Commit Graph

15 Commits (6fc1f31e314ad8c5eaac56179c52c5efb453815b)

Author SHA1 Message Date
doomchild 6fc1f31e31 first commit 2011-03-03 14:17:31 -06:00
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
doomchild f56cad1265 added grass vein and world construction readers 2011-03-01 14:39:56 -06:00
doomchild 42670c798b added grass vein and world construction types 2011-03-01 14:39:33 -06:00
doomchild 06ae98c9dd first commit 2011-03-01 14:39:18 -06:00
doomchild a08258e36b "import pydftypes" changed to "import dftypes"
buildings now using custom workshop callback
creatures now using material callback
fixed return value for civ and race index getters
2010-08-19 12:51:02 -05:00
doomchild a508542d7c added material and custom workshop buffer callback
updated Creature class definition with new members
fixed field size in Skill class
2010-08-19 12:47:45 -05:00
doomchild 78c5ef5c71 added vein readers 2010-08-13 12:31:53 -05:00
doomchild a94c398a0e added vein allocators 2010-08-13 12:31:31 -05:00
doomchild 9ef7a74a44 added MapPoint class 2010-07-06 13:19:55 -05:00
doomchild 0b9605e08a changed def to class (durrrr) 2010-06-18 10:39:40 -05:00
doomchild 5b71ac7dae add __init__ file
renamed flags and types
2010-06-17 16:26:53 -05:00
doomchild fa8238af08 removed reveal and force_suspend to examples 2010-06-17 15:38:48 -05:00
doomchild d58260740f moved the old Python/C stuff to python/deprecated
renamed "c api" to "pydfhack"
2010-06-17 15:32:53 -05:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00