lethosor
36fde3d7e3
Allow Lua screens to allow OPTIONS to work
2015-06-05 18:45:52 -04:00
lethosor
a8f5e683f7
Merge remote-tracking branches 'RossM/autolabor-changes', 'RossM/workflow-changes' and 'lethosor/plugin-exports' into develop
2015-05-09 09:39:55 -04:00
Ross Morgan-Linial
51d61d91cb
Change tabs to spaces.
2015-05-07 20:50:19 -07:00
Ross Morgan-Linial
7aac9a8fb8
Improve workflow handling of plant reactions
...
Makes workflow understand "seeds of any plant", "thread of any plant",
"drink of any plant", "powder of any plant", and "liquid of any plant"
when counting items.
Changes workflow's handling of the built-in plant reactions to
understand that they always produce plant products, and that they also
produce seeds.
This means that you can set a target for, for example, "powder of any
plant", and workflow will use a milling job to produce that.
2015-05-07 20:49:29 -07:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
afca7419dc
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
expwnent
92bd6349a7
Fix listdir_recursive on Windows.
2015-01-31 22:28:17 -05:00
expwnent
e9b4fc513a
Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
...
Conflicts:
NEWS
plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor
066adfdf95
Implement a function to list directories recursively
2015-01-30 17:29:17 -05:00
Chris Dombroski
f608235b1e
Fix some Lua things
2015-01-29 19:56:50 -05:00
Chris Dombroski
f2eec3198c
Rename findPenPitAtCoord
2015-01-29 15:02:54 -05:00
Chris Dombroski
48b6cf1beb
Export functions to Buildings.h
2015-01-29 13:57:50 -05:00
Chris Dombroski
1514233aaa
Add missing null checks to Units.cpp
2015-01-29 13:57:50 -05:00
lethosor
daf739fcec
Remove FIFO support
2015-01-28 21:39:17 -05:00
Chris Dombroski
c179f5b913
Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
2015-01-28 21:28:32 -05:00
lethosor
f98e2964e6
Fix a few Windows compilation errors
2015-01-28 20:05:24 -05:00
lethosor
bebceffa5f
Add Filesystem::listdir()
2015-01-28 19:15:58 -05:00
lethosor
e8c0482fdc
Add atime()/ctime()/mtime()
2015-01-28 18:18:06 -05:00
lethosor
2e3261565c
Clean up Filesystem.h
2015-01-28 17:15:09 -05:00
expwnent
8f4b766107
EventManager: Fix a crash bug with EQUIPMENT_CHANGE event.
2015-01-15 18:13:19 -05:00
lethosor
d932c76242
Fix MapCache compiling error on Windows
2015-01-05 17:28:42 -05:00
lethosor
06029c92c2
Merge remote-tracking branches 'lethosor/export-dt-ini-0.40.21' and 'lethosor/patch-9'
2015-01-05 16:40:44 -05:00
lethosor
983f096a60
Merge remote-tracking branch 'quipyowert/define-maxlayers' into 0.40.23-r1
2015-01-05 16:04:37 -05:00
Lethosor
3c0ac70615
Remove output from filetype()
...
Not sure how this made it in, but it's causing problems with PRINT_MODE:TEXT (not to mention filling up stdout.log)
2014-12-27 15:05:43 -05:00
quipyowert
f4e8fa2f30
Define a static variable to fix debug mode crash.
...
Fixes #404
2014-12-01 17:19:20 -08:00
expwnent
83d3785735
Update xml.
2014-11-30 14:03:00 -05:00
lethosor
445640f80c
Allow commands invoked through command-prompt to access selected items/units/buildings
...
Fixes #273
2014-11-25 20:25:31 -05:00
expwnent
5e3bf9a494
Make it compile for OSX.
2014-11-14 22:21:03 -05:00
expwnent
4464d7318d
EventManager: make REPORT events only trigger for new reports, not ones that already exist in the save.
2014-11-14 22:07:48 -05:00
expwnent
428fe6a400
interaction-trigger tweaks
2014-11-14 18:50:19 -05:00
expwnent
779ac3fd50
Updated interaction-trigger to work better.
2014-11-09 18:36:21 -05:00
expwnent
fa401f8637
EventManager tweak.
2014-11-07 14:16:10 -05:00
expwnent
dcdb6aae1b
EventManager: properly deal with frame_counter getting reset.
2014-11-06 23:44:13 -05:00
Alexander Gavrilov
04ec2c9932
Update version to v0.40.14 and hack things so they compile.
...
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Eric Wald
8631da7e4e
Convenience method to collect a vector from StockpileIterator.
2014-09-07 14:10:27 -06:00
Quietust
deee486b81
Update Maps::SortBlockEvents to include spoors and item spatters
2014-08-20 10:51:58 -05:00
Quietust
5e434721ff
Remove stray BOM
2014-08-19 13:47:05 -05:00
Quietust
4da333fca1
Fix Buildings module to work with ui.tax_collection.rooms change
2014-08-18 16:33:12 -05:00
JapaMala
5add8c433d
Merge branch 'develop' of github.com:DFHack/dfhack into remote_reader
...
Conflicts:
plugins/remotefortressreader.cpp
2014-08-15 19:15:00 +05:30
Alexander Gavrilov
2471c4a68e
Add a new API for converting between interface_key and string characters.
...
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
JapaMala
36435ca8cf
Merge branch 'develop' of https://github.com/quietust/dfhack into remote_reader
...
Conflicts:
library/modules/Items.cpp
library/modules/MapCache.cpp
library/modules/Maps.cpp
library/modules/Materials.cpp
library/modules/Translation.cpp
plugins/CMakeLists.txt
2014-08-08 20:54:44 +05:30
JapaMala
08da62392e
Fixed a mistake where MapCache was using the wrong range for root depth.
2014-08-02 17:09:59 +05:30
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
Alexander Gavrilov
4902c577b3
Fix some crashes when running without globals and update structures.
2014-07-24 23:10:37 +04:00
JapaMala
bc5e0f6ad6
Made DFHack buildable. Also added plant proto definitions
2014-07-23 19:57:47 +05:30
Quietust
9435d8f4d9
Fix crashes caused by missing globals
2014-07-21 19:14:43 -05:00
Quietust
38cdb37433
Update plant_tree_info field names
2014-07-21 14:46:51 -05:00
Quietust
e711605413
Some minor corrections
2014-07-21 13:26:34 -05:00
Quietust
97de21357c
First pass for 0.40 compatibility; still lots left to do, but this will at least build
2014-07-21 13:18:29 -05:00
JapaMala
b598cbb0dd
Merge branch 'develop' of github.com:DFHack/dfhack into develop
2014-07-20 16:43:00 +05:30
JapaMala
a14caa53d0
Fixed mapcache reading plants in for 0.40.01 onwards.
2014-07-20 16:41:20 +05:30
expwnent
0a16bc2e12
Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
...
Conflicts:
plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent
649dcd1413
EventManager tweak: make it report the correct invasion id.
2014-07-03 14:37:13 -04:00
expwnent
2fb8faf3e6
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
expwnent
d8c3a05f42
Made EQUIPMENT_CHANGE event trigger for new units.
2014-07-03 08:10:12 -04:00
expwnent
81c87d0921
EventManager: INTERACTION event for unit interactions.
2014-07-03 04:55:12 -04:00
JapaMala
516121d4f8
Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race.
2014-07-02 23:07:24 +05:30
expwnent
8f43b97284
EventManager tweaks.
2014-07-01 09:02:20 -04:00
expwnent
4ac32cfd74
EventManager: made UNIT_ATTACK trigger for severed body parts.
2014-07-01 08:58:48 -04:00
expwnent
961d033ade
EventManager: unload event for convenience.
2014-06-29 10:03:55 -04:00
expwnent
ceae634954
Squashed EventManager commented out thing I don't need anymore.
2014-06-28 02:41:00 -04:00
expwnent
8e7e87ac73
Added UNIT_ATTACK event to EventManager and exposed it to Lua.
2014-06-28 02:31:34 -04:00
expwnent
c635632ae7
EventManager.cpp: fix indentation.
2014-06-27 22:09:01 -04:00
expwnent
7313c18a2a
EventManager/eventful: added ON_REPORT event and exposed it to Lua.
2014-06-23 09:15:46 -04:00
expwnent
036aae060b
Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well.
2014-06-19 22:58:17 -04:00
Lethosor
ec64a787c6
Use _getcwd on Windows
2014-06-19 22:34:40 -04:00
Lethosor
73fdb8b125
Fix Windows compile-time error
2014-06-19 21:24:16 -04:00
lethosor
ef69522d93
Merge branch 'develop' into filesystem-module-pr
2014-06-18 15:45:42 -04:00
lethosor
6fa478de22
Filesystem module
...
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
Pierre-David Bélanger
e0808c8c96
Use squad::find instead of indexing the vector
2014-06-10 22:38:32 -04:00
Pierre-David Bélanger
bdcc00f6f7
Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
2014-06-09 21:51:52 -04:00
Quietust
e483e7439f
Fix problems with NONE for item types and subtypes
2014-05-22 08:18:01 -05:00
Alexander Gavrilov
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
...
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.
This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov
98325757e2
Fix signed-unsigned mismatch warnings in the new item value code.
...
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Quietust
0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
2014-04-25 11:04:21 -05:00
Quietust
57fbb1004b
Assorted cleanup
2014-04-23 08:23:34 -05:00
Quietust
c3d45c3a1e
Add Job::getName(job *), also available from Lua
2014-04-23 08:03:10 -05:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
...
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
...
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7844907204
Add new API functions for creating announcements and combat reports.
...
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
b56c3a95a6
Fix some signed/unsigned mismatch warnings and whitespace in Job module.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
Quietust
e620ae765c
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
jj
387cc983f9
Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack
2014-02-02 23:50:21 +01:00
Tareq A Khandaker
f0eeba93ce
DFHack compiles under OS X now.
2014-01-25 03:21:56 -05:00
jj
ce33973f0f
Merge branch 'master' of github.com/quietust/dfhack
2013-12-24 14:07:08 +01:00
Alexander Gavrilov
53bd112515
Hide fake historical figures from legends xml export.
2013-11-07 12:27:53 +04:00
jj
04dce1aa7f
MaterialInfo: fix decoding for COAL subtypes
2013-11-05 00:31:32 +01:00
expwnent
329741f235
EventManager: added EQUIPMENT_CHANGE event and exposed it to lua.
2013-10-24 19:32:52 -04:00
expwnent
4dbcee9560
EventManager: be smarter about removing things while iterating.
2013-10-20 23:16:21 -04:00
expwnent
c409289ee4
EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
...
- fixed unregister to allow unregistering individual TICK events
- make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent
3594dc2eb8
EventManager: fixed the TICK event, and a few tweaks.
...
- redo tick event management to work with world->frame_counter
- the freq of a TICK EventHandler is now ignored
- unregistering for an individual TICK event is still broken
- you would have to know the modified freq to even begin removing it
- it is only removed from handleres[TICK], not from tickQueue
- redo unregisterAll to be more efficient
- use the map loaded/unloaded events instead of world loaded/unloaded for initializing/clearing event monitoring data
- get rid of silly unsigned variables
2013-10-20 21:48:28 -04:00
expwnent
9bf004d07f
Several EventManager fixes and improvements.
...
- handle loading and unloading of saves better
- made sure it never triggers bogus events on loading a save
- plugins should now handle loading themselves with onStateChange
- special case to make Buildings module keep track of all buildings correctly on load
- fixed syndrome detection
- was broken because of the switch from ticks-since-the-dawn-of-time to world->frame_counter
- added lastSyndromeTime global
- fixed possible off by one error when looking for new created items
- got rid of the unread lastTick global
- const'ed the function pointer array of eventManagers
2013-10-20 20:12:42 -04:00
expwnent
f69fd1d528
EventManager: prevent eventspam just after loading a save.
2013-10-20 17:39:54 -04:00
expwnent
d78a111f02
EventManager: Fixed the death event, fixed another problem with construction event, and made EventManager use world->frame_counter for scheduling event checking in order to make it work in arena mode.
2013-10-20 14:41:39 -04:00
expwnent
39553cfb6d
EventManager: fixed a problem with constructionHandler.
2013-10-20 14:14:02 -04:00