Kelly Kinkade
0559af9f13
autolabor: fix #3812
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make sure autolabor resets the work detail bypass flag whenever autolabor is unloaded for _any_ reason
i tested `disable autolabor`, `unload autolabor`, and unloading a fort with autolabor enabled; in all cases the work detail bypass flag was cleared as desired
closes #3812
2023-09-24 19:10:46 -05:00
Myk Taylor
9d8a825eb4
adjust usage to game structure reunification
2023-05-17 11:13:21 -07:00
Myk Taylor
f922be8769
fix more autolabor chattiness
2023-02-24 13:25:04 -08:00
lethosor
85dfe2a547
Merge remote-tracking branch 'cjhammel/fix-for-Issue-#2864' into develop
2023-02-16 11:49:36 -05:00
Kelly Kinkade
82cc486442
correct autolabor for structure update
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df-structures#561 changed def'n of `activity_info` which autolabor used
2023-02-15 06:49:00 -06:00
Christopher J Hammel
c4aa936c0d
Update autolabor.cpp
2023-02-14 11:37:22 -05:00
Myk Taylor
6202b29c56
adapt autolabor to new split game structure
2023-02-13 13:39:28 -08:00
Myk
4df7898d18
link autolabor to lua for the overlay
2023-02-02 15:37:36 -06:00
Kelly Kinkade
16e6114a86
autolabor: realign labors, improve tick handling
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realigned the labor table to v50
changed onChange handler to run every 60 in-game ticks instead of every 60 render frames (no reason to run while paused lol)
2023-02-02 15:37:36 -06:00
Kelly Kinkade
d780dc6847
reenable autolabor for testing
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minimum required to make work:
* realign the job table
* add code to flip/flop the work detail enable flag
2023-02-02 15:37:36 -06:00
Kelly Kinkade
40e69bfa3f
remove autohauler
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autohauler just doesn't make sense in v50
2023-01-29 20:38:39 -06:00
Myk Taylor
5e5775f5e3
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Kelly Kinkade
d62514b201
fix stupid typo in cmakefile
2022-12-02 17:08:17 -06:00
Kelly Kinkade
231b521c02
INFO -> TRACE in autolabor
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sorry about that
2022-12-02 17:05:26 -06:00
Kelly Kinkade
437335454d
make autohauler not be a chatty cathy
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INFO -> TRACE
2022-12-01 09:00:50 -06:00
Kelly Kinkade
9b5a693637
death to whitespace
2022-11-30 21:46:35 -06:00
Kelly Kinkade
cea9e144c6
switch autolabor & autohauler to debugging api
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might need to change some of the message levels, time will tell
2022-11-30 21:46:35 -06:00
Kelly Kinkade
8d95d20852
remove stray whitespace
2022-11-30 21:43:56 -06:00
Kelly Kinkade
9fcb20888f
realign autohauler and autolabor with each other
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also clean up C++ code smells in both
2022-11-30 21:43:56 -06:00
Kelly Kinkade
bc502f8132
correct QUERN construct labor
2022-11-29 18:32:57 -06:00
Kelly Kinkade
2bc2dd8f5b
remove unnecessary 'const'
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wouldn't it be nice if there was a single C++ standard that all compilers adhered to?
2022-11-20 10:21:32 -06:00
Kelly Kinkade
2453b34194
refactor common labor state map table
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eliminates code duplication
2022-11-20 10:09:52 -06:00
Kelly Kinkade
aa78c626f9
collect autolabor plugins into one directory
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these plugins all share code, moving them into a common directory will make refactoring the code shared between them more straightforward
2022-11-20 01:58:08 -06:00
Petr Mrázek
e90da2bff1
Move autolabor to main plugin folder
2012-03-24 01:29:09 +01:00
RossM
c48c7cf874
Make logic closer to C# version. Address code comments from peterix.
2012-03-22 00:33:18 -07:00
RossM
14ae83ced5
Correctly handle military dwarves.
2012-03-18 16:54:47 -07:00
unknown
89edfd4e15
Initial Autolabor code.
2012-03-16 21:45:52 -07:00