Commit Graph

34 Commits (6220a21de60c4db51414e6e49302699a2b03daef)

Author SHA1 Message Date
Alexander Gavrilov ae8d630cfa Merge remote-tracking branch 'warmist/dev-rendermax' into develop 2014-05-11 15:44:29 +04:00
Warmist 64ff24f27f Added building filter to advfort. 2014-03-07 19:58:21 +02:00
Warmist a52451a97a eventful: added support for custom workshops and a convenience function to interpose side panel generation 2014-03-07 19:41:50 +02:00
Warmist 5cce67eca7 changed weapon skill check. Might allow tools too? 2013-03-21 11:50:14 +02:00
Warmist 216cc7f1e9 Carving of tracks added. 2013-03-19 21:49:35 +02:00
Warmist 3ed5f06f49 Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
Warmist 5be2ecb080 advfort.lua: added BuildLast for mass building of e.g. walls etc. 2013-03-06 00:22:59 +02:00
Warmist 54046c74da advfort: added site name display. 2013-03-03 17:33:07 +02:00
Warmist e707d4552f advfort.lua: small bugfix for butcher. 2013-02-05 07:21:44 +02:00
Warmist 87d79b1119 advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really) 2013-01-06 18:58:58 +02:00
Warmist 4d731d0c28 advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Warmist 8ffafd8a26 advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist 179c7ae32a advfort:
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist e3ca612ed5 many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist bd4f49598d Yet again forgot to disable debug spam. 2012-12-10 07:23:05 +02:00
Warmist bd368ea81c Added check for reaction class items 2012-12-10 00:14:05 +02:00
Warmist ff4278d04e Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions. 2012-12-09 23:07:13 +02:00
Warmist 4f5fdebbe9 furnaces added and custom reactions. 2012-12-09 00:53:03 +02:00
Warmist c174998fec Advfort: added ability to put items on table or in buildings that can hold them. 2012-12-06 18:27:54 +02:00
Warmist 3bce3838af Advfort now supports workshops and siege weapons >:) 2012-12-03 21:49:17 +02:00
Warmist 92503db505 Sanity check before showing gui. 2012-12-01 18:42:23 +02:00
Warmist 397fdb00ae Work started on adventurer workshops. 2012-12-01 18:20:27 +02:00
Warmist 0fb5ad7729 Some readme and bugfixes 2012-11-30 01:17:01 +02:00
Warmist c31b320722 Building now respects required items. 2012-11-30 00:02:03 +02:00
Warmist 49de3fe237 Removed spam yet again... 2012-11-29 20:50:02 +02:00
Warmist 471d15ba4c New building selection dialog. 2012-11-29 20:49:16 +02:00
Warmist 346b402a0f Allow look up/down, unsuspend job if pressing wait with job. 2012-11-29 18:49:36 +02:00
Warmist f617d2844b Fixed look exit and allow skip messages 2012-11-29 18:33:04 +02:00
Warmist 3858fb320d in Advfort- splint removeconstruction into building/construction removal. 2012-11-29 17:50:22 +02:00
Warmist 5b53f07905 Real construction removal added. 2012-11-29 17:24:45 +02:00
Warmist 2d4fc739ed Removed console spam 2012-11-29 17:16:58 +02:00
Warmist 7f23c1f55f Added ability to look in advfort, moved to tiletypes and fixed most of predicates 2012-11-29 17:16:32 +02:00
Warmist 364dd01142 Allowed moving up/down in advfort, now correctly checks for main weapon. 2012-11-29 12:41:27 +02:00
Warmist f4d048526a Moved advfort to gui subfolder 2012-11-29 12:10:25 +02:00