@ -53,6 +53,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Misc Improvements
- `buildingplan`: filters and global settings are now ignored when manually choosing items for a building
- `buildingplan`: if `suspendmanager` is running, then planned buildings will be left suspended when their items are all attached. `suspendmanager` will unsuspsend them for construction when it is safe to do so.
- `confirm`: adds confirmation for removing burrows via the repaint menu
- `stockpiles`: support applying stockpile configurations with fully enabled categories to stockpiles in worlds other than the one where the configuration was exported from
- `stockpiles`: support partial application of a saved config based on dynamic filtering
- `stockpiles`: additive and subtractive modes when applying a second stockpile configuration on top of a first
@ -60,6 +61,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `stockpiles`: now includes a library of useful stockpile configs (see docs for details)
- `automelt`: now allows metal chests to be melted (workaround for DF bug 2493 is no longer needed)
- `orders`: add minimize button to overlay panel so you can get it out of the way to read long statue descriptions when choosing a subject in the details screen
- `orders`: add option to delete exported files from the import dialog
- `enable`: can now interpret aliases defined with the `alias` command
- scripts in installed mods are now automatically added to the DFHack script path. DFHack recognizes two directories in a mod's folder: ``scripts_modinstalled/`` and ``scripts_modactive/``. ``scripts_modinstalled/`` folders will always be added the script path, regardless of whether the mod is active in a world. ``scripts_modactive/`` folders will only be added to the script path when the mod is active in the current loaded world.