Warmist
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4af6b728b7
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Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
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2012-12-15 13:27:16 +02:00 |
Warmist
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ddceabbfb7
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Merge branch 'master' of git://github.com/jjyg/dfhack
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2012-12-12 18:58:11 +02:00 |
jj
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7315f8cec4
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scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
jj
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662d3101c7
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ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
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2012-12-11 17:25:51 +01:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
jj
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0403e008d5
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deathcause: show more info for non histfigs
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2012-12-10 17:48:53 +01:00 |
Warmist
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bd4f49598d
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Yet again forgot to disable debug spam.
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2012-12-10 07:23:05 +02:00 |
Warmist
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bd368ea81c
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Added check for reaction class items
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2012-12-10 00:14:05 +02:00 |
Warmist
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ff4278d04e
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Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
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2012-12-09 23:07:13 +02:00 |
Warmist
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6c4f163a5e
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Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
NEWS
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2012-12-09 14:25:31 +02:00 |
Warmist
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4f5fdebbe9
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furnaces added and custom reactions.
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2012-12-09 00:53:03 +02:00 |
Alexander Gavrilov
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10667dfb9e
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Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
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2012-12-08 14:45:17 +04:00 |
Alexander Gavrilov
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6fd306b558
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Add tiles colored separately by fg and bg in inspect-screen.
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2012-12-08 09:51:09 +04:00 |
Alexander Gavrilov
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99e9785826
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Add a script for inspecting screen tile parameters.
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2012-12-07 18:10:24 +04:00 |
Warmist
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c174998fec
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Advfort: added ability to put items on table or in buildings that can hold them.
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2012-12-06 18:27:54 +02:00 |
Alexander Gavrilov
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885059c887
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Add a script to expose the correct season to soundsense on world load.
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2012-12-06 19:00:48 +04:00 |
jj
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126c31684e
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deathcause: ghosts are dead
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2012-12-06 13:43:58 +01:00 |
jj
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9a6eff0370
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deathcause: allow selection from unitlist screen
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2012-12-06 13:00:33 +01:00 |
Warmist
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3bce3838af
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Advfort now supports workshops and siege weapons >:)
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2012-12-03 21:49:17 +02:00 |
Warmist
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d9a5eefb9a
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gm-editor fix: cursor remembers its position.
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2012-12-03 21:48:23 +02:00 |
Warmist
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92503db505
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Sanity check before showing gui.
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2012-12-01 18:42:23 +02:00 |
Warmist
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397fdb00ae
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Work started on adventurer workshops.
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2012-12-01 18:20:27 +02:00 |
Alexander Gavrilov
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58239e97ed
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Implement the history graph in the workflow status screen.
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2012-12-01 16:50:03 +04:00 |
Kelly Martin
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e5f509a994
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autofarm: sync with changes to structures for df-item.xml
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2012-11-30 20:51:40 -06:00 |
Kelly Martin
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5d8adbc779
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Merge branch 'master' of https://github.com/jjyg/dfhack.git
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2012-11-30 11:15:15 -06:00 |
Kelly Martin
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57233cb350
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Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
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2012-11-30 11:09:03 -06:00 |
Kelly Martin
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9e30bf0dff
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Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
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2012-11-30 11:05:37 -06:00 |
Alexander Gavrilov
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0bfe006016
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Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
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2012-11-30 19:10:17 +04:00 |
jj
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9ed7a56202
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deathcause: handle non-dead units
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2012-11-30 15:50:35 +01:00 |
Kelly Martin
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f8dea0e9f9
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Autofarm: only try to plant things that have seeds.
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2012-11-29 18:19:53 -06:00 |
Warmist
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0fb5ad7729
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Some readme and bugfixes
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2012-11-30 01:17:01 +02:00 |
Warmist
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c31b320722
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Building now respects required items.
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2012-11-30 00:02:03 +02:00 |
Warmist
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49de3fe237
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Removed spam yet again...
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2012-11-29 20:50:02 +02:00 |
Warmist
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471d15ba4c
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New building selection dialog.
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2012-11-29 20:49:16 +02:00 |
Warmist
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346b402a0f
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Allow look up/down, unsuspend job if pressing wait with job.
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2012-11-29 18:49:36 +02:00 |
Warmist
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f617d2844b
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Fixed look exit and allow skip messages
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2012-11-29 18:33:04 +02:00 |
jj
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184082b379
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scripts/lever: fix for links to cage/support
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2012-11-29 17:11:29 +01:00 |
Warmist
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3858fb320d
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in Advfort- splint removeconstruction into building/construction removal.
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2012-11-29 17:50:22 +02:00 |
Warmist
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5b53f07905
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Real construction removal added.
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2012-11-29 17:24:45 +02:00 |
Warmist
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2d4fc739ed
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Removed console spam
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2012-11-29 17:16:58 +02:00 |
Warmist
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7f23c1f55f
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Added ability to look in advfort, moved to tiletypes and fixed most of predicates
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2012-11-29 17:16:32 +02:00 |
Alexander Gavrilov
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5ea26d9cae
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Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
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2012-11-29 16:27:51 +04:00 |
Warmist
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364dd01142
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Allowed moving up/down in advfort, now correctly checks for main weapon.
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2012-11-29 12:41:27 +02:00 |
Warmist
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57b69da1f0
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Merge branch 'master' of https://github.com/angavrilov/dfhack
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2012-11-29 12:13:28 +02:00 |
Warmist
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f4d048526a
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Moved advfort to gui subfolder
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2012-11-29 12:10:25 +02:00 |
Warmist
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1226f5c990
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Increased speed of adv-fort a lot, now filters keypresses to be more intuitive.
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2012-11-29 11:56:05 +02:00 |
Warmist
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028b535598
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removed used minw for labels
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2012-11-29 11:13:26 +02:00 |
Warmist
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fe2fbe347c
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Added advfort script, now you can have adventurer forts!!!!!
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2012-11-29 02:26:10 +02:00 |
Warmist
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01966167f6
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gm-editor updated to use widgets.
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2012-11-28 21:13:42 +02:00 |
jj
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614225cc5f
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follow rename itemst.flags.artifact1 -> artifact
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2012-11-28 19:48:47 +01:00 |