Commit Graph

42 Commits (88a46a1b5b2f2b65857a3c2d299415eb8f3b9a15)

Author SHA1 Message Date
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
Josh Cooper 9bf9a79a11
EventManager/Eventful - Generate event arrays (#2097)
* Replaces EventManager.cpp's event array with an auto-gen one

* Replaces eventful.cpp's event array with auto-gen one
2022-04-14 21:47:25 -07:00
Myk 2df6980237
fix crash in eventful due to misaligned fn map (#2059)
also add warnings in eventful and EventManager to prompt devs to keep them in sync
2022-03-29 12:51:21 -07:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 2b8024e62f Updates eventful plugin with new EventManager event JOB_STARTED 2022-03-12 11:33:27 -08:00
Quietust e2301ecae7 Update structures, fix reaction_productst::produce() parms 2020-06-23 13:31:27 -06:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
lethosor db95796d4c Many build fixes 2018-03-10 16:53:45 -05:00
lethosor 19695b4ee7 EventManager/eventful: Pass building ID pointers to event handlers
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.

Fixes #1003
2017-02-17 22:53:48 -05:00
Vitaly Pronkin fe18f176f7 More 64-bit fixes
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
Michael Casadevall a03b32846a Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
Warmist 5895621eec Change eventful to have sane(r) callback for produce 2016-03-13 12:57:36 +02:00
Warmist 3e402fa97c Remove left over handlers from eventful 2016-02-01 22:23:31 +02:00
Warmist e4ae1c11f5 Update eventful's produce hook to new vmethod. Also make all events use no-handler version thus removing lot of unused functions (and empty function calls). 2016-02-01 22:23:29 +02:00
lethosor c9eab65c96 Fix more produce() calls 2015-12-22 09:54:00 -05:00
lethosor 55d5706a21 Update structures and fix various issues with plugins producing items
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor 047168b702 Fix workshop/furnace sidebar events 2015-11-07 16:15:37 -05:00
Warmist 0fa35aef3c Update eventful.cpp
Fix furnace hook not being called.
2015-11-03 18:01:41 +02:00
Warmist a503e54484 Add furnaces to sidebar fill event 2015-11-03 17:59:24 +02:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
expwnent e5e0d93ef1 Added modtools/reaction-product-trigger. 2015-02-02 02:39:05 -05:00
expwnent ab01e7d102 Eventful no longer requires LUA_HOOK to do reaction events. 2015-01-31 20:10:06 -05:00
lethosor cac2245438 Update some plugins to use REQUIRE_GLOBAL 2014-12-03 23:26:54 -05:00
expwnent 81c87d0921 EventManager: INTERACTION event for unit interactions. 2014-07-03 04:55:12 -04:00
expwnent 961d033ade EventManager: unload event for convenience. 2014-06-29 10:03:55 -04:00
expwnent 8e7e87ac73 Added UNIT_ATTACK event to EventManager and exposed it to Lua. 2014-06-28 02:31:34 -04:00
expwnent 7313c18a2a EventManager/eventful: added ON_REPORT event and exposed it to Lua. 2014-06-23 09:15:46 -04:00
jj 387cc983f9 Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack 2014-02-02 23:50:21 +01:00
Tareq A Khandaker f0eeba93ce DFHack compiles under OS X now. 2014-01-25 03:21:56 -05:00
Alexander Gavrilov 7ce5831257 Get rid of the std exception. 2013-11-07 11:58:11 +04:00
expwnent 329741f235 EventManager: added EQUIPMENT_CHANGE event and exposed it to lua. 2013-10-24 19:32:52 -04:00
expwnent a0ee74b3a5 eventful: no longer possible to disable an event type, event frequency is the minimum request frequency (most frequent), added array of event handler function pointers to simplify code 2013-10-20 19:56:48 -04:00
expwnent d4542b32fa eventful: removed extra EventManager::unregisterAll. 2013-10-20 15:24:04 -04:00
Warmist 0dff26aa23 Added lua interface (in eventful) for EventManager module. 2013-10-20 21:44:07 +03:00
Warmist 3ed5f06f49 Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
Warmist 8b5e847dfa New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops. 2013-01-02 23:43:38 +02:00
Warmist 786149a630 Added new event to eventful: onWorkshopFillSidebarMenu 2012-12-21 00:42:15 +02:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
Warmist 6d0e505fd2 Added onItemContaminate to eventful and readme/news for eventful 2012-12-09 14:15:39 +02:00
Warmist a0a566dbf2 Tidy up eventful.cpp 2012-12-09 13:00:49 +02:00
Warmist 57b69da1f0 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-29 12:13:28 +02:00
Warmist ee15086963 Some preparations for new plugin. 2012-11-18 01:52:46 +02:00