Alexander Gavrilov
bed1e00a6e
Use a cast instead of floor in perlin noise for performance.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
f36041f6bd
Implement a MapCache api for writing base layer tiles of arbitrary stone.
...
Precompute some tables in TileTypes for extremely efficient
conversion between tiles of most important material types.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
68b6e10b2c
Implement writing veins tile by tile through MapCache.
...
Unlike changevein, which changes the material in an existing vein
object, with this feature you can set the material for individual
tiles, and the cache will write it out as vein objects.
The array inside the cache data is changed from layer material to
vein material, because layer material is easy to compute.
2013-10-08 18:17:36 +04:00
Alexander Gavrilov
9442e8ea1f
Make biome information more explicit in MapCache.
2013-10-07 16:58:10 +04:00
Alexander Gavrilov
ea36233dff
Split MapCache code from Maps.cpp
2013-10-07 16:58:10 +04:00
Alexander Gavrilov
33469f5bb2
Use a better hash function in the Perlin noise generator.
2013-10-02 18:55:41 +04:00
Alexander Gavrilov
e175efa689
Implement a template-based classical Perlin noise generator.
...
The mask argument of the Impl template is there because apparently
an inner template cannot be fully specialized, so there needs to be
some argument besides i.
2013-10-01 18:58:04 +04:00
Alexander Gavrilov
599af0a4d9
Fix linux and windows build issues.
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- Linux makefile overrides and removes the optimization flags.
- Old linux gcc doesn't understand lambdas.
- MSVC doesn't like extern and explicit instantiation in same file.
2013-09-30 22:51:29 +04:00
Alexander Gavrilov
9e81d27cd1
Implement the same random generator as DF uses for DFHack.
2013-09-30 19:46:39 +04:00
expwnent
3ffbef2396
Merge branch 'canStepBetween' into recent
2013-01-05 18:10:29 -05:00
expwnent
f8abd5c595
StepBetween: renamed stuff back to the way it was. Thought I had already done that.
2013-01-05 18:09:50 -05:00
expwnent
6622e9e06f
Merge branch 'canStepBetween' into recent
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Conflicts:
library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent
715f191c26
EventManager: made the frequency part of EventHandler.
2013-01-03 19:31:29 -05:00
expwnent
910e398a7b
EventManager: added invasion event.
2013-01-03 15:52:56 -05:00
expwnent
4e4e382b8f
EventManager: added syndrome event.
2013-01-02 18:30:15 -05:00
expwnent
c3b2ae2137
EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
2013-01-02 11:07:56 -05:00
expwnent
fa78d6ccfc
Merge branch 'recent' into eventManager-unstable
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Conflicts:
library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent
4e99841862
EventManager: made Buildings module keep track of buildings so that it
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can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
expwnent
7972902c81
stepBetween: named a few things better, and fixed a lot.
2012-12-19 20:30:37 -05:00
expwnent
a93c0223a2
EventManager: unstable. Temp commit.
2012-12-18 20:28:30 -05:00
expwnent
555c754636
EventManager: added construction and building events.
2012-12-18 18:34:38 -05:00
expwnent
01e5e93825
Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
2012-12-16 23:26:50 -05:00
expwnent
d4d8e69556
EventManager: Allowed absolute time registration.
2012-12-15 18:08:59 -05:00
expwnent
935058f0a5
EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
2012-12-15 17:43:41 -05:00
expwnent
86e002f3ff
EventManager: added item creation event.
2012-12-15 16:49:13 -05:00
expwnent
b0314755e0
EventManager: added unit death event.
2012-12-15 14:40:11 -05:00
expwnent
155a4d044c
EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
2012-12-14 23:29:28 -05:00
expwnent
747723187f
EventManager: first draft.
2012-12-14 21:05:38 -05:00
jj
ebc2625d97
ditch the unused Vegetation module
2012-12-06 23:47:25 +01:00
jj
3953112eb9
dump Vegetation::t_plant, fix plant.is_burning
2012-12-03 19:03:07 +01:00
Alexander Gavrilov
bfc11cf946
Add persistent history of per-constraint item counts in workflow.
...
This will be needed for properly merging or integrating the status
screen by falconne. The history is maintained as a circular buffer
of up to 28 entries, and persists in save files.
2012-11-28 19:25:01 +04:00
Alexander Gavrilov
e7905a5cff
Add docs for the automaterial plugin, and use the new Painter class.
2012-11-22 19:38:45 +04:00
Kelly Martin
bb3c5c02c1
Adjustments for MSVC compatibility
2012-11-20 09:32:04 -06:00
Alexander Gavrilov
767c1b9368
Duplicate the lua Painter class in C++.
2012-11-19 18:11:26 +04:00
Quietust
3f2e583746
Naming consistency
2012-11-16 15:35:34 -06:00
Quietust
e2b9b703a0
Get rid of tabs
2012-11-16 15:33:36 -06:00
Alexander Gavrilov
2401be1b3b
Add an api function to retrieve unit skill experience.
2012-11-16 22:48:49 +04:00
Alexander Gavrilov
b4dcc7e7ad
Add more native api functions for finding general and specific refs.
2012-11-12 19:17:32 +04:00
Alexander Gavrilov
9598316855
Add a native pen object for lua with a more checked behavior.
2012-11-03 20:06:33 +04:00
Alexander Gavrilov
3ff5d38a5c
Add a few utility functions to the main library.
2012-10-30 12:40:26 +04:00
jj
cfbdf47f6e
follow rename Carried->Hauled in df-structures unit inventory mode
2012-10-22 19:37:12 +02:00
Alexander Gavrilov
0c9f1e0af4
Check the item type against job_item_vector_id when matching to jobs.
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This will prevent setting an invalid item type via the job command.
2012-10-20 21:01:22 +04:00
Alexander Gavrilov
2b1d856214
Add a few utility functions to the lua api.
2012-10-20 17:06:33 +04:00
Alexander Gavrilov
2d4935bc17
Add lua API functions for verifying item and material vs job_item flags.
2012-10-17 19:16:18 +04:00
Alexander Gavrilov
2865e1373a
Experimental API for associating tile bitmasks with persistent data.
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Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
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It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov
5396a67465
Some tweaking and edited NEWS.
2012-10-06 12:40:46 +04:00
Alexander Gavrilov
7440e80e6c
Add an API function to retrieve interface key bindings for display.
2012-10-02 13:49:31 +04:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
48da06ec37
Add an API function for reading the nominal skill level.
2012-09-29 15:18:04 +04:00