Alexander Gavrilov
eb936c4ce0
Support milking and shearing in workflow.
2012-11-10 17:06:54 +04:00
Petr Mrázek
0c70a448d0
Update submodules
2012-11-07 23:06:02 +01:00
Alexander Gavrilov
ff982dcf73
Fix representation and parsing of built-in materials.
...
The trick is to support both FOO and FOO:NONE for all of them,
including INORGANIC[:NONE]. Otherwise the workflow gui scripts
have problems.
2012-11-07 13:31:36 +04:00
Alexander Gavrilov
bd8c59462c
Add documentation for the core lua gui library stuff.
2012-11-04 17:06:32 +04:00
Alexander Gavrilov
9598316855
Add a native pen object for lua with a more checked behavior.
2012-11-03 20:06:33 +04:00
Warmist
6be65690f7
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-11-02 20:29:27 +02:00
Alexander Gavrilov
05b73af9bb
Extend fix-armory with support for storing ammo in barracks.
2012-10-30 23:20:34 +04:00
Alexander Gavrilov
3ff5d38a5c
Add a few utility functions to the main library.
2012-10-30 12:40:26 +04:00
Alexander Gavrilov
dc2805b1f3
Link the renderer vtable from libgraphics on linux.
2012-10-30 10:38:32 +04:00
Alexander Gavrilov
ed4904fb66
Add a tweak that makes dwarves haul equipment from stockpiles to the armory.
2012-10-28 21:13:28 +04:00
Alexander Gavrilov
4aa1999347
Add a lua api function for patching multiple individual bytes.
2012-10-28 11:50:28 +04:00
Alexander Gavrilov
fdaa2a35a1
Fix name ambiguity in MemoryPatcher constructor.
2012-10-28 09:34:50 +04:00
Alexander Gavrilov
92a3277777
Add a MemoryPatcher class as an optimization of scattered patchMemory.
...
This class can cache the set of memory regions during its lifetime,
and make them writable only once. This avoids e.g. re-reading
/proc/*/maps once for every modified vtable in interpose code.
2012-10-27 21:58:40 +04:00
Alexander Gavrilov
e353f5f03e
Add a script to complement the weapon rack binary patch.
2012-10-27 20:16:27 +04:00
Alexander Gavrilov
34f33a8c91
Fix the error message produced by binpatch when a mismatch is detected.
2012-10-27 15:35:11 +04:00
Alexander Gavrilov
4c2c6a1911
Fix handling of Collect Webs jobs in workflow.
2012-10-26 23:53:18 +04:00
Alexander Gavrilov
b976e01b8c
Follow the change in the base-type of job_skill.
2012-10-26 20:29:21 +04:00
Alexander Gavrilov
1f994295b8
Consider assigned vehicles in use, and tweak text color rendering.
2012-10-25 13:20:41 +04:00
Alexander Gavrilov
8eebfa007c
Tweak the workflow gui script to make the UI operate smoother.
2012-10-25 12:15:18 +04:00
Alexander Gavrilov
a1dd31aab3
Tweak the mechanics for showing and rendering lua screens.
...
- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00