Commit Graph

418 Commits (6ac50fccbd4407e4e7cdd0ac26616dc8cb776f37)

Author SHA1 Message Date
Mike Stewart 6ac50fccbd Fixed mapexport's plant saving. 2012-02-04 23:51:26 -08:00
Mike Stewart b9020a70a9 Merge. 2012-02-04 13:08:08 -08:00
Mike Stewart e5b2c78122 Added plant and material export to mapexport, and made constructions have the proper material. 2012-02-04 13:05:41 -08:00
Petr Mrázek 5ad9274689 Update structures, stonesense. 2012-02-04 21:17:52 +01:00
Petr Mrázek cf3c5ff5d0 Merge https://github.com/angavrilov/dfhack 2012-02-04 20:54:41 +01:00
Mike Stewart 4b3a2bfe05 Merge. 2012-02-03 23:29:05 -08:00
Petr Mrázek 24368df553 Update stonesense 2012-02-04 07:47:57 +01:00
Alexander Gavrilov 6bf55978a4 Modify embark-time prospect using the randomized material hypothesis.
Assume that the game generates a fixed number of veins of each
type, but randomly chooses the material, using unk_38 as weight.
This seems to bring some numbers closer to the real counts.
2012-02-03 12:48:38 +04:00
Alexander Gavrilov d4163fcde3 Improve results of the embark-time prospector. 2012-02-03 11:43:13 +04:00
Petr Mrázek 1e89b8d79b Merge https://github.com/angavrilov/dfhack 2012-02-03 06:48:44 +01:00
Petr Mrázek 81f434d5f7 Update stonesense, again. 2012-02-02 21:12:30 +01:00
Alexander Gavrilov 878bc3d3a1 Implement pre-embark estimate in prospector.
Requires careful tuning of the vein density computation.
2012-02-02 22:14:49 +04:00
Petr Mrázek 3770f141e0 Merge https://github.com/quietust/dfhack 2012-02-02 06:21:37 +01:00
Petr Mrázek e751f9a3eb Update stonesense, safe-ish CXXFLAGS for linux. 2012-02-02 05:43:43 +01:00
Quietust fc3644bf4a Optimize seedwatch to only look in the SEEDS-specific item vector (just like 'Plant Seeds' jobs do) 2012-02-01 08:09:11 -06:00
Quietust 425b293cd5 Merge https://github.com/peterix/dfhack 2012-02-01 07:57:31 -06:00
Petr Mrázek 22aeb6e2ac Added linkage to libdl, fix for mode. 2012-02-01 04:12:15 +01:00
Quietust cad31c505e Some fixes for fixveins
* Ignore map feature tiles if the map feature does not specify a material
* Ignore mineral tiles if a map feature material is also present
2012-01-31 20:10:21 -06:00
Mike Stewart 7d55b84545 Merge remote-tracking branch 'upstream/master' 2012-01-31 11:45:20 -08:00
Quietust 9afcea3deb In all loops that iterate across a vector, use a size_t as the index 2012-01-31 10:55:38 -06:00
Mike Stewart 3816bd7789 Merge remote-tracking branch 'origin/master' 2012-01-31 08:42:41 -08:00
Mike Stewart 09f197fa6d Fixed mapexport build on Linux. 2012-01-31 08:42:25 -08:00
Quietust a82f4c9138 Cleanup code to get rid of MSVC warning C4482 2012-01-31 10:17:27 -06:00
Mike Stewart 5c550b9e2f Made mapexport put out some (but certainly not all) tile materials. 2012-01-30 21:12:35 -08:00
Mike Stewart 3dece3395d Merge remote-tracking branch 'upstream/master' 2012-01-29 12:04:33 -08:00
Alexander Gavrilov 04b505cde4 Actually scan through all parameters in autodump. 2012-01-29 18:17:06 +04:00
Mike Stewart 05c37af4c9 Mapexport now puts stuff out to a binary file compressed with zlib. Added liquid type and flow size to output as well. 2012-01-28 23:55:42 -08:00
Mike Stewart bd26c54259 Merge remote-tracking branch 'quietust/master' 2012-01-28 13:33:26 -08:00
Mike Stewart b07d3b25b5 Merge upstream/master 2012-01-28 13:32:48 -08:00
Alexander Gavrilov 683c989d0f Add options to autodump that filter on the forbidden and hidden flags.
This allows processing only a specific subset of items by first
setting an unlikely combination of flags, like dump+hide+forbid.
2012-01-28 17:40:09 +04:00
Alexander Gavrilov fa4fb4b407 Modify a number of commands to use CR_WRONG_USAGE for displaying help. 2012-01-28 16:03:56 +04:00
Alexander Gavrilov c59f5c1642 Allow using the job command with jobs highlighted in the unitjobs screen. 2012-01-28 15:00:24 +04:00
Alexander Gavrilov f6b19045dd Merge remote-tracking branch 'q-github/master' 2012-01-28 12:14:30 +04:00
Quietust 7949aab199 Make sure showmood has access to Translation 2012-01-27 22:02:43 -06:00
Quietust a36e7f4298 Cleanowned doesn't need Materials, but it does need Translation in order to print names 2012-01-27 22:02:25 -06:00
Quietust 116e5d60be Update Translation::TranslateName to include the first name, plus have it follow the init setting for nickname display (in Dwarf mode) 2012-01-27 21:36:01 -06:00
Mike Stewart b89cd43b85 More work on getting the map exporter up to speed. 2012-01-27 17:32:52 -08:00
Quietust 331be2c821 Update fixveins to also handle feature stones (e.g. adamantine vein floors) 2012-01-27 11:33:51 -06:00
Alexander Gavrilov ef256e1453 Detect incomplete thread and cloth items in workflow. 2012-01-27 21:17:50 +04:00
Petr Mrázek 1d7ed14442 Merge https://github.com/quietust/dfhack
Re-add some get* forms of module calls.

Conflicts:
	plugins/mapexport/mapexport.cpp
2012-01-27 06:27:57 +01:00
Petr Mrázek d5d4875532 Make things work properly. 2012-01-27 05:54:26 +01:00
Quietust be51221939 Add plugin "fixveins", restores mineral floors that were erased by placing/removing constructions 2012-01-26 10:06:03 -06:00
Quietust 40b82d4e6c Fix compilation of mapexport - was trying to load the old Vegetation module (even though it didn't actually use it) 2012-01-26 09:58:24 -06:00
Petr Mrázek 0375be549c Merge https://github.com/mikestewart/dfhack 2012-01-26 05:37:50 +01:00
Quietust fbadb3ee33 Removed unused var 2012-01-24 16:13:55 -06:00
Mike Stewart e68cdee95b Merge remote-tracking branch 'quietust/master' 2012-01-24 12:27:38 -08:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00
Quietust cc7c7795a1 Kill the Units module, and add another pair of methods to the Items module to simplify some things 2012-01-24 11:32:34 -06:00
Quietust 466bf89578 Goodbye, Translation module 2012-01-24 10:54:12 -06:00
Quietust 06547c8948 Update showmood to recognize corpses (fell mood) and remains (macabre mood) 2012-01-24 10:03:28 -06:00