PatrikLundell
6901c53bd5
dead flag -> !isActive
2018-06-14 12:29:48 +02:00
PatrikLundell
654f798b83
dead/killed flags
2018-06-08 11:08:35 +02:00
lethosor
dce00a5034
Partial compilation fixes for advtools, misery
2016-11-16 15:21:13 -05:00
PeridexisErrant
7f212178ca
Move unused docs to plugin source files
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This way they can easily be restored when the plugins are reactivated,
but don't confuse users until then.
2015-11-07 10:13:21 +11:00
lethosor
cac2245438
Update some plugins to use REQUIRE_GLOBAL
2014-12-03 23:26:54 -05:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
jj
cfbdf47f6e
follow rename Carried->Hauled in df-structures unit inventory mode
2012-10-22 19:37:12 +02:00
Alexander Gavrilov
9f687f64a4
Fix build.
2012-10-03 12:58:05 +04:00
Alexander Gavrilov
fd0bf2ef92
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
Alexander Gavrilov
adbd351462
Rename units.other[0] to units.active.
2012-04-21 12:46:55 +04:00
Alexander Gavrilov
c7b922250b
More maps api refactoring and renaming.
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getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov
45ae2ed67f
Pull a few utility functions into the core and publish to lua.
2012-04-07 19:08:30 +04:00
Petr Mrázek
7ff728b6fc
Track world and map changes separately for plugin_onstatechange
2012-04-01 02:56:54 +02:00
Petr Mrázek
004acdad4e
Tweaks!
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Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
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This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Alexander Gavrilov
9b071097de
Fix advtools metal-detector
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Trader items are now inside tables, and thus not in the block
item lists. Thus it is necessary to scan the global item vector
and look up blocks by coords.
2012-03-07 18:10:53 +04:00
Quietust
a0b671b289
sqrt() doesn't work on integers
2012-03-03 16:06:31 -06:00
Quietust
e43a87b13b
Merge branch 'master' of git://github.com/peterix/dfhack
2012-03-03 14:13:51 -06:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Alexander Gavrilov
3dd27c8d1d
Support items in bags, and tweak the output format in metal-detector.
2012-03-02 17:46:44 +04:00
Alexander Gavrilov
da3ac54af7
Don't put clothing held in hands into the first 3 columns of list-equipped.
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For some reason that stuff has INV_WEAPON and shows up in the
report, so since it does, put it in the weapon column.
2012-03-02 11:19:30 +04:00
Alexander Gavrilov
ae655daf1a
Add an advtool for detecting metal stuff in shops.
...
Inspired by Q's advmode reveal. Obviously doesn't work in travel mode.
2012-03-02 11:10:34 +04:00
Alexander Gavrilov
df6bd59006
Fix advtools: player_id is an array index, not nemesis id.
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In most worlds they happen to be the same, but not always.
2012-02-29 17:06:05 +04:00
Alexander Gavrilov
bc270c1813
Add advtools list-equipped to quickly check companion equipment.
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Items are printed as a table, with columns for head,
body, legs, and weapons/ammo/misc.
2012-02-28 17:58:08 +04:00
Alexander Gavrilov
ad7b9d42a1
Add a command for swapping body with another units in adventure mode.
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Based on dfusion code, with lots of safety checks added. Supports two
swap modes: transient and permanent; the former does a minimal change
and is intended for managing companion inventory. The permanent one
performs all known actions necessary to turn it into the real adventurer.
Note: the transient mode is a hack and may cause the game to crash
if not reverted while within range of the real adventurer unit.
2012-02-25 17:08:05 +04:00