Commit Graph

67 Commits (65b0b307ff7ac8c343012084e82cc6ad943b65ba)

Author SHA1 Message Date
Paxton Schweigert 54769ebdbf Remove tinythread from PluginManager
Remove useless tinythread import in PlugLoad-windows.cpp

Remove seemingly useless tinythread import in LuaTools.cpp

Factor out tinythread in LuaApi.cpp

Removed unused tinythread in LuaWrapper.cpp

Removed unused tinythread include in LuaTypes.cpp

Removed unused tinythread include in ColorText.cpp

Factor out tinythread in Console.h

Factor out tinythread in Console-posix.cpp

Factor out tinythread in Console-windows.cpp

Factor out tinythread in renderer_light

Factor out tinythread in DataDefs.cpp

Remove unused tinythread include in RemoteClient.cpp

Add includes for new mutex and conditional_variable usages in PluginManager

Factor out tinythread from devel/memview, renderermax/renderer_light, and rendermax/renderer_opengl plugins

Remove usages of tinythread in various CMakeLists.txt files, in .ycm_extra_conf.py, and delete tinythread itself

Delete tinythread from LISCENSE.rst

excise tinythread: fix deadlock in pluginmanager

excise tinythread: remove improper header

excise tinythread: fix double unlock. fix plugin typo
2023-12-27 19:23:58 -05:00
Myk Taylor 50cc6d965d
update to new save directory structure 2023-01-15 23:13:58 -08:00
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
lethosor be517370a6 rendermax: move to std::mutex
fast_mutex can deadlock on Linux with optimization enabled
2020-05-04 18:38:54 -04:00
lethosor b2fd0b062b Merge remote-tracking branch 'PatrikLundell/dead_plugins' into develop 2018-06-20 16:18:07 -04:00
PatrikLundell cac749429a dead flag -> !isActive 2018-06-14 12:34:41 +02:00
Pauli 8f2cf3ad26 Fix printf format warnings 2018-06-11 19:57:06 +03:00
Ben Lubar 1dd6625270
Fix remaining warnings in supported plugins 2018-04-06 14:17:34 -05:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
Quietust 88c7e493b8 Merge ui_area_map_width into ui_menu_width, now a 2-byte array 2017-12-03 20:34:59 -06:00
lethosor de731b0299 Move save_dir back into cur_savegame and update submodules 2016-08-14 12:41:09 -04:00
lethosor e965f5318f Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Vitaly Pronkin fe18f176f7 More 64-bit fixes
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
Ben Lubar 270ff61fbd add parentheses around || that should be inside && 2015-12-13 12:23:56 -06:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
Warmist 9d460d506e Probably a fix to rendermax for 0.40.xx 2014-08-09 22:14:55 +03:00
Warmist e29e29d537 Updated readme, NEWS and changed where rendermax looks for it's config. 2014-05-04 21:00:16 +03:00
Warmist 4cbab2b014 Small fix that got lost in rebase 2014-03-07 20:28:07 +02:00
Warmist 50963c73fa rendermax: added adv mode lights also more proc-expensive diffuse mode. 2014-03-07 20:08:48 +02:00
Warmist b5b01ea02b rendermax: mainly organizing
added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist 72259c8eba Added creature lights and item lights. 2014-03-07 20:08:08 +02:00
Warmist 830d9900fb Fixed a bug that enabled rendermax even when it was supposed to be off. 2014-03-07 20:08:08 +02:00
Warmist a3d3c34671 Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode) 2014-03-07 20:08:07 +02:00
Warmist 5ad3a7570f Fixed a lot of disable lights bugs 2014-03-07 20:07:21 +02:00
Warmist f34a4ce34e Renamed lightCell to rgbf 2014-03-07 20:07:20 +02:00
Warmist ee1bad84fc Threading rewrite. 2014-03-07 20:07:20 +02:00
Japa b248eb3e52 Fixed broken buildings, also added floodgate functionality.
Merge branch 'master' of git://github.com/JapaMala/dfhack
2014-03-07 20:07:19 +02:00
Warmist 0cf5eedc2a Fixed potential error with building getting transparent on un-powering. 2014-03-07 20:07:17 +02:00
Warmist 48f855c499 Added occlusionON|occlusionOFF commands 2014-03-07 20:06:50 +02:00
Warmist 28985167c9 Fixed bug with buildings and added gems to material definition. 2014-03-07 20:06:49 +02:00
Japa b12fd5a4c5 Changed sun calculation direction. 2014-03-07 20:06:46 +02:00
Warmist d8b0b82122 Added antialiased lights. They kind of suck. So I disabled them. 2014-03-07 20:06:46 +02:00
Warmist b4091b5056 Added day colors and day speed parameters. 2014-03-07 20:06:45 +02:00
Warmist 70880897f6 Added sun time manipulation, updated helpstring. 2014-03-07 20:06:45 +02:00
Warmist 7c0a734c97 Added building size. Removed material flags (on by default) 2014-03-07 20:06:18 +02:00
Warmist 740e3ebc51 Implemented building support. 2014-03-07 20:06:16 +02:00
Warmist 3433eb15fb fixed (?) ice and made dragon blood glow a little. 2014-03-07 20:06:16 +02:00
Japa 5b0cb86278 Made the lighting engine multithreaded. 2014-03-07 20:06:15 +02:00
Warmist 354ec37046 MAXIMUM SPEED UPDATE!!!!! 2014-03-07 20:06:12 +02:00
Warmist 048395a2cd Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels). 2014-03-07 20:06:12 +02:00
Japa 13228855eb added square light volume, and automatic light radius. 2014-03-07 20:05:52 +02:00
Japa 0551661db2 Added more advanced sun light calculation 2014-03-07 20:05:51 +02:00
Warmist dceec6c6c7 Plantfix, viewport height fix, and fov viewport fix. 2014-03-07 20:05:47 +02:00
Warmist 4ccc95bc97 Major rewrite of opacity calculation. 2014-03-07 20:05:47 +02:00
Warmist 74bed5529b Made light plugin read configuration file (rendermax.lua) 2014-03-07 20:04:02 +02:00
jj 20d4707b00 rendermax: lights off when sleeping 2014-03-07 20:03:59 +02:00
jj de8a76e37f rendermax: sunlight travels down stairs 2014-03-07 20:03:59 +02:00
Warmist 4d7a7425d0 Prelimenary work on advmode 2014-03-07 20:03:56 +02:00
Japa 4abff416d9 Some performance fixes and tweaks. Opaque blocks can now emit light. 2014-03-07 20:03:56 +02:00