update changelog

develop
Myk Taylor 2023-08-20 10:09:08 -07:00
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## Misc Improvements
- Surround DFHack-specific UI elements with square brackets instead of red-yellow blocks for better readability
- `autobutcher`: don't mark animals for butchering if they are already marked for some kind of training (war, hunt)
- `hotkeys`: don't display DFHack logo in legends mode since it covers up important interface elements. the Ctrl-Shift-C hotkey to bring up the menu and the mouseover hotspot still function, though.
- `sort`: animals are now sortable by race on the assignment screens
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## API
- ``Items::getValue()``: remove ``caravan_buying`` parameter since the identity of the selling party doesn't actually affect the item value
- `RemoteFortressReader`: add a ``force_reload`` option to the GetBlockList RPC API to return blocks regardless of whether they have changed since the last request
- ``Units``: new animal propery check functions ``isMarkedForTraining(unit)``, ``isMarkedForTaming(unit)``, ``isMarkedForWarTraining(unit)``, and ``isMarkedForHuntTraining(unit)``
## Lua
- ``new()``: improved error handling so that certain errors that were previously uncatchable (creating objects with members with unknown vtables) are now catchable with ``pcall()``
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- ``widgets.BannerPanel``: panel with distinctive border for marking DFHack UI elements on otherwise vanilla screens
- ``widgets.Panel``: new functions to override instead of setting corresponding properties (useful when subclassing instead of just setting attributes): ``onDragBegin``, ``onDragEnd``, ``onResizeBegin``, ``onResizeEnd``
- ``dfhack.screen.readTile()``: now populates extended tile property fields (like ``top_of_text``) in the returned ``Pen`` object
- ``dfhack.units``: new animal propery check functions ``isMarkedForTraining(unit)``, ``isMarkedForTaming(unit)``, ``isMarkedForWarTraining(unit)``, and ``isMarkedForHuntTraining(unit)``
## Removed