Commit Graph

27 Commits (77d0fb297c2f8d634785eea02dd64a5065593191)

Author SHA1 Message Date
Myk Taylor d06118ad8e
support recording stockpiles in blueprints 2023-05-21 09:45:28 -07:00
Myk Taylor c48c9c77c0
use new data directories for blueprints 2023-03-12 15:43:32 -07:00
myk002 b1bf80e585
support "group" file split strategy for blueprint 2022-10-14 12:27:24 -07:00
myk002 c52138b168
generate meta blueprints 2022-10-12 17:42:36 -07:00
myk002 80d993e734
split rooms phase from query and record names 2022-10-12 16:01:54 -07:00
myk002 b78af72403
record built constructions in blueprint 2022-10-12 13:31:46 -07:00
myk002 598f2c4b12
support --smooth option for blueprints 2022-10-12 10:10:53 -07:00
myk002 cc61d4a82a
use rendered help instead of hard-coded 2022-10-10 17:03:57 -07:00
myk002 54e8761aa0 capture fortifications and engravings in blueprint 2022-04-01 12:20:37 -07:00
myk002 434d072919 implement zone phase for blueprint 2021-10-04 15:32:26 -07:00
myk002 ffe5bad66b implement "track" phase in blueprint
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002 c23970f36b add unit tests 2021-09-20 16:10:15 -07:00
myk002 596f72f06b implement --playback-start param and logic 2021-09-20 16:10:15 -07:00
myk002 772e386427 implement --format option for minimal and pretty
pretty is currently equivalent to the previous format, though there will
be changes in the future
2021-09-17 10:57:26 -07:00
myk002 0747f872b0 add --splitby param to blueprint
--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase.
2021-09-09 09:58:53 -07:00
myk002 f62ff3ecc0
migrate existing lua code to use new library fns 2021-07-05 15:48:51 -07:00
myk002 367fdbd31c
normalize pathnames and handle dirs as basenames 2021-06-29 14:25:30 -07:00
myk002 1b1b4245c9
report output filenames when creating blueprints
also refactor so we can get this data from gui/blueprint
2021-05-31 15:34:19 -07:00
myk002 1aaed3a6ed
error on invalid phase names 2021-05-21 06:34:28 -07:00
myk002 256ca13668
make short help text more generic 2021-05-14 23:07:44 -07:00
myk002 5a149f44e0
use setHotkeyCmd instead of dfhack.run_script 2021-05-14 23:02:04 -07:00
myk002 816cd5cf27
add unit tests 2021-05-10 21:11:13 -07:00
myk002 cc489db084
add comment to parse_gui_commandline function 2021-05-10 21:11:13 -07:00
myk002 7c7d96b5c1
output args being passed to gui/blueprint 2021-05-10 21:11:13 -07:00
myk002 a7a5a48c7a
first stage of blueprint overhaul
- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
  previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
  if this param is specified)
2021-05-10 21:11:10 -07:00
Daniel Brooks d15f87715e update comments 2018-05-08 13:04:14 -07:00
Daniel Brooks 554814920b this allows the blueprint plugin to be called from lua 2018-05-08 11:42:41 -07:00