Commit Graph

20 Commits (5be36e0f4211a50c7494bb8b74d870ba156da528)

Author SHA1 Message Date
Petr Mrázek 47b61a907d suspend and continue calls, a method for reading creatures within a volume 2009-11-16 16:47:22 +00:00
Petr Mrázek 37d08a05ca creatures almost done 2009-11-14 03:46:56 +00:00
Petr Mrázek e88e9b2951 more creature rework, now with none of the strings 2009-11-13 14:28:42 +00:00
Petr Mrázek 7489fe51ab fix for the ambiguous abs() call, slowly reworking creatures 2009-11-13 13:35:44 +00:00
Petr Mrázek 7ce31ae483 shallow copy fix from belal 2009-11-12 17:50:50 +00:00
Petr Mrázek 4f279680b5 using D pointer, a proper interface 2009-11-11 03:37:28 +00:00
Petr Mrázek 88771ab973 merged another big creature patch from belal, moved C API to unmaintained, starting a big cleanup of the new code 2009-11-09 23:18:20 +00:00
Petr Mrázek a7bf3595b7 merged a big patch from belal, unstable on anything but windows 40d16 2009-11-07 21:05:10 +00:00
Petr Mrázek 41475d1918 manual merge of patch from http://www.bay12games.com/forum/index.php?topic=41916.msg850579#msg850579 2009-11-06 01:04:17 +00:00
Petr Mrázek d3b62a7672 research into buildings, building hexdump tool 2009-11-04 01:01:55 +00:00
Petr Mrázek d84ed97d5a creature flags from Toady 2009-10-29 14:06:05 +00:00
Petr Mrázek adb33b88f9 fixed swapped metal and plant matgloss, got rid of deprecated old stuff 2009-10-28 15:40:10 +00:00
Petr Mrázek 2c5c1f3a32 hidden ambusher bit - maybe 2009-10-26 03:06:11 +00:00
Petr Mrázek 6fb365b558 creature flags, lots of unknown ones 2009-10-24 02:32:57 +00:00
Petr Mrázek f5acba111e flags for creatures. no idea what they mean 2009-10-23 16:50:36 +00:00
Petr Mrázek 876dcbf7cc base support for creatures 2009-10-23 01:39:19 +00:00
Petr Mrázek b5137240dc merged C API patch from Jifodus 2009-10-22 00:18:49 +00:00
Petr Mrázek 8e72f2af0e Visual Studio compatibility patch from jifodus 2009-10-04 13:08:20 +00:00
Petr Mrázek 921802ce00 sync 2009-09-18 11:31:56 +00:00
Petr Mrázek fac88478bd code moved from khazad 2009-09-14 00:02:46 +00:00