doomchild
828df5fa80
consolidated buffer stuff, so that the callbacks are a lot shorter
2011-03-09 14:20:34 -06:00
doomchild
1839c6b843
fixed callback registration
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allocator callbacks now cache the buffers and associated pointers so they don't get collected too early
added CreatureCaste, TileColor, and CreatureType classes
2011-03-09 12:29:29 -06:00
doomchild
50af9e2d7e
updated to use the pointer caching callbacks
2011-03-09 12:27:58 -06:00
doomchild
5bd51c2e08
updated to use the allocator callbacks correctly
2011-03-09 12:26:04 -06:00
doomchild
44cbc3fd5c
fixed allocator callbacks to take pointers to pointers so they'll actually, you know, WORK
2011-03-09 12:23:20 -06:00
doomchild
187a8a0578
added a function to read all the veins at once
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updated vein reading functions to use the allocator callbacks correctly
2011-03-09 12:22:00 -06:00
mikestewart
5c32991c40
Corrected game mode enum and added a mode changing tool to the playground.
2011-03-07 00:19:12 -05:00
Petr Mrázek
bbbea3d023
Merge branch 'master' of https://github.com/doomchild/dfhack
2011-03-06 23:57:22 +01:00
Petr Mrázek
9e62ee6e75
Maps + Materials for 31.20. Still many broken offsets!
2011-03-06 20:27:40 +01:00
Petr Mrázek
9b0c426f9c
The age of creatures is signed int.
2011-03-06 11:42:02 +01:00
Petr Mrázek
450562437a
Memory.xml cleanup, removing redundant information.
2011-03-03 23:54:44 +01:00
doomchild
c98bc9da9d
updated to actually match the C stuff (not passing allocator callbacks every time, etc)
2011-03-03 14:19:20 -06:00
doomchild
d314c733b2
added world and window_io getters
2011-03-03 14:18:28 -06:00
doomchild
a816b67362
added key types for window_io module
2011-03-03 14:17:56 -06:00
doomchild
6fc1f31e31
first commit
2011-03-03 14:17:31 -06:00
doomchild
2c9016d2f2
added checks for allocator callback being null
2011-03-03 14:17:09 -06:00
doomchild
4cf037d5d3
changed a couple of argument types to be more explicit
2011-03-03 14:15:38 -06:00
doomchild
368f3c1b2e
added World getter renamed get_Window to get_WindowIO
2011-03-03 14:14:59 -06:00
Petr Mrázek
f307d2c4c3
Merge https://github.com/doomchild/dfhack
2011-03-03 17:51:27 +01:00
Petr Mrázek
6f7a8e3af5
Export fail removal - sa_feature, other minor changes
2011-03-03 17:50:17 +01:00
doomchild
f4be3ef4fe
updated to use t_gamemodes struct in Read/WriteGameMode calls
2011-03-03 10:18:27 -06:00
Petr Mrázek
680fe2981e
Merge branch 'master' of https://github.com/tomprince/dfhack
2011-03-03 16:56:38 +01:00
Petr Mrázek
552180d430
Merge branch 'master' of https://github.com/doomchild/dfhack
2011-03-03 16:24:26 +01:00
Petr Mrázek
faea954da1
Now with less endless loops.
2011-03-02 22:43:46 +01:00
Petr Mrázek
777e997da2
Make vein reading a little saner.
2011-03-02 22:36:02 +01:00
Petr Mrázek
3ff4e2c43e
Get rid of 'unknown vein' spam.
2011-03-02 22:32:08 +01:00
Petr Mrázek
a969f9893f
Fix wine process suspend/resume. They use same mechanism as attach/detach now.
2011-03-02 22:23:24 +01:00
Petr Mrázek
509971d6b1
Small fix of the GameMode enum
2011-03-02 09:07:37 +01:00
Tom Prince
f28a29d29d
Fix some warnings on linux using C99 scanf modifiers.
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Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:36:26 -05:00
Tom Prince
a82e249205
Move definition of sa_feature to .cpp to avoid unsed variable warning.
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Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Tom Prince
f477fc002c
Fix lots of -Wall warnings.
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Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:19:18 -05:00
Petr Mrázek
267bc1d446
Game/Control mode improvements. Use dfposition to check them.
2011-03-01 22:18:26 +01:00
doomchild
f56cad1265
added grass vein and world construction readers
2011-03-01 14:39:56 -06:00
doomchild
42670c798b
added grass vein and world construction types
2011-03-01 14:39:33 -06:00
doomchild
06ae98c9dd
first commit
2011-03-01 14:39:18 -06:00
doomchild
0b77744905
added game mode reader
2011-03-01 14:38:55 -06:00
doomchild
bdb0ebd8ea
added grass vein and world construction readers
2011-03-01 14:38:18 -06:00
Petr Mrázek
fa220531b7
Proper enum for game mode
2011-03-01 13:08:20 +01:00
Petr Mrázek
54a580ac68
Hide depend headers better, upgraded tinyxml
2011-03-01 07:50:56 +01:00
Petr Mrázek
b1061d0f94
Game mode reading, removed some include paths
2011-03-01 06:59:23 +01:00
Petr Mrázek
c6a402c2b8
One more vein type. No ready for use.
2011-02-27 20:43:44 +01:00
Petr Mrázek
254aec1787
Alternate way to read vegetation using a vector in map blocks. 31.19 only for now.
2011-02-27 13:59:45 +01:00
Petr Mrázek
4284b948a0
Creature matgloss, creature and color matgloss offsets.
2011-02-27 09:48:08 +01:00
Petr Mrázek
d6592502cc
No need to start Buildings for reading the custom types
2011-02-25 03:13:50 +01:00
Petr Mrázek
803269122f
... What The Hell ?
2011-02-24 21:34:51 +01:00
Petr Mrázek
820acc7483
Windows fixes
2011-02-24 21:32:12 +01:00
Petr Mrázek
97bfa32a82
More cleanup in the Process lands.
2011-02-24 11:43:33 +01:00
Petr Mrázek
79b78673e5
Fix build on MSVC
2011-02-24 01:32:15 +01:00
Petr Mrázek
d26f9ee4a4
Merge branch 'master' of https://github.com/tomprince/dfhack into tomprince-master
2011-02-23 23:48:24 +01:00
Petr Mrázek
62bec260b1
Fix 32bit linux build again.
2011-02-23 21:57:36 +01:00