lethosor
9f541481ea
Fix some warnings with GCC -Wall
2016-10-15 00:37:18 -04:00
lethosor
f6a91c2f30
Log architecture on startup
2016-10-08 16:58:08 -04:00
lethosor
de731b0299
Move save_dir back into cur_savegame and update submodules
2016-08-14 12:41:09 -04:00
Vitaly Pronkin
fe18f176f7
More 64-bit fixes
...
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350
, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
lethosor
163207e362
Give more feedback for DF detection failures with mismatched XML versions
...
This may help address issues where people forget to read the documentation,
don't run "git submodule update", and end up with a df-structures version
that's too old (which is somewhat common, it turns out).
2016-06-30 20:42:27 -04:00
lethosor
022a1bf9e8
Wrap script descriptions in `ls` output and remove description length cap
2016-06-14 21:24:27 -04:00
lethosor
b115fdc73f
Load script paths from dfhack-config/script-paths.txt
2016-03-27 15:56:23 -04:00
lethosor
c23ac50250
Always run dfhack.init-example if dfhack.init doesn't exist
...
This previously only happened if no files matching *dfhack*.init
existed
2015-12-27 16:39:10 -05:00
lethosor
5263d425a2
Merge remote-tracking branch 'BenLubar/benlubar-init-args' into develop
2015-12-26 13:47:58 -05:00
Ben Lubar
106891f6e0
vim-style +-args. for example, "./dfhack +echo foo" would be equivalent to running ./dfhack and then typing "echo foo" into the console. uses shell argument splitting, so "./dfhack +somecommand 'foo bar' baz" does the right thing. See DFHack#755.
2015-12-26 12:10:44 -06:00
lethosor
9a82f59518
Merge remote-tracking branch 'BenLubar/benlubar-init-args' into develop
2015-12-26 11:49:45 -05:00
lethosor
14f1e6b06c
Improve prerelease warning somewhat
2015-12-22 19:34:54 -05:00
Ben Lubar
9bccf457c5
Check for ui_sidebar_menus being null before using it.
2015-12-17 10:54:19 -06:00
Ben Lubar
80ec5ab043
vim-style +-args. for example, "./dfhack +echo foo" would be equivalent to running ./dfhack and then typing "echo foo" into the console. uses shell argument splitting, so "./dfhack +somecommand 'foo bar' baz" does the right thing. See DFHack#755.
2015-12-13 14:03:25 -06:00
lethosor
83603fcf45
Add prerelease build flag and warning script
2015-12-11 20:27:46 -05:00
lethosor
df4fb70be2
Provide more suggestions for unrecognized commands
2015-11-25 20:22:14 -05:00
lethosor
875ecf7827
Update Core::top_viewscreen before calling state change handlers
...
This was previously done right before SC_VIEWSCREEN_CHANGED events
were handled, meaning that code handling earlier events that used
top_viewscreen (rather than getCurViewscreen()) could refer to an
invalid viewscreen, i.e. in the tick after it was deleted.
Fixes #747
2015-11-14 21:48:51 -05:00
lethosor
2882422a3e
Don't require short script help to start with a space
...
Ref #742
2015-11-09 22:58:46 -05:00
lethosor
8412a496dd
Remove extra check for "type" command
2015-11-05 19:09:14 -05:00
lethosor
83991d2a22
plug: Don't color loaded plugins
2015-10-30 18:45:55 -04:00
lethosor
1250bb5204
type: Provide more useful information (script paths, plugin names)
2015-10-27 17:34:32 -04:00
lethosor
c44ac8ec6e
Improve handling of fatal errors and errors in dfhack.lua
...
* Several fatal errors that occurred during core initialization didn't
stop initialization or set 'errorstate' properly, which caused
update hooks and other code to crash later. This has been fixed and
should address crashes like the one mentioned in #470 .
* Errors when loading dfhack.lua now cause Lua::Open() to fail, which
triggers a fatal error in Core::Init()
* Failure to initialize the console no longer results in a call to
fatal() (since it didn't actually stop initialization previously)
2015-10-17 21:18:04 -04:00
lethosor
5387c03ea0
DFHackVersion: Expose whether the built commit is tagged
2015-10-17 15:35:40 -04:00
lethosor
c2267013b4
plug: List enabled state
2015-10-03 13:42:20 -04:00
lethosor
b16e59b91c
Check for existence of save folder before attempting to log events
...
cur_savegame.save_dir can be populated when the save directory does
not yet exist after world generation (since the game can be aborted
at that stage without saving).
2015-09-26 14:26:44 -04:00
lethosor
fa60ccdd52
Don't find scripts from the last loaded world's raw/scripts folder
2015-09-26 14:26:13 -04:00
lethosor
91a1836439
Fix a few issues with init file variations
...
* GCC does not allow std::string instances or enums without a base
type to be passed as varargs
* Fixed path concatenation issue causing dfhack.init to not be loaded
2015-09-21 18:57:58 -04:00
expwnent
af90d14cb2
Use shenanigans to make a certain table const.
2015-09-21 17:24:51 -04:00
expwnent
5bf3093139
Now it looks for dfhack*.init instead of just dfhack.init, onLoad*.init instead of just onLoad.init, etc.
2015-09-15 07:27:42 -04:00
lethosor
9eb86c7e38
Support additional script search paths
...
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor
66c7a461fd
Don't attempt to copy non-files into dfhack-config
2015-09-03 15:02:51 -04:00
lethosor
9eac4585b1
keybinding: support 0-9, F10-F12
2015-09-02 15:56:53 -04:00
lethosor
a5f15b279c
plug: Include deleted plugins in full list
2015-08-14 19:32:41 -04:00
lethosor
4fc6cb6f17
Several PluginManager improvements
...
* load/unload/reload are no longer restricted to plugins that exist
on startup
* Names passed to DFHACK_PLUGIN must match the plugin's filename
(remotefortressreader vs RemoteFortressReader, counters vs probe)
* "plug" output lists all plugins and state/command information
* Deleted plugins can be reloaded again if they are replaced
* load/unload/reload don't fail silently with broken plugins
* Built-in commands are recognized internally (e.g. "help help"
does not display "help is not a recognized command"), although help
for them is not yet implemented
* New command: "type" (bash-like) - shows where/how a command is
implemented
* "plug" can accept multiple plugin names
* "ls" displays more information about unloaded/unrecognized plugins
* "load all" changed to "load -all" (or "load --all", "load -a", ...)
2015-08-14 16:11:23 -04:00
lethosor
f46d3d137f
Allow multiple contexts to be specified when adding keybindings
2015-08-06 20:41:54 -04:00
lethosor
cc5045d6df
Fix Alt-E/U/N bindings on OS X
2015-07-29 10:32:19 -04:00
lethosor
f387eb2960
Fix an issue where Ctrl-*-A and Ctrl-*-Z keybindings were not properly detected
2015-07-29 09:35:09 -04:00
lethosor
27295a9b6f
Log DFHack and save-specific information on world (un)load events
2015-07-23 23:24:00 -04:00
lethosor
ee7a2c7db7
Add git commit information to libdfhack-version
...
git is run every time 'make' is run, but the generated include file
is only updated when necessary. Plugins will be loaded successfully
if their DFHack version matches core's (assuming OpenLibrary()
succeeds), but will produce a warning if their git commit doesn't
match core's.
2015-06-24 19:32:45 -04:00
lethosor
5bb5d87ad8
Install default dfhack-config files
...
Files from the "dfhack-config" source directory are now installed to
"dfhack-config/default" and copied to "dfhack-config" on startup if
they don't already exist. Previously, config files weren't available
at all unless they were manually installed (93c9a41
).
2015-06-18 08:59:01 -04:00
lethosor
96f3bdafb4
Implement an internal command to interrupt running Lua scripts
...
This inserts a debug hook that runs every 256 instructions by
default, which has a minimal impact on performance.
2015-05-24 19:06:01 -04:00
lethosor
42a6cfaee6
Improve Lua enable/disable error handling
2015-05-08 18:03:19 -04:00
lethosor
eaf282c18e
Allow lua scripts to be enabled and disabled with built-in commands
2015-05-08 18:03:19 -04:00
lethosor
4b124bc022
Avoid including DFHackVersion.h in PluginManager.h
...
Changes to DFHackVersion.h previously required recompiling nearly all
of the DFHack core.
2015-04-03 14:02:14 -04:00
lethosor
786581689f
Move get_dfhack_version() to a separate namespace and add a few other version-related functions
2015-04-02 16:37:58 -04:00
lethosor
331be2b589
Make "keybinding list" accept a context
...
See #588
2015-03-30 19:03:16 -04:00
lethosor
1591e67bf2
Replace backslashes with forward slashes in command names
2015-03-06 16:53:57 -05:00
lethosor
0c09feae5b
Prevent backslashes from being used in command names
2015-02-27 18:46:29 -05:00
lethosor
0f77a1a578
Move DFHack version to a separate (static) library
...
This allows the DFHack version to be changed without recompiling
everything
2015-02-19 12:08:23 -05:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
lethosor
56dfc66309
Implement map load/unload scripts and allow additional scripts to be registered
2015-02-11 15:03:47 -05:00
lethosor
15d3b7831f
hide/show: Provide feedback on unsupported platforms
2015-02-08 09:30:40 -05:00
lethosor
a1691b6777
Merge remote-tracking branch 'warmist/console-hide' into develop
...
Conflicts:
library/Console-darwin.cpp
2015-02-08 09:20:05 -05:00
lethosor
bebceffa5f
Add Filesystem::listdir()
2015-01-28 19:15:58 -05:00
expwnent
4c5b6a5282
For multiline comments, delete the backslash instead of changing it to a space.
2015-01-26 19:24:31 -05:00
expwnent
1993c5fb1b
Added support for multiline commands inside dfhack.init and the script command.
2015-01-26 17:18:30 -05:00
lethosor
fd1ba80e1f
Change MOD_* to DFH_MOD_*
...
MOD_* constants are defined in Winuser.h on Windows
2015-01-17 09:05:45 -05:00
lethosor
077d149d64
Expose key modifier state to C++/Lua
2015-01-11 12:51:02 -05:00
Eric Wald
a1c9f85a64
Repairing the stuck Alt key
...
SDL has been reporting the modifier key state incorrectly after alt-tabbing between the DF and DFHack windows.
Fixes issue #448 , though more testing is warranted.
2014-12-28 21:43:48 -07:00
lethosor
a003ce7394
Print fatal errors to stdout on Linux/OS X
2014-11-17 15:12:33 -05:00
expwnent
4e38ec95b3
Merge pull request #354 from eswald/duplicate-onload
...
Removing duplicate world and map loading events.
2014-11-02 03:32:36 -05:00
lethosor
e41a33ddea
Allow console to be disabled by setting an environment variable
2014-10-06 17:10:33 -04:00
Eric Wald
6c9b94bcef
Removing duplicate world and map loading events.
...
Saving a game in progress now goes through an extra viewscreen before reaching the condition that had been used to indicate whether the world was still valid, causing the core to emit bogus WORLD_LOADED, MAP_LOADED, MAP_UNLOADED, and WORLD_UNLOADED events. Adding that viewscreen to the list of loading/saving screens prevents those duplicate events from firing.
Granted, if the game_cleaner viewscreen ever gets hit in play, this fix will cause more bogus events...
2014-09-30 23:02:35 -06:00
lethosor
34d4537a11
Support for global onLoadWorld.init/onUnloadWorld.init scripts
2014-09-08 15:52:17 -04:00
Alexander Gavrilov
0182e0c980
Fix SC_WORLD_LOADED/UNLOADED now that loading and saving takes many frames.
...
During the loading or saving screen, consider the map and world as not
loaded, because they are likely only partially valid. This fixes errors
from the log-region script.
2014-07-28 08:57:55 +04:00
Alexander Gavrilov
4902c577b3
Fix some crashes when running without globals and update structures.
2014-07-24 23:10:37 +04:00
Quietust
9435d8f4d9
Fix crashes caused by missing globals
2014-07-21 19:14:43 -05:00
expwnent
3c06f3bada
Allowed per-save script folders.
2014-07-07 08:50:40 -04:00
Alexander Gavrilov
8a3050a1c0
Notify the user when dfhack.init is missing, and fall back to example.
2014-06-28 17:08:14 +04:00
Warmist
dedd7e4185
Adds new console methods and commands to hide/show console. Only on windows (for now?)
2014-05-26 18:42:04 +03:00
jj
6ad8d128ba
use non-interactive console when calling dfhack.init in TEXT mode
2014-01-27 15:36:25 +01:00
jj
6b6164c099
call dfhack.init even in TEXT mode
2014-01-27 14:51:22 +01:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
jj
84033bd586
ruby: dont list ruby scripts when ruby plugin is disabled
2013-10-07 14:32:47 +02:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
jj
6f5c03b912
core: generate SC_WORLD_LOADED for arena too
2013-07-07 23:36:22 +02:00
expwnent
1b260fe549
Made the per save onLoad and onUnload script use the right separator character for different operating systems.
2013-06-10 15:55:54 -04:00
expwnent
9f6638432f
When a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init.
2013-06-10 00:45:46 -04:00
Petr Mrázek
27f23746bd
Do not use autocompletion to second-guess the user.
2013-03-14 06:43:38 +01:00
expwnent
fa78d6ccfc
Merge branch 'recent' into eventManager-unstable
...
Conflicts:
library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent
cf619a519e
EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
2012-12-14 22:14:38 -05:00
expwnent
747723187f
EventManager: first draft.
2012-12-14 21:05:38 -05:00
jj
662d3101c7
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
2012-12-11 17:25:51 +01:00
jj
a1eeb02a1b
autocomplete command names from the console
2012-12-07 01:34:04 +01:00
Quietust
e2b9b703a0
Get rid of tabs
2012-11-16 15:33:36 -06:00
Alexander Gavrilov
dc2805b1f3
Link the renderer vtable from libgraphics on linux.
2012-10-30 10:38:32 +04:00
Alexander Gavrilov
4aa1999347
Add a lua api function for patching multiple individual bytes.
2012-10-28 11:50:28 +04:00
Alexander Gavrilov
fdaa2a35a1
Fix name ambiguity in MemoryPatcher constructor.
2012-10-28 09:34:50 +04:00
Alexander Gavrilov
92a3277777
Add a MemoryPatcher class as an optimization of scattered patchMemory.
...
This class can cache the set of memory regions during its lifetime,
and make them writable only once. This avoids e.g. re-reading
/proc/*/maps once for every modified vtable in interpose code.
2012-10-27 21:58:40 +04:00
Kelly Martin
8fd1dd04bb
Display dfhack version number at end of baseline 'help' message.
2012-10-16 19:27:48 -05:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
...
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov
7440e80e6c
Add an API function to retrieve interface key bindings for display.
2012-10-02 13:49:31 +04:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
627f036830
Implement a special command parsing mode with one verbatim argument.
...
Intended for script expressions, e.g. rb_eval.
2012-09-24 19:13:33 +04:00
Alexander Gavrilov
8a617edb10
Support "ls -a" to list scripts in subdirs.
2012-08-29 19:03:53 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00
Alexander Gavrilov
b12b9fa91e
Suspend DF around loading and unloading plugins.
...
This is necessary to improve safety of vtable interposing.
2012-08-23 19:51:55 +04:00
Alexander Gavrilov
fd0bf2ef92
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
Alexander Gavrilov
24cc8b5c7a
Expose an API to claim the suspend lock from the Core.
...
Previously it was hard-coded in Core::Update, but interposed
vmethods may need this feature too.
2012-08-18 11:52:38 +04:00
Alexander Gavrilov
bcc41c081a
Add a utility function for patching read-only memory.
2012-08-17 15:07:48 +04:00