Commit Graph

4269 Commits (8b1070b553428c1b1c2eb1afe493b669f50f6e85)

Author SHA1 Message Date
DFHack-Urist via GitHub Actions 0da881d5eb Auto-update submodules
plugins/isoworld: dfhack
2022-05-15 07:17:46 +00:00
Myk 8f6522899b
Upgrade jsoncpp to 1.9.5 (#2144)
* test jsoncpp upgrade

* use new json library target name

* don't remap the output dirs

* undo warnings at the source

* set new defaults for jsoncpp

* fix typo in new options

* fix signed comparison mismatch warning

* address random(?) compile failures

saying our std::atomic is not initialized in Debug.cpp
2022-05-13 13:52:43 -07:00
DFHack-Urist via GitHub Actions 4d08a49afb Auto-update submodules
plugins/isoworld: dfhack
2022-05-12 05:41:20 +00:00
DFHack-Urist via GitHub Actions bf8eaef6bc Auto-update submodules
library/xml: master
plugins/isoworld: master
depends/libexpat: dfhack
depends/jsoncpp-sub: dfhack
2022-05-12 05:21:01 +00:00
Tim Siegel 5d2739eee0
[command-prompt] word-wrap response text
Fixes #2079
2022-05-09 13:42:16 -04:00
Tim Siegel c3347d465f
[command-prompt] cosmetics: whitespace, sort headers 2022-05-09 13:42:16 -04:00
Josh Cooper fe29bff845
Adds cxxrandom unit test and fixes interface problems (#2099)
* Adds cxxrandom unit test and fixes interface problems

* Tightens braces

* Adds detection code for Shuffle's seqID/engID

* Adds usage examples for cxxrandom

* Gives cxxrandom objects id ranges, sort of

* Updates changelog

* Updates changelog.txt

* Increases id space for cxxrandom

* Fixes bool distribution error message and improves check

* Adds comment explaining the seeded RNG tests for cxxrandom

* Fixes type problem for 32bit builds

* Reduces loop count a few magnitudes

* Fixes a mistake in test.cxxrandom_seed
2022-04-30 21:46:47 -07:00
Josh Cooper 8eb2831b7e
Adds plugins/external/ and auto-populates the cmake within upon creation (#2095)
* Adds a plugins sub-directory

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Auto-adds plugins/external sub-directories

* Moves plugins/external globbing as to generate plugins/external/cmake

* Removes plugins/external/.gitignore since the directory is generated

* Fixes cmake error

* Moves gitignore for plugins/external to ensure existence for fresh clone

* Adds missing EOF newline

* Adds requested changes
2022-04-27 19:53:05 -07:00
Quietust dc2a14c0c2 Add "partial-items" tweak.
When active, the displayed names of partially-consumed items (e.g.
hospital cloth) will display a percentage indicator at the end.

Also re-sort a few Tweaks so they're in alphabetical order again.
2022-04-27 11:27:11 -07:00
Guilherme Abraham 2aa28d34b6
Adding ids output to cursecheck (#2093)
Co-authored-by: Guilherme Abraham <guilherme.abraham@zpesystems.com>
Co-authored-by: Myk <myk002@yahoo.com>
2022-04-21 20:22:05 -07:00
Josh Cooper 9bf9a79a11
EventManager/Eventful - Generate event arrays (#2097)
* Replaces EventManager.cpp's event array with an auto-gen one

* Replaces eventful.cpp's event array with auto-gen one
2022-04-14 21:47:25 -07:00
lethosor 5f3d5bbcd5 Add new `plugins/external` subdirectory for external/untracked plugins
This is more convenient for some devs than the old CMakeLists.custom.txt
solution because it allows the plugins themselves (files or folders) to be
ignored, rather than needing to remember to leave them unstaged.
2022-04-14 10:38:23 -07:00
Tim Siegel bf60879c81 [tweak/stable-cursor] Keep stable cursor when viewport is near enough
Allow the viewport to move a bit and still keep the cursor location.
2022-04-12 19:53:16 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
myk002 54e8761aa0 capture fortifications and engravings in blueprint 2022-04-01 12:20:37 -07:00
Su 8a120837c6
only designate enough trees to reach max_logs (#2064)
* only designate enough trees to reach max_logs
* Chop largest trees first
2022-03-31 20:41:44 -07:00
Tim Siegel b5af004194
[manipulator] Tweak colors to make cursor easier to locate (#2051) 2022-03-30 23:39:20 -07:00
Myk 257e7a3dfd
[core] Debug logging facelift (#2060)
* route 'Loading script...' messages through the debug logging framework
  * they are now controllable via debugfilter. to turn off, add this to your dfhack.init file: debugfilter set Warning core script
* clarify debug logging docs
* prevent DEBUG messages from being compiled out of the binary
* recolor INFO messages so they blend into existing console output
* add configuration interface for log message header elements so they are individually configurable. all default to off
2022-03-30 14:46:09 -07:00
Myk 2df6980237
fix crash in eventful due to misaligned fn map (#2059)
also add warnings in eventful and EventManager to prompt devs to keep them in sync
2022-03-29 12:51:21 -07:00
Josh Cooper 69ca0d8a28
Improves support for dfhack as a sub-project (#2058)
Replaces CMAKE_SOURCE_DIR with dfhack_SOURCE_DIR so it can be included in other cmake projects that have a different top-level CMAKE_SOURCE_DIR
2022-03-29 10:28:52 -07:00
DwarvenM acbfe500ab
Typo Fix in dig.cpp (#2053)
vdig -> digv
2022-03-27 16:54:01 -07:00
Tim Siegel ab54cbff7a
[confirm] Fix typo in help message (#2046) 2022-03-23 19:45:13 -07:00
Kelly Kinkade e0ecf21896
autofarm code cleanup (#2033)
* code cleanup on autofarm.cpp

* more code cleanup on aufofarm.cpp

* yet more cleanup of autofarm.cpp

mostly whitespace, some `*` and `&` adjustments

* downgrade autofarm to c++11

apparently the gcc we use doesn't support c++14 generic lambdas

* death to whitespace

apparently visual studio's default whitespace murderer doesn't touch `#define`s. who knew?

* Update autofarm.cpp

const is good
2022-03-16 19:43:24 -07:00
Kelly Kinkade d25cd0874a remove check for discovered plants in autofarm
Remove limitation on planting only "discovered" plants in autofarm because there was never any reason for doing so.

Resolves #1988.
2022-03-15 08:23:18 -07:00
Josh Cooper dda487a535
Adds new plugin: Spectate (#1918)
* Adds spectate plugin

* Updates spectate.cpp

* Changes spectate toggle message

* Updates changelog.txt

* Adds spectate to Plugins.rst

* Adds requested changes

- foreach syntax replaces active units loops
- removes CR_FAILURE return on double enable/disable usage
- removes disabled code
- implements a few clion clang tidy suggestions (auto declare when casting)
- Updates zcount to have accurate count for performing RNG
- adds eof newline
- adds todo comment about a redundant if condition

* Declares spectate section in Plugins.rst
2022-03-14 19:33:41 -07:00
myk002 e60ef479c6 handle carving fortifications in dig-now 2022-03-12 13:33:36 -08:00
myk002 7c665dcb7a allow search terms to match full item labels
even when the item label is truncated for length
this change also fixes items that were being incorrecty grouped due to
having differences only in the truncated part of their labels
2022-03-12 12:41:19 -08:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 20b42145c1 On second thought, not redundant 2022-03-12 11:33:27 -08:00
Josh Cooper a2e690d5d9 Re-adds removed lines to diggingInvaders.cpp 2022-03-12 11:33:27 -08:00
Josh Cooper 2b8024e62f Updates eventful plugin with new EventManager event JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 4aac87a7f0 Updates the plugin skeletons again 2022-03-12 11:33:27 -08:00
Josh Cooper 79e2188a5f Corrects a regression in skeleton.cpp documentation 2022-03-12 11:33:27 -08:00
Josh Cooper 051e891680 Improves plugin dev documentation through updating skeleton.cpp 2022-03-12 11:33:27 -08:00
Josh Cooper ddbeead2b2 Updates diggingInvaders according to EventManager refactor 2022-03-12 11:33:27 -08:00
Josh Cooper 12df6d14e9 Improves documentation for plugin writing 2022-03-12 11:33:27 -08:00
myk002 33f06668d5 ensure we don't crash when tiletypes-here is run
from the commandline
2022-03-03 21:37:38 -08:00
myk002 dbe87d4156 implement orders list 2022-02-25 12:58:56 -08:00
myk002 2ebfca42dd merge buildingplan-lib.cpp into buildingplan.cpp 2022-02-25 12:57:17 -08:00
myk002 0d1668a7a5 merge buildingplan-lib into buildingplan
so no one else is tempted to use it as a library. starting buildingplan
from two separate plugins just runs two completely separate engines with
separate state, one of which is completely inaccessible from the UI.
2022-02-25 12:57:17 -08:00
myk002 eae90c9448 remove fortplan code; leave doc stub 2022-02-25 12:57:17 -08:00
myk002 434d072919 implement zone phase for blueprint 2021-10-04 15:32:26 -07:00
myk002 ffe5bad66b implement "track" phase in blueprint
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002 089de5f422 support non-rectangular extent-based buildings 2021-10-03 08:54:27 -07:00
myk002 27c0c41536 only create empty blueprints on explicit request
and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation
2021-10-02 23:36:26 -07:00
myk002 12eb9e48c7 support multi-type and non-rectangular stockpiles
and add integration tests
2021-10-02 12:50:47 -07:00
myk002 09d7cd83df add/fix missing/incorrect building specs
added:
- wS
- wp
- roller speed designations
- n
- TS
- ~s
- ~h
- ~c
- F
- ~a

fixed:
- Wall (CW -> Cw)
- DownStair (Cj -> Cd)

also remove track designations. we'll add that back once we create a
"track" phase.
2021-10-02 09:25:19 -07:00
myk002 d7d4f364ac channel over dig equals no ramp
fixes special case where a channel tile is specified over a regular dig
tile. this allows dig-now to produce a flat floor in that case, which is
likely what is intended.
2021-10-02 09:25:19 -07:00
myk002 42f4cbdc9c remove designations from all modified tiles
found this bug with blueprint-generated blueprints. if both a channel
and the resulting ramp are explicitly marked in the blueprint (like the
blueprint plugin does), the channel is processed first, pre-creating the
ramp in the tile designated for a ramp. Then, when the ramp designation
is processed, the ramp is already there, which is an invalid tile to
make a ramp on, so the designation is skipped (and therefore not
cleared). this change clears the designation for both the ramp tile and
the channel tile when either is processed. this opens another edge case
where the designation under a channel is a regular 'd' mine, which will
now get ignored and leave a ramp insead of a flat floor. but I'll
address that in the next commit.
2021-10-02 09:25:19 -07:00