Mikhail Panov
73fed1e833
Updated changelog.txt
2023-09-27 20:55:22 +01:00
Myk
a721fee8cd
Update docs/changelog.txt
2023-09-24 17:21:28 -07:00
Kelly Kinkade
0559af9f13
autolabor: fix #3812
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make sure autolabor resets the work detail bypass flag whenever autolabor is unloaded for _any_ reason
i tested `disable autolabor`, `unload autolabor`, and unloading a fort with autolabor enabled; in all cases the work detail bypass flag was cleared as desired
closes #3812
2023-09-24 19:10:46 -05:00
Najeeb Al-Shabibi
7d9dad4688
dig - doc rewording and added change to changelog
2023-09-24 20:51:30 +01:00
Myk Taylor
64d46af38e
bump to 50.10-r1
2023-09-17 23:52:37 -07:00
Myk Taylor
48c48baab4
allow semi-wild units to be butchered
2023-09-17 21:23:45 -07:00
Jacek Konieczny
ac5d9decd2
linux: preserve existing LD_PRELOAD content
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that is needed for Steam overlay and game streaming to work
fixes https://github.com/DFHack/dfhack/issues/3768
2023-09-15 22:12:25 +02:00
Myk Taylor
ca32e6a1ae
update version and refs for 50.09-r4
2023-09-14 12:38:19 -07:00
Myk
1db67a9d98
Merge pull request #3763 from myk002/myk_dev_builds
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add instructions for downloading dev builds
2023-09-11 15:07:03 -07:00
Myk Taylor
1032ae41fd
add instructions for downloading dev builds
2023-09-10 16:53:14 -07:00
Myk Taylor
e325f3b6d9
differentiate the new region loading screen in the focus string
2023-09-10 16:32:52 -07:00
Myk Taylor
a0919ec316
add ASCII-mode highlight for smoothing and carving designations
2023-09-10 05:29:55 -07:00
Myk
8a0a2f5630
Merge pull request #3743 from AndrielChaoti/andriel_argparse
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Add `boolean` function for argparse
2023-09-09 19:13:20 -07:00
Myk Taylor
4aa5bb510d
retroactively add a changelog entry for the SDL2 migration
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largely because with an empty changelog section, 50.09-r1 wasn't sorting
correctly in the list of versions on NEWS.rst
2023-09-09 17:22:57 -07:00
Andriel Chaoti
bae570d756
Merge branch 'develop' into andriel_argparse
2023-09-09 14:44:44 -06:00
Andriel Chaoti
652349c7e7
add docs for argparse.boolean
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added entry to changelog as well.
2023-09-09 14:30:20 -06:00
Myk Taylor
e4edc9be4e
fix crash on invalid saved seed id
2023-09-09 07:49:35 -07:00
Myk
b8ad8379ef
Merge pull request #3747 from myk002/myk_sort_squad_v2
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[sort] squad screen v2
2023-09-08 21:12:18 -07:00
Myk
c60d6db36b
Merge pull request #3752 from myk002/myk_overlay
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[overlay] allow widgets to bump their version and reset their saved settings
2023-09-08 21:10:40 -07:00
Myk Taylor
b5cf849ba2
update changelog
2023-09-08 20:25:37 -07:00
Myk Taylor
9bcb31f1eb
update changelog
2023-09-08 20:09:55 -07:00
Myk Taylor
0d366740e7
move the dimensions readout out from under the heat safety filter
2023-09-07 18:29:29 -07:00
Myk Taylor
31fbd0dab5
bump to 50.09-r3
2023-09-06 13:43:11 -07:00
Myk Taylor
ff3d4c5b38
support creating items inside of bags
2023-09-05 00:31:35 -07:00
Myk Taylor
1d6ae37a66
fix and reinstate heat safety filter
2023-09-03 11:54:32 -07:00
Myk Taylor
dc22c596d4
update changelog
2023-09-03 07:11:18 -07:00
Myk Taylor
874fb5535b
fix spacing around messagebox text when a scrollbar is involved
2023-09-02 02:41:26 -07:00
Myk Taylor
6096165eee
fix handling of ticks parameter
2023-09-02 02:03:03 -07:00
Kelly Kinkade
e87aefa7bf
seedwatch: changelog
2023-08-30 00:08:51 -05:00
Kelly Kinkade
fa9d2e2175
seedwatch: ignore tree seeds
2023-08-29 22:23:13 -05:00
Myk Taylor
a8bf8a04ae
add in value for units contained in cages
2023-08-28 15:42:56 -07:00
Myk Taylor
423bba2c24
pass getAnyStockpile and getAnyCivZone through ZScreens
2023-08-28 13:27:46 -07:00
Kelly Kinkade
b76333ae87
`tailor`: remove crash
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clothing items may have an invalid maker race; this should not happen but it does so we have to deal with it
2023-08-21 12:46:24 -05:00
Myk Taylor
6caed7debe
update changelog
2023-08-20 10:09:08 -07:00
Myk Taylor
8b91e84944
offer sort by race on animal assignment screen
2023-08-18 19:28:24 -07:00
Myk Taylor
4f04d551af
update changelog
2023-08-16 06:07:49 -07:00
Myk
71e5901214
Merge pull request #3672 from myk002/myk_gui
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[orders] prevent overlay from appearing on the new workorder page
2023-08-12 23:21:13 -07:00
Myk Taylor
35b0765f58
update changelog
2023-08-12 22:06:52 -07:00
Myk Taylor
c37dce7c33
detect extended tile properties and communicate them back to lua
2023-08-12 15:53:22 -07:00
Myk Taylor
ab9ef7a1f1
update changelog
2023-08-11 18:33:50 -07:00
Myk
1307c727cf
Merge pull request #3665 from myk002/myk_keykey
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Refine keyboard input handing
2023-08-11 18:22:35 -07:00
Myk Taylor
a9f47e5680
add New Tools as a valid changelog header
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and add to default template
2023-08-11 15:31:37 -07:00
Myk Taylor
a6ec77b584
update changelog
2023-08-11 12:58:44 -07:00
Myk
fdf878c3b9
Merge pull request #3655 from myk002/myk_banner
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[BannerPanel] use square brackets instead of color blocks
2023-08-09 17:51:26 -07:00
Myk
cd2d408006
Merge pull request #3642 from randombk/remotefortressreader-reload
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Add option to force-fetch world blocks in RemoteFortressReader
2023-08-07 20:01:56 -07:00
Myk
031191ae9a
Update docs/changelog.txt
2023-08-07 19:40:48 -07:00
Myk
970babe77c
Merge pull request #3654 from myk002/myk_mod_reload
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ensure active mod scripts are properly reloaded
2023-08-07 19:39:39 -07:00
David Li
8b5321fe86
Add option to force-fetch world blocks in RemoteFortressReader
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The current behavior of GetBlockList in the RemoteFortressReader
Protobuf RPC API is to only return blocks that have changed since
the last fetch. This causes problems when the RPC client (i.e. a
world renderer) wants to restart, as it can no longer fetch the
full world state.
This patch adds a `force_reload` option to BlockRequest, defaulting
to `false` (the current behavior). When passed, it returns all
requested blocks regardless of whether they have changed or not.
Signed-off-by: David Li <jiawei.davidli@gmail.com>
2023-08-07 19:17:04 -07:00
Myk Taylor
99517fcd81
use square brackets instead of color blocks
2023-08-07 17:20:58 -07:00
Myk Taylor
62a1bd6970
ensure active mod scripts are properly reloaded
2023-08-07 17:18:00 -07:00