Commit Graph

882 Commits (7c63ea9394e4222cd03dde1b3d30f8069e752689)

Author SHA1 Message Date
Myk 7d293c89a2
Merge pull request #3148 from myk002/myk_hotkey_menu
[hotkeys] adjust text margin in popup menu for wide scrollbar
2023-04-02 09:48:16 -07:00
Myk Taylor 9461e609a0
adjust text margin in hotkey menu for wide scrollbar 2023-04-01 22:53:35 -07:00
Myk 5846c3fc12
Update changelog.txt 2023-04-01 22:11:38 -07:00
Myk Taylor d13dfd7d49
interpret shrubbery as floor instead of wall 2023-03-31 19:29:01 -07:00
Kelly Kinkade 51236f90fa update steam launcher
this version launches dwarf fortress via the steam client

the existing one doesn't set up the steam app context which means access  to DF's steam workshop is broken. launching through the steam client avoids this issue.
2023-03-31 21:05:19 -05:00
Myk Taylor 38d4eea7ac
bump to 50.07-beta2 2023-03-31 05:02:02 -07:00
Myk 8b9a2321ae
Merge pull request #3122 from myk002/myk_automaterial
[buildingplan] implement automaterial selection
2023-03-29 00:01:47 -07:00
Myk Taylor f2958a5529
implement automaterial selection for buildingplan 2023-03-28 23:51:52 -07:00
Myk Taylor 147b0ba84a
fix and extend Labels/CycleHotkeyLabels 2023-03-28 23:36:49 -07:00
Myk 921e08e97a
Merge branch 'develop' into myk_buildingplan_suspendmanager 2023-03-28 06:52:42 -07:00
Myk Taylor 02b52fcb3d
confirm for removing burrows via the repaint menu 2023-03-27 16:11:21 -07:00
Myk Taylor d5c8237c91
update changelog 2023-03-27 03:53:10 -07:00
Myk Taylor 8da7e216a4
buildingplan - suspendmanager integration 2023-03-27 02:24:56 -07:00
Kelly Kinkade f3862e3eec tailor: gatekeep debugging code 2023-03-27 00:44:20 -05:00
Kelly Kinkade 4a173aac99 tailor: fix #3093, #3103
I significantly restructured the assignment algorithm to eliminate the overproduction issues in #3093

#3103 is addressed by excluding units that don't have the caste-level EQUIPS flag

closes #3093
closes #3103
2023-03-27 00:07:40 -05:00
Myk Taylor 0ba4225d85
support showing a different tile on hover for Labels 2023-03-25 15:19:24 -07:00
Myk 4108c57c0d
Merge pull request #3091 from ab9rf/getplants
reenable getplants
2023-03-25 13:11:04 -07:00
Myk Taylor 76bacee238
dynamically add mod scripts to the script path 2023-03-25 12:56:48 -07:00
Myk 8b7223d1e2
Merge pull request #3086 from myk002/myk_buildingplan_no_filter_items
[buildingplan] allow player to choose any item when choosing items manually
2023-03-25 12:55:37 -07:00
Myk 9a5a259fa9
Merge pull request #3088 from myk002/myk_buildingplan_normalize_stairs
[buildingplan] normalize stairs so they all use the same filter
2023-03-25 12:55:29 -07:00
Myk Taylor 2627820bfa
untested -> unavailable 2023-03-25 12:35:01 -07:00
Kelly Kinkade df286ab71e reenable getplants 2023-03-25 10:18:06 -05:00
Myk Taylor 2bc92042a5
allow enable to interpret aliases 2023-03-24 23:25:24 -07:00
Myk Taylor a8822bdefa
take carved stairs into account when auto building stairs 2023-03-24 15:43:02 -07:00
Myk Taylor 58eaf33b08
normalize stairs so they all use the same filter 2023-03-24 15:26:17 -07:00
Myk Taylor fe0590503f
mark tiles with magma or deep water as "not free" 2023-03-24 15:05:17 -07:00
Myk Taylor c8f590cbac
allow player to choose any item when choosing items manually
that is, ignore the global and building-specific filters
2023-03-24 14:36:06 -07:00
Myk Taylor 99d050d0a8
respect building size limits 2023-03-24 14:06:39 -07:00
Myk da2ef0365d
Merge branch 'develop' into myk_the_case_of_the_missing_mask 2023-03-23 15:48:53 -07:00
Kelly Kinkade 95f6e6e5be tailor: fix material overrun issue
properly track materials required for already-queued jobs

fixes #3056
2023-03-23 16:23:06 -05:00
Myk Taylor 873e94ea5d
actually record the deserialized material mask val 2023-03-23 10:48:33 -07:00
Myk 4d540ba8ab
Merge pull request #3078 from myk002/myk_orders
add minimize button to orders overlay panel
2023-03-23 03:24:30 -07:00
Myk Taylor 05f407e10b
update changelog 2023-03-23 02:40:38 -07:00
Myk Taylor 90aed848bb
add minimize button to orders overlay panel 2023-03-23 02:26:00 -07:00
Myk 5bfd2ee47d
Merge pull request #3076 from myk002/myk_automelt
allow metal chests to be melted
2023-03-23 02:24:21 -07:00
Myk Taylor 0b72b42b7e
allow metal chests to be melted 2023-03-23 00:59:05 -07:00
Myk Taylor 03e44f1e7f
fix initial extended/retracted position for upright spike traps 2023-03-23 00:25:29 -07:00
Kelly Kinkade 959b4b3171 update tailor
`tailor` now properly discriminates between dyed and undyed cloth and no longer defaults to using adamantine
2023-03-22 18:29:47 -05:00
Kelly Kinkade 42e21bf946 reenable prospector in fort mode
fort mode prospect works. embark mode prospect doesn't crash but generates nonsense data, so that code has been disabled for now
2023-03-20 11:00:25 -05:00
Myk Taylor 2bceff76e0
changelog fix 2023-03-17 10:14:11 -07:00
Myk Taylor 779b9bfb6a
bump to 50.07-beta1 2023-03-17 10:08:16 -07:00
Myk Taylor 79dd5a313f
rename Build button to Confirm and update docs 2023-03-17 09:58:20 -07:00
Myk Taylor 52dec0114f
properly count required bars/cloth and don't output confusing total quantities 2023-03-16 23:45:22 -07:00
Myk Taylor e95b6805d0
comment out heat safety feature 2023-03-16 19:55:12 -07:00
Myk Taylor b0f9ad6449
add buildingplan reset for resetting all filters 2023-03-15 14:02:59 -07:00
Myk Taylor 0e1909bad1
update changelog 2023-03-15 01:42:06 -07:00
Myk Taylor 208a3e4ae8
add minimize/restore button 2023-03-15 01:19:34 -07:00
Myk Taylor 4be5ca4e81
filter by whether a slab is engraved
this actually adds an entirely new "specials" filter system that can be
extended later for other types
2023-03-15 00:29:27 -07:00
Myk 7edc686753
Merge pull request #3020 from myk002/myk_save_choice
[buildingplan] remember "choose items" choice per building type
2023-03-15 00:27:20 -07:00
Myk Taylor 4d8580d9e7
remember "choose items" choice per building type 2023-03-14 21:55:43 -07:00