Japa
|
70e1320e6f
|
removed something I had for testing.
|
2014-03-07 20:06:18 +02:00 |
Warmist
|
740e3ebc51
|
Implemented building support.
|
2014-03-07 20:06:16 +02:00 |
Warmist
|
3433eb15fb
|
fixed (?) ice and made dragon blood glow a little.
|
2014-03-07 20:06:16 +02:00 |
Japa
|
5b0cb86278
|
Made the lighting engine multithreaded.
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2014-03-07 20:06:15 +02:00 |
Warmist
|
354ec37046
|
MAXIMUM SPEED UPDATE!!!!!
|
2014-03-07 20:06:12 +02:00 |
Warmist
|
048395a2cd
|
Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
|
2014-03-07 20:06:12 +02:00 |
Japa
|
13228855eb
|
added square light volume, and automatic light radius.
|
2014-03-07 20:05:52 +02:00 |
Japa
|
b015149ac1
|
Added cmake info for the config lua.
|
2014-03-07 20:05:51 +02:00 |
Japa
|
0551661db2
|
Added more advanced sun light calculation
|
2014-03-07 20:05:51 +02:00 |
Warmist
|
dceec6c6c7
|
Plantfix, viewport height fix, and fov viewport fix.
|
2014-03-07 20:05:47 +02:00 |
Warmist
|
4ccc95bc97
|
Major rewrite of opacity calculation.
|
2014-03-07 20:05:47 +02:00 |
Warmist
|
74bed5529b
|
Made light plugin read configuration file (rendermax.lua)
|
2014-03-07 20:04:02 +02:00 |
jj
|
20d4707b00
|
rendermax: lights off when sleeping
|
2014-03-07 20:03:59 +02:00 |
jj
|
de8a76e37f
|
rendermax: sunlight travels down stairs
|
2014-03-07 20:03:59 +02:00 |
Warmist
|
4d7a7425d0
|
Prelimenary work on advmode
|
2014-03-07 20:03:56 +02:00 |
Japa
|
4abff416d9
|
Some performance fixes and tweaks. Opaque blocks can now emit light.
|
2014-03-07 20:03:56 +02:00 |
jj
|
9a8ee755f8
|
rendermax: basic daylight
|
2014-03-07 20:03:52 +02:00 |
jj
|
2058a822a3
|
rendermax: make citizen glow
|
2014-03-07 20:03:17 +02:00 |
Japa
|
0a413e179e
|
Made the low water check actually use floats.
|
2014-03-07 20:03:17 +02:00 |
Japa
|
31de296f31
|
Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
|
2014-03-07 20:03:16 +02:00 |
Warmist
|
f173810e2a
|
Fixed skylight
|
2014-03-07 20:03:14 +02:00 |
Warmist
|
2195c4fe28
|
Small fixes
|
2014-03-07 20:03:12 +02:00 |
Warmist
|
f745de3aff
|
Added transparency to ice walls
|
2014-03-07 20:03:10 +02:00 |
Warmist
|
83265efaa8
|
fix for map_block lights, fix for gem window color, dimmed the plant lights.
|
2014-03-07 20:03:06 +02:00 |
Warmist
|
ee7902c529
|
Fixed unload/disable crash. Added glowing plants.
|
2014-03-07 20:02:08 +02:00 |
Warmist
|
471eb9c02d
|
Torches for statues, candles on the tables.
|
2014-03-07 20:01:19 +02:00 |
Warmist
|
1c4b5c2d38
|
Update water a bit.
|
2014-03-07 20:01:18 +02:00 |
Warmist
|
b3ba3b9107
|
Fixed non-circular light. Do not show hidden tiles.
|
2014-03-07 20:01:10 +02:00 |
Warmist
|
f92e4c91b8
|
Performance improvements, added flickering cursor light.
|
2014-03-07 20:00:39 +02:00 |
Japa
|
14c494dbfe
|
Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
|
2014-03-07 19:58:32 +02:00 |
Japa
|
2fef60708d
|
Added some more operators to the cell color class.
|
2014-03-07 19:58:32 +02:00 |
Japa
|
04f2d4ea58
|
Made windows transmit colored light.
|
2014-03-07 19:58:31 +02:00 |
Warmist
|
a19200fbfe
|
C++ version of light engine.
|
2014-03-07 19:58:30 +02:00 |
Warmist
|
4ce951f5b9
|
light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
|
2014-03-07 19:58:29 +02:00 |
Warmist
|
1ce43c6cc4
|
Light now fallsoff according to tile contents (water for now only)
|
2014-03-07 19:58:29 +02:00 |
Warmist
|
446b4b9d50
|
New line algo for lights
|
2014-03-07 19:58:28 +02:00 |
Warmist
|
eb999cd0ad
|
Another file forgotten
|
2014-03-07 19:58:27 +02:00 |
Warmist
|
843237d1c9
|
Fixed bug.
|
2014-03-07 19:58:27 +02:00 |
Warmist
|
6e57c6446d
|
Added light script. Can be ran with "static" to recalculate only on '~' press.
|
2014-03-07 19:58:26 +02:00 |
Warmist
|
39da5babee
|
Implemented lua interface.
|
2014-03-07 19:58:25 +02:00 |
Warmist
|
584640f12c
|
Added help for truecolor light testing thing. Also added colors.
|
2014-03-07 19:58:24 +02:00 |
Warmist
|
f68852b721
|
Forgot to add the plugin itself. Also some improvements
|
2014-03-07 19:58:24 +02:00 |
Warmist
|
55d845992c
|
rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
|
2014-03-07 19:58:23 +02:00 |
Warmist
|
dec0b202ee
|
Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
|
2014-03-07 19:58:22 +02:00 |
Warmist
|
64ff24f27f
|
Added building filter to advfort.
|
2014-03-07 19:58:21 +02:00 |
Alexander Gavrilov
|
36b09c950d
|
Actually export to lua a few functions that are documented as available.
|
2014-02-28 09:41:04 +04:00 |
Quietust
|
72eb366997
|
Merge changes, also fix Windows build (missing header)
|
2014-02-27 15:58:15 -06:00 |
Quietust
|
dd268d43d9
|
Merge branch 'master' of https://github.com/jjyg/dfhack
|
2014-02-27 15:49:18 -06:00 |
Quietust
|
5a158b21cf
|
Update plugins to match fixed field names in cage/civzone
|
2014-02-27 14:51:45 -06:00 |
jj
|
2e680c4c2c
|
autounsuspend: check water level, make df recheck jobs on unsuspend
|
2014-02-27 17:38:34 +01:00 |