Commit Graph

8563 Commits (7afa3690bf3960f70924ccc0c5fd104cb7547260)
 

Author SHA1 Message Date
Petr Mrázek dbeb342c6a Make the python wrapper compile again 2010-03-25 22:13:56 +01:00
Petr Mrázek 822265443c Make the API a bit saner about the used data types and structures 2010-03-25 21:37:09 +01:00
belal 7ad2debf40 The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files 2010-03-25 10:39:09 -04:00
belal 9cbdb27432 Change windows d11 to have the correct base of d10, rather than d9 2010-03-25 09:45:32 -04:00
Petr Mrázek 12ad14ada1 Merge branch 'effects_offsets' of git://github.com/belal/dfhack 2010-03-25 12:43:56 +01:00
Petr Mrázek 8b29e02a20 Fix for stupid error on Windows 2010-03-25 10:10:23 +01:00
Petr Mrázek 8543d09c39 More messing with cmake and veinlook 2010-03-23 23:53:46 +01:00
Petr Mrázek 1ad9dfea11 Auto-find ncurses libs and include files for veinlook 2010-03-23 21:35:14 +01:00
Petr Mrázek 9e5dcb7e81 Updated precompiled shim libs 2010-03-23 17:44:01 +01:00
Petr Mrázek 13fcdb8b8f Fix one more InitReadNames call 2010-03-23 00:37:35 +01:00
Petr Mrázek efadfe98b2 Add some more exception handling to InitRead API methods 2010-03-23 00:35:23 +01:00
belal bc29b2d6c0 effects vector for all windows 40d# versions and 40d 2010-03-22 15:32:04 -04:00
Petr Mrázek 24d969791b Fixes for d18 and 19 on Linux 2010-03-22 15:14:36 +01:00
Zhentar c4f1c3d212 Created the catsplosion utility 2010-03-21 16:22:02 -05:00
Zhentar 4287abbc94 Add pregnancy and blood stuff to the creature struct 2010-03-21 15:47:24 -05:00
Petr Mrázek 849fafdc87 Effects vector for d17-d19_2 on Windows. 2010-03-21 14:33:02 +01:00
Petr Mrázek 353ca44d31 Effect vector for windows 40d16, don't try to use it with versions>40d16! 2010-03-21 13:22:59 +01:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek c283197b71 Flush input in veinlook, so it doesn't 'lag' so bad 2010-03-18 20:05:32 +01:00
Petr Mrázek d2afd21318 Stop synchronous suspend from eating CPU cycles.
Untested on windows.
Breaks the SHM protocol. New SHM server library is required.
2010-03-18 19:55:01 +01:00
Petr Mrázek e18828e466 s/Intimitador/Intimidator/ in Memory.xml 2010-03-17 01:34:40 +01:00
Petr Mrázek 65cf2fabda Merge branch 'master' of git://github.com/belal/dfhack 2010-03-16 22:12:50 +01:00
Petr Mrázek df4de4a333 Detach in API destructor 2010-03-16 22:12:05 +01:00
belal 1797fef7b4 add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address 2010-03-16 13:21:17 -04:00
Petr Mrázek a2972af971 Add missing hothey_size hexval on 40d2+ 2010-03-16 13:21:16 -04:00
belal 917bbf6c4a Fixed findnameindexes.cpp and added a description of its purpose, it wasn't working because someone had commented out the body, which makes it hard to function. 2010-03-15 18:18:05 -04:00
Petr Mrázek ff27cdb2f3 Merge branch 'master' of git://github.com/belal/dfhack 2010-03-15 17:18:27 +01:00
Petr Mrázek 8b0173ae05 Add missing hothey_size hexval on 40d2+ 2010-03-15 16:51:49 +01:00
belal a2eb3a6892 add iostream to DFProcess.h include, std:: prefix to the output line, DT was getting mad about them not being defined 2010-03-14 20:28:36 -04:00
belal 76939afe50 fix incorrect squad name offset 2010-03-14 20:05:11 -04:00
Petr Mrázek e4dc165954 Merge branch 'shm-multi' 2010-03-14 23:17:54 +01:00
Petr Mrázek 5fe279d8ec Added a cache mechanism to vtable lookups
Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek 34a2f238b0 Merge branch 'version_compatiblity' of git://github.com/belal/dfhack 2010-03-14 20:15:54 +01:00
belal 607bad2bf8 Fix settlement offsets for 40d, everything should work of 40d now 2010-03-14 13:32:19 -04:00
belal 12abef8ace used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before

I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek d0531c2925 Add class entries to meta-40d for stonesense 2010-03-14 13:37:39 +01:00
Petr Mrázek 2bd68b9c58 Fix out of bounds vector access in itemdesignator/itemdump 2010-03-14 00:36:09 +01:00
Petr Mrázek 48edd3a1ea Updated precompiled shm libs 2010-03-13 18:09:44 +01:00
Petr Mrázek 310669737e Port multiple client SHM to Windows 2010-03-13 17:44:36 +01:00
belal 17e81ddcce fixed merge for creaturedump.cpp 2010-03-13 09:09:14 -05:00
belal 0582354191 Merge remote branch 'remotes/peterix/master' into version_compatiblity
trying merge

Conflicts:
	examples/creaturedump.cpp
	output/Memory.xml
2010-03-13 08:45:30 -05:00
Petr Mrázek 834a64c282 Fix horrible race conditions in suspend and resume 2010-03-12 18:29:11 +01:00
belal 791ac8dd75 modify the renamer and creature dump to output the new current cursor creature code 2010-03-12 09:21:45 -05:00
Petr Mrázek 0dd14bb9c8 Cosmetic changes, really 2010-03-12 12:14:20 +01:00
belal ed386d3fd3 linux addresses back to 40d2 2010-03-11 21:25:07 -05:00
Petr Mrázek 9d503515dd Another try at locking 2010-03-12 00:13:50 +01:00
belal e500b13533 offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
belal b702d53641 updated Memory.xml with current_cursor_creature for the creature index, which seems to exist in all versions, whereas the old vector did not. 2010-03-10 16:01:00 -05:00
belal 3ae8b56a49 Addresses all the way back to 173.38a, not checked yet, and offsets may have changed in the versions, but it is a start!
Also changing the current_creature offset, have to make sure what I changed it to is in the d# releases, but I think it is

This branch is still a work in progress
2010-03-09 22:05:31 -05:00
Petr Mrázek f72bb0373d Linux SHM server: clean up on exit 2010-03-09 21:53:06 +01:00