lethosor
aeac8b4fef
Update xml
2016-08-05 18:04:42 -04:00
lethosor
ee7357b60e
x86: fix vector validity check
2016-08-05 17:51:08 -04:00
lethosor
dde6901534
x86: fix lua address display
2016-08-05 17:50:49 -04:00
lethosor
ddbb1b5bb8
ruby: Update sizes for some types
...
Many are still incomplete on x64, especially on Windows
2016-08-05 17:29:24 -04:00
lethosor
dbd2e71920
Ruby codegen integer improvements
...
- Add uint64_t
- Add special case for long on different platforms
- Require OS and architecture to be specified
NOTE: integer alignment on x64 is probably still incorrect
2016-08-05 17:12:07 -04:00
lethosor
ef569dc5a1
Pass OS and architecture to ruby codegen explicitly
...
- Passing the architecture is needed to determine sizeof(long)
- Passing the OS prevents potential issues when cross-compiling between Windows
and non-Windows (although this is unlikely)
2016-08-05 17:09:25 -04:00
Carter Bray
44913609c8
Fix format string warnings
2016-08-01 19:03:26 -07:00
Carter Bray
9da2dcb8a2
Fix raw_vcall on Win64 builds
...
MSVC's call conventions on x64 are the same for normal function calls and
member function calls (with the addition of the implicit 'this'
parameter).
2016-07-31 17:01:57 -07:00
Carter Bray
3b9d37abe5
Suppress integer conversion warnings inside protobuf source
2016-07-31 17:01:52 -07:00
Carter Bray
625fbbec1d
Automatically detect architecture based on Visual Studio generator
...
DFHACK_BUILD_ARCH is no longer cached on Windows since it is not possible
to build Win32 targets with the Win64 generator or vice versa. No change
for GCC builds.
2016-07-31 17:01:47 -07:00
lethosor
60cf860450
Merge branch 'develop' of dfhack/dfhack into develop
2016-07-29 19:15:53 -04:00
lethosor
6e1777e1e3
Remove _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS
...
Fixed by #959
2016-07-29 19:13:19 -04:00
lethosor
497503b707
Update scripts (find-offsets)
2016-07-29 19:12:14 -04:00
lethosor
79377669a1
Merge remote-tracking branch 'NCommander/dwarfvet' into develop
2016-07-29 16:25:53 -04:00
lethosor
158f18106f
Merge remote-tracking branch 'NCommander/vs2015' into develop
2016-07-29 15:30:32 -04:00
lethosor
55970a71ab
Fix Lua::Push for enums
2016-07-29 11:06:16 -04:00
lethosor
e8fe72826f
Add new integer types to memscan and update find-offsets
2016-07-29 00:05:12 -04:00
lethosor
dc79e2477b
Expose long/[u]intptr_t to lua and fix some integer return values
2016-07-29 00:02:51 -04:00
lethosor
b7856fd9f2
Use enable_if for Lua::Push specializations
2016-07-28 22:04:46 -04:00
lethosor
7b7f7a1b79
Fix support for integer fields in Lua 5.3
2016-07-28 16:36:02 -04:00
lethosor
afde73a673
memview: Fix pointer size on x64
2016-07-28 11:45:35 -04:00
lethosor
eeb7f05483
vectors: Fix pointer parsing and display
2016-07-28 11:44:54 -04:00
lethosor
71e4f4ec62
Fix pointer-size-related compile errors in dev plugins
2016-07-28 11:40:17 -04:00
lethosor
41a81f9021
Fix some more warnings (GCC 4.8)
2016-07-28 11:00:52 -04:00
lethosor
adff13f4ab
Lua: re-enable C++ exceptions (re 42c620b
)
2016-07-27 21:44:25 -04:00
lethosor
42c620bb9c
Download non-broken libstdc++ on OS X
2016-07-27 21:43:38 -04:00
lethosor
828fee532a
Switch to downloading zlib.lib and SDLreal.dll on Windows
2016-07-27 21:08:24 -04:00
Vitaly Pronkin
223c83071e
win64 fixes: doReadClassName, ParseVersion
...
cherry-picked from 2f734ae2317060edb83021f17cffc966c435ad7b
2016-07-27 20:21:57 -04:00
lethosor
ddd56d7825
Fix (for win64) and avoid duplicating base address
2016-07-27 20:10:03 -04:00
lethosor
50144b60ea
A few %08x to %p changes
2016-07-27 19:54:19 -04:00
Vitaly Pronkin
8916aba3bf
win64 fixes (partial)
...
cherry-picked from 2f734ae2317060edb83021f17cffc966c435ad7b
2016-07-27 19:46:49 -04:00
Vitaly Pronkin
709111ea33
Add win64 build scripts
2016-07-27 19:35:51 -04:00
lethosor
99dbf20c08
Reorganize win32 build scripts
2016-07-27 19:34:24 -04:00
Vitaly Pronkin
fe18f176f7
More 64-bit fixes
...
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350
, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
Vitaly Pronkin
3833ff2e09
proper 64bit address formatting
2016-07-26 23:30:50 -04:00
Vitaly Pronkin
4dd411e862
Update Lua config and patch checkdp
2016-07-26 23:29:26 -04:00
lethosor
e2c6350978
Update Lua to 5.3.3
2016-07-26 23:23:26 -04:00
lethosor
a684e1dd0f
Merge remote-tracking branch 'lethosor/64-bit' into develop
2016-07-26 22:54:36 -04:00
lethosor
29963f4b67
Rename script-in-readme to script-docs
2016-07-26 22:51:42 -04:00
lethosor
eef66b0db1
Get rid of OS X path restrictions (see package/linux/dfhack)
2016-07-12 14:54:06 -04:00
lethosor
e357d9e40b
OSX -> OS X
2016-07-12 14:53:22 -04:00
lethosor
af6fed58f0
Add @mlindner to Authors.rst
2016-07-12 14:51:31 -04:00
Matthew Lindner
ed96725293
Add protection from spaces in path and add warning in documentation
2016-07-12 14:44:18 -04:00
Kelly Kinkade
685fe4d2a8
Merge branch 'develop' of https://github.com/ab9rf/dfhack into develop
2016-07-11 22:42:18 -05:00
Kelly Kinkade
74f6f3d416
labormanager: add labors for bookcase (de)construct
2016-07-11 22:39:41 -05:00
Kelly Kinkade
874a97ed9f
labormanager: fix several job-to-labor mappings
2016-07-11 22:39:41 -05:00
Kelly Kinkade
808afca9f0
labormanager: add StoreItemInLocation labor, reduce tool churn
...
Note: this commit requires updated df-structures (77968973b28d0e828f880d119a700abb079f3521 or later)
2016-07-11 22:39:41 -05:00
Kelly Kinkade
0509c455dd
labormanager: significant restructuring to use job posting list
...
Updated here to get potential jobs off the job posting lists, which is
apparently where certain map-designated live after being designated but
before they move to the actual job list. Also changes to how tools are
handled, and lever pulling is assigned by default to all idle dwarfs.
2016-07-11 22:39:41 -05:00
Kelly Kinkade
3a0ba332d9
labormanager: rework for better behavior with 43.03
...
The main thing here is that the process loop exits if the DF process_job
or process_dig flags are set since if these are set the job list is
going to change soon anyway. The plugin also sets these flags when it
changes any labors, which has the side effect of effectively disabling
the process loop while DF is paused, which prevents flapping while
editing job preferences in-game, and also allows changing job
preferences in game (although such changes may not last when the clock
starts up again).
2016-07-11 22:39:41 -05:00
Kelly Kinkade
dbc46c510f
labormanager: fix stupid
2016-07-11 22:39:41 -05:00