labormanager: fix several job-to-labor mappings

develop
Kelly Kinkade 2016-07-07 02:10:43 -05:00
parent 808afca9f0
commit 874a97ed9f
1 changed files with 5 additions and 8 deletions

@ -1135,7 +1135,7 @@ public:
job_to_labor_table[df::job_type::DigChannel] = jlf_const(df::unit_labor::MINE);
job_to_labor_table[df::job_type::FellTree] = jlf_const(df::unit_labor::CUTWOOD);
job_to_labor_table[df::job_type::GatherPlants] = jlf_const(df::unit_labor::HERBALIST);
job_to_labor_table[df::job_type::RemoveConstruction] = jlf_no_labor;
job_to_labor_table[df::job_type::RemoveConstruction] = jlf_const(df::unit_labor::REMOVE_CONSTRUCTION);
job_to_labor_table[df::job_type::CollectWebs] = jlf_const(df::unit_labor::WEAVER);
job_to_labor_table[df::job_type::BringItemToDepot] = jlf_const(df::unit_labor::HAUL_TRADE);
job_to_labor_table[df::job_type::BringItemToShop] = jlf_no_labor;
@ -1269,13 +1269,13 @@ public:
job_to_labor_table[df::job_type::CleanTrap] = jlf_const(df::unit_labor::MECHANIC) ;
job_to_labor_table[df::job_type::CastSpell] = jlf_no_labor;
job_to_labor_table[df::job_type::LinkBuildingToTrigger] = jlf_const(df::unit_labor::MECHANIC) ;
job_to_labor_table[df::job_type::PullLever] = jlf_no_labor;
job_to_labor_table[df::job_type::PullLever] = jlf_const(df::unit_labor::PULL_LEVER);
job_to_labor_table[df::job_type::ExtractFromPlants] = jlf_const(df::unit_labor::HERBALIST) ;
job_to_labor_table[df::job_type::ExtractFromRawFish] = jlf_const(df::unit_labor::DISSECT_FISH) ;
job_to_labor_table[df::job_type::ExtractFromLandAnimal] = jlf_const(df::unit_labor::DISSECT_VERMIN) ;
job_to_labor_table[df::job_type::TameVermin] = jlf_const(df::unit_labor::ANIMALTRAIN) ;
job_to_labor_table[df::job_type::TameAnimal] = jlf_const(df::unit_labor::ANIMALTRAIN) ;
job_to_labor_table[df::job_type::ChainAnimal] = jlf_no_labor;
job_to_labor_table[df::job_type::ChainAnimal] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::UnchainAnimal] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::UnchainPet] = jlf_no_labor;
job_to_labor_table[df::job_type::ReleaseLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
@ -1335,7 +1335,7 @@ public:
job_to_labor_table[df::job_type::EngraveSlab] = jlf_const(df::unit_labor::DETAIL);
job_to_labor_table[df::job_type::ShearCreature] = jlf_const(df::unit_labor::SHEARER);
job_to_labor_table[df::job_type::SpinThread] = jlf_const(df::unit_labor::SPINNER);
job_to_labor_table[df::job_type::PenLargeAnimal] = jlf_no_labor;
job_to_labor_table[df::job_type::PenLargeAnimal] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::PenSmallAnimal] = jlf_no_labor;
job_to_labor_table[df::job_type::MakeTool] = jlf_make_furniture;
job_to_labor_table[df::job_type::CollectClay] = jlf_const(df::unit_labor::POTTERY);
@ -2291,10 +2291,7 @@ public:
int before = labor_needed[l];
if (labor_infos[l].idle_dwarfs > 0)
labor_needed[l] = 0;
else
labor_needed[l] = max(0, labor_needed[l] - labor_in_use[l]);
labor_needed[l] = max(0, labor_needed[l] - labor_in_use[l]);
if (default_labor_infos[l].tool != TOOL_NONE)
labor_needed[l] = std::min(labor_needed[l], tool_count[default_labor_infos[l].tool] - tool_in_use[default_labor_infos[l].tool]);